updating more stuff

This commit is contained in:
FabsTheFabs 2024-06-15 06:08:55 +01:00 committed by Cameron Taylor
parent be4ca0f47d
commit 28068b1a86
3 changed files with 71 additions and 1 deletions

View file

@ -0,0 +1,23 @@
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import openfl.utils.Assets;
import funkin.Paths;
import flixel.math.FlxPoint;
class MosaicEffect extends FlxRuntimeShader
{
public var blockSize:FlxPoint = FlxPoint.get(1.0, 1.0);
public function new()
{
super(Assets.getText(Paths.frag('mosaic')));
setBlockSize(1.0, 1.0);
}
public function setBlockSize(w:Float, h:Float)
{
blockSize.set(w, h);
setFloatArray("uBlocksize", [w, h]);
}
}

View file

@ -9,7 +9,6 @@ import openfl.display.BlendMode;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup; import flixel.group.FlxSpriteGroup;
import funkin.play.stage.Stage; import funkin.play.stage.Stage;
import funkin.play.stage.StageData.StageDataParser;
import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher; import funkin.modding.events.ScriptEventDispatcher;
import funkin.graphics.adobeanimate.FlxAtlasSprite; import funkin.graphics.adobeanimate.FlxAtlasSprite;

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@ -0,0 +1,48 @@
package funkin.util;
import openfl.Assets;
/**
* See `funScripts/jsfl/frames.jsfl` for more information in the art repo/folder!
* Homemade dipshit proprietary format to get simple animation info out of flash!
* Pure convienience!
*/
class FramesJSFLParser
{
public static function parse(path:String):FramesJSFLInfo
{
var text:String = Assets.getText(path);
// TODO: error handle if text is null
var output:FramesJSFLInfo = {frames: []};
var frames:Array<String> = text.split("\n");
for (frame in frames)
{
var frameInfo:Array<String> = frame.split(" ");
var x:Float = Std.parseFloat(frameInfo[0]);
var y:Float = Std.parseFloat(frameInfo[1]);
var alpha:Float = Std.parseFloat(frameInfo[2]);
var shit:FramesJSFLFrame = {x: x, y: y, alpha: alpha};
output.frames.push(shit);
}
return output;
}
}
typedef FramesJSFLInfo =
{
var frames:Array<FramesJSFLFrame>;
}
typedef FramesJSFLFrame =
{
var x:Float;
var y:Float;
var alpha:Float;
}