mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-04-01 01:39:44 -04:00
Debug controls, plus a chart loading fix
This commit is contained in:
parent
6a58e38077
commit
2140158786
7 changed files with 134 additions and 48 deletions
source/funkin
input
play
ui
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@ -60,6 +60,9 @@ class Controls extends FlxActionSet
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var _reset = new FlxActionDigital(Action.RESET);
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var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
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var _cutscene_skip = new FlxActionDigital(Action.CUTSCENE_SKIP);
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var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
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var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
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var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
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var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
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var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
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var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
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@ -217,6 +220,21 @@ class Controls extends FlxActionSet
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inline function get_CUTSCENE_SKIP()
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return _cutscene_skip.check();
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public var DEBUG_MENU(get, never):Bool;
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inline function get_DEBUG_MENU()
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return _debug_menu.check();
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public var DEBUG_CHART(get, never):Bool;
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inline function get_DEBUG_CHART()
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return _debug_chart.check();
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public var DEBUG_STAGE(get, never):Bool;
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inline function get_DEBUG_STAGE()
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return _debug_stage.check();
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public var VOLUME_UP(get, never):Bool;
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inline function get_VOLUME_UP()
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@ -363,6 +381,9 @@ class Controls extends FlxActionSet
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case RESET: _reset;
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case CUTSCENE_ADVANCE: _cutscene_advance;
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case CUTSCENE_SKIP: _cutscene_skip;
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case DEBUG_MENU: _debug_menu;
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case DEBUG_CHART: _debug_chart;
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case DEBUG_STAGE: _debug_stage;
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case VOLUME_UP: _volume_up;
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case VOLUME_DOWN: _volume_down;
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case VOLUME_MUTE: _volume_mute;
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@ -430,6 +451,12 @@ class Controls extends FlxActionSet
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func(_cutscene_advance, JUST_PRESSED);
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case CUTSCENE_SKIP:
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func(_cutscene_skip, PRESSED);
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case DEBUG_MENU:
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func(_debug_menu, JUST_PRESSED);
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case DEBUG_CHART:
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func(_debug_chart, JUST_PRESSED);
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case DEBUG_STAGE:
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func(_debug_stage, JUST_PRESSED);
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case VOLUME_UP:
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func(_volume_up, JUST_PRESSED);
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case VOLUME_DOWN:
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@ -629,6 +656,9 @@ class Controls extends FlxActionSet
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bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
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bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
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bindKeys(Control.CUTSCENE_SKIP, getDefaultKeybinds(scheme, Control.CUTSCENE_SKIP));
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bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
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bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
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bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
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bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
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bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
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bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
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@ -653,6 +683,9 @@ class Controls extends FlxActionSet
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case Control.PAUSE: return [P, ENTER, ESCAPE];
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case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
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case Control.CUTSCENE_SKIP: return [P, ESCAPE];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
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case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
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case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
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@ -673,6 +706,9 @@ class Controls extends FlxActionSet
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case Control.PAUSE: return [ONE];
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case Control.CUTSCENE_ADVANCE: return [G, Z];
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case Control.CUTSCENE_SKIP: return [ONE];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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case Control.VOLUME_UP: return [PLUS];
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case Control.VOLUME_DOWN: return [MINUS];
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case Control.VOLUME_MUTE: return [ZERO];
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@ -693,6 +729,9 @@ class Controls extends FlxActionSet
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case Control.PAUSE: return [ONE];
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case Control.CUTSCENE_ADVANCE: return [ENTER];
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case Control.CUTSCENE_SKIP: return [ONE];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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case Control.VOLUME_UP: return [NUMPADPLUS];
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case Control.VOLUME_DOWN: return [NUMPADMINUS];
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case Control.VOLUME_MUTE: return [NUMPADZERO];
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@ -804,6 +843,8 @@ class Controls extends FlxActionSet
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// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
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Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
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Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
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// Control.DEBUG_MENU
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// Control.DEBUG_CHART
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Control.RESET => getDefaultGamepadBinds(Control.RESET),
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#if CAN_CHEAT, Control.CHEAT => getDefaultGamepadBinds(Control.CHEAT) #end
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]);
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@ -822,8 +863,13 @@ class Controls extends FlxActionSet
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case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
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case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
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case Control.PAUSE: return [START];
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case Control.VOLUME_UP: return [];
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case Control.VOLUME_DOWN: return [];
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case Control.VOLUME_MUTE: return [];
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case Control.CUTSCENE_ADVANCE: return [A];
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case Control.CUTSCENE_SKIP: return [START];
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case Control.DEBUG_MENU: return [];
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case Control.DEBUG_CHART: return [];
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case Control.RESET: return [RIGHT_SHOULDER];
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#if CAN_CHEAT, Control.CHEAT: return [X]; #end
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default:
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@ -1166,11 +1212,12 @@ class FlxActionInputDigitalAndroid extends FlxActionInputDigital
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*/
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enum Control
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{
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// List notes in order from left to right on gameplay screen.
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// NOTE
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NOTE_LEFT;
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NOTE_DOWN;
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NOTE_UP;
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NOTE_RIGHT;
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// UI
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UI_UP;
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UI_LEFT;
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UI_RIGHT;
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@ -1179,11 +1226,17 @@ enum Control
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ACCEPT;
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BACK;
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PAUSE;
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// CUTSCENE
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CUTSCENE_ADVANCE;
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CUTSCENE_SKIP;
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// VOLUME
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VOLUME_UP;
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VOLUME_DOWN;
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VOLUME_MUTE;
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// DEBUG
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DEBUG_MENU;
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DEBUG_CHART;
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DEBUG_STAGE;
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#if CAN_CHEAT
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CHEAT;
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#end
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@ -1192,18 +1245,7 @@ enum Control
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enum
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abstract Action(String) to String from String
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{
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var UI_UP = "ui_up";
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var UI_LEFT = "ui_left";
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var UI_RIGHT = "ui_right";
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var UI_DOWN = "ui_down";
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var UI_UP_P = "ui_up-press";
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var UI_LEFT_P = "ui_left-press";
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var UI_RIGHT_P = "ui_right-press";
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var UI_DOWN_P = "ui_down-press";
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var UI_UP_R = "ui_up-release";
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var UI_LEFT_R = "ui_left-release";
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var UI_RIGHT_R = "ui_right-release";
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var UI_DOWN_R = "ui_down-release";
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// NOTE
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var NOTE_UP = "note_up";
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var NOTE_LEFT = "note_left";
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var NOTE_RIGHT = "note_right";
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@ -1216,15 +1258,34 @@ abstract Action(String) to String from String
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var NOTE_LEFT_R = "note_left-release";
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var NOTE_RIGHT_R = "note_right-release";
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var NOTE_DOWN_R = "note_down-release";
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// UI
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var UI_UP = "ui_up";
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var UI_LEFT = "ui_left";
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var UI_RIGHT = "ui_right";
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var UI_DOWN = "ui_down";
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var UI_UP_P = "ui_up-press";
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var UI_LEFT_P = "ui_left-press";
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var UI_RIGHT_P = "ui_right-press";
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var UI_DOWN_P = "ui_down-press";
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var UI_UP_R = "ui_up-release";
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var UI_LEFT_R = "ui_left-release";
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var UI_RIGHT_R = "ui_right-release";
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var UI_DOWN_R = "ui_down-release";
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var ACCEPT = "accept";
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var BACK = "back";
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var PAUSE = "pause";
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var RESET = "reset";
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// CUTSCENE
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var CUTSCENE_ADVANCE = "cutscene_advance";
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var CUTSCENE_SKIP = "cutscene_skip";
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// VOLUME
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var VOLUME_UP = "volume_up";
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var VOLUME_DOWN = "volume_down";
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var VOLUME_MUTE = "volume_mute";
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var RESET = "reset";
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// DEBUG
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var DEBUG_MENU = "debug_menu";
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var DEBUG_CHART = "debug_chart";
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var DEBUG_STAGE = "debug_stage";
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#if CAN_CHEAT
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var CHEAT = "cheat";
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#end
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@ -2191,8 +2191,8 @@ class PlayState extends MusicBeatSubState
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if (FlxG.keys.justPressed.F5) debug_refreshModules();
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// Press U to open stage ditor.
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if (FlxG.keys.justPressed.U)
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// Open the stage editor overlaying the current state.
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if (controls.DEBUG_STAGE)
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{
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// hack for HaxeUI generation, doesn't work unless persistentUpdate is false at state creation!!
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disableKeys = true;
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@ -2200,6 +2200,17 @@ class PlayState extends MusicBeatSubState
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openSubState(new StageOffsetSubState());
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}
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// Redirect to the chart editor playing the current song.
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if (controls.DEBUG_CHART)
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{
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disableKeys = true;
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persistentUpdate = false;
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FlxG.switchState(new ChartEditorState(
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{
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targetSongId: currentSong.id,
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}));
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}
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#if debug
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// 1: End the song immediately.
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if (FlxG.keys.justPressed.ONE) endSong();
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@ -2211,18 +2222,6 @@ class PlayState extends MusicBeatSubState
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if (FlxG.keys.justPressed.THREE) health -= 0.05 * Constants.HEALTH_MAX;
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#end
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// 7: Move to the charter.
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if (FlxG.keys.justPressed.SEVEN)
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{
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lime.app.Application.current.window.alert("Press ~ on the main menu to get to the editor", 'LOL');
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}
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// 8: Move to the offset editor.
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if (FlxG.keys.justPressed.EIGHT)
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{
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lime.app.Application.current.window.alert("Press ~ on the main menu to get to the editor", 'LOL');
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}
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// 9: Toggle the old icon.
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if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
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@ -284,7 +284,7 @@ class Strumline extends FlxSpriteGroup
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{
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if (noteData.length == 0) return;
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var songStart:Float = PlayState.instance.startTimestamp ?? 0.0;
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var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
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var hitWindowStart:Float = Conductor.songPosition - Constants.HIT_WINDOW_MS;
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var renderWindowStart:Float = Conductor.songPosition + RENDER_DISTANCE_MS;
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@ -49,9 +49,15 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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// key = variation id, value = metadata
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final _metadata:Map<String, SongMetadata>;
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final variations:Array<String>;
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final difficulties:Map<String, SongDifficulty>;
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public var variations(get, never):Array<String>;
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function get_variations():Array<String>
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{
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return _metadata.keys().array();
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}
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/**
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* Set to false if the song was edited in the charter and should not be saved as a high score.
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*/
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@ -83,22 +89,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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{
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this.id = id;
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variations = [];
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difficulties = new Map<String, SongDifficulty>();
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_data = _fetchData(id);
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_metadata = _data == null ? [] : [Constants.DEFAULT_VARIATION => _data];
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variations.clear();
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variations.push(Constants.DEFAULT_VARIATION);
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if (_data != null && _data.playData != null)
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{
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for (vari in _data.playData.songVariations)
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{
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variations.push(vari);
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var variMeta = fetchVariationMetadata(id, vari);
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if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
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}
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@ -123,10 +123,6 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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for (meta in metadata)
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result._metadata.set(meta.variation, meta);
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result.variations.clear();
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for (vari in variations)
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result.variations.push(vari);
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result.difficulties.clear();
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result.populateDifficulties();
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@ -169,8 +165,6 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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{
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var difficulty:SongDifficulty = new SongDifficulty(this, diffId, metadata.variation);
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variations.push(metadata.variation);
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difficulty.songName = metadata.songName;
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difficulty.songArtist = metadata.artist;
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difficulty.timeFormat = metadata.timeFormat;
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@ -182,9 +176,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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difficulty.stage = metadata.playData.stage;
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difficulty.noteStyle = metadata.playData.noteStyle;
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difficulties.set(diffId, difficulty);
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difficulty.characters = metadata.playData.characters;
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difficulties.set(diffId, difficulty);
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}
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}
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}
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@ -223,7 +217,24 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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{
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trace('Fabricated new difficulty for $diffId.');
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difficulty = new SongDifficulty(this, diffId, variation);
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var metadata = _metadata.get(variation);
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difficulties.set(diffId, difficulty);
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if (metadata != null)
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{
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difficulty.songName = metadata.songName;
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difficulty.songArtist = metadata.artist;
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difficulty.timeFormat = metadata.timeFormat;
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difficulty.divisions = metadata.divisions;
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difficulty.timeChanges = metadata.timeChanges;
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difficulty.looped = metadata.looped;
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difficulty.generatedBy = metadata.generatedBy;
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difficulty.stage = metadata.playData.stage;
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difficulty.noteStyle = metadata.playData.noteStyle;
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difficulty.characters = metadata.playData.characters;
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}
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}
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// Add the chart data to the difficulty.
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difficulty.notes = chartNotes.get(diffId) ?? [];
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@ -1522,6 +1522,10 @@ class ChartEditorState extends HaxeUIState
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ChartEditorDialogHandler.openWelcomeDialog(this, false);
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}
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}
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else if (params != null && params.targetSongId != null)
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{
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this.loadSongAsTemplate(params.targetSongId);
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}
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else
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{
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ChartEditorDialogHandler.openWelcomeDialog(this, false);
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@ -5015,6 +5019,11 @@ typedef ChartEditorParams =
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* If non-null, load this song immediately instead of the welcome screen.
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*/
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var ?fnfcTargetPath:String;
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/**
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* If non-null, load this song immediately instead of the welcome screen.
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*/
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var ?targetSongId:String;
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};
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/**
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@ -295,10 +295,9 @@ class MainMenuState extends MusicBeatState
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}
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}
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// ` / ~ to open the debug menu.
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if (FlxG.keys.justPressed.GRAVEACCENT)
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// Open the debug menu, defaults to ` / ~
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if (controls.DEBUG_MENU)
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{
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// TODO: Does this break anything?
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this.persistentUpdate = false;
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this.persistentDraw = false;
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FlxG.state.openSubState(new DebugMenuSubState());
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@ -26,7 +26,8 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
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[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
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[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
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[CUTSCENE_ADVANCE, CUTSCENE_SKIP],
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[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE]
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[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
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[DEBUG_MENU, DEBUG_CHART]
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];
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var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
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@ -111,6 +112,12 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
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headers.add(new AtlasText(0, y, "VOLUME", AtlasFont.BOLD)).screenCenter(X);
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y += spacer;
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}
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else if (currentHeader != "DEBUG_" && name.indexOf("DEBUG_") == 0)
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{
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currentHeader = "DEBUG_";
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headers.add(new AtlasText(0, y, "DEBUG", AtlasFont.BOLD)).screenCenter(X);
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y += spacer;
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||||
}
|
||||
|
||||
if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue