mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Merge remote-tracking branch 'origin/rewrite/master' into bugfix/buncha-2hot-fixes
This commit is contained in:
commit
201e018f25
8 changed files with 160 additions and 77 deletions
2
assets
2
assets
|
@ -1 +1 @@
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|||
Subproject commit 34987f797217816260c0d69f7161a09bf079cea1
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||||
Subproject commit 77e64da9e9836c0272ff7351444881aa90f60eb6
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@ -51,6 +51,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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*/
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||||
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
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/**
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* Calculate the current time of the sound.
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* NOTE: You need to `add()` the sound to the scene for `update()` to increment the time.
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*/
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//
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public var muted(default, set):Bool = false;
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function set_muted(value:Bool):Bool
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@ -406,8 +411,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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// Call onLoad() because the sound already loaded
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if (onLoad != null && sound._sound != null) onLoad();
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FlxG.sound.list.remove(FlxG.sound.music);
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return sound;
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}
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|
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@ -79,6 +79,23 @@ class FlxAtlasSprite extends FlxAnimate
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return this.currentAnimation;
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}
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/**
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* `anim.finished` always returns false on looping animations,
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* but this function will return true if we are on the last frame of the looping animation.
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*/
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public function isLoopFinished():Bool
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{
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if (this.anim == null) return false;
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if (!this.anim.isPlaying) return false;
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// Reverse animation finished.
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if (this.anim.reversed && this.anim.curFrame == 0) return true;
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// Forward animation finished.
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if (!this.anim.reversed && this.anim.curFrame >= (this.anim.length - 1)) return true;
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return false;
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}
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||||
/**
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* Plays an animation.
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* @param id A string ID of the animation to play.
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|
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@ -2944,10 +2944,7 @@ class PlayState extends MusicBeatSubState
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if (overrideMusic)
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{
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// Stop the music. Do NOT destroy it, something still references it!
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if (FlxG.sound.music != null)
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{
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FlxG.sound.music.pause();
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}
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if (FlxG.sound.music != null) FlxG.sound.music.pause();
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if (vocals != null)
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{
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vocals.pause();
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@ -2957,10 +2954,7 @@ class PlayState extends MusicBeatSubState
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else
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{
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// Stop and destroy the music.
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if (FlxG.sound.music != null)
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{
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FlxG.sound.music.pause();
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}
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if (FlxG.sound.music != null) FlxG.sound.music.pause();
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if (vocals != null)
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{
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vocals.destroy();
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|
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@ -43,7 +43,7 @@ class Scoring
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case WEEK7: scoreNoteWEEK7(msTiming);
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case PBOT1: scoreNotePBOT1(msTiming);
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default:
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trace('ERROR: Unknown scoring system: ' + scoringSystem);
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FlxG.log.error('Unknown scoring system: ${scoringSystem}');
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0;
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}
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}
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@ -62,7 +62,7 @@ class Scoring
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case WEEK7: judgeNoteWEEK7(msTiming);
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case PBOT1: judgeNotePBOT1(msTiming);
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default:
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trace('ERROR: Unknown scoring system: ' + scoringSystem);
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FlxG.log.error('Unknown scoring system: ${scoringSystem}');
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'miss';
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}
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}
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@ -145,7 +145,9 @@ class Scoring
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case(_ < PBOT1_PERFECT_THRESHOLD) => true:
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PBOT1_MAX_SCORE;
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default:
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// Fancy equation.
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var factor:Float = 1.0 - (1.0 / (1.0 + Math.exp(-PBOT1_SCORING_SLOPE * (absTiming - PBOT1_SCORING_OFFSET))));
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var score:Int = Std.int(PBOT1_MAX_SCORE * factor + PBOT1_MIN_SCORE);
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score;
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|
@ -169,6 +171,7 @@ class Scoring
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case(_ < PBOT1_SHIT_THRESHOLD) => true:
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'shit';
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default:
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FlxG.log.warn('Missed note: Bad timing ($absTiming < $PBOT1_SHIT_THRESHOLD)');
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'miss';
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}
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||||
}
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|
@ -257,6 +260,7 @@ class Scoring
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case(_ < LEGACY_HIT_WINDOW * LEGACY_SHIT_THRESHOLD) => true:
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'shit';
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default:
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FlxG.log.warn('Missed note: Bad timing ($absTiming < $LEGACY_SHIT_THRESHOLD)');
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'miss';
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}
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}
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@ -336,6 +340,7 @@ class Scoring
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}
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else
|
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{
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FlxG.log.warn('Missed note: Bad timing ($absTiming < $WEEK7_HIT_WINDOW)');
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return 'miss';
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}
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}
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@ -4,6 +4,7 @@ import flixel.FlxSprite;
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import flixel.util.FlxSignal;
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import funkin.util.assets.FlxAnimationUtil;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.audio.FunkinSound;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.audio.FlxStreamSound;
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@ -26,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
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var gotSpooked:Bool = false;
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static final SPOOK_PERIOD:Float = 120.0;
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static final TV_PERIOD:Float = 180.0;
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static final SPOOK_PERIOD:Float = 10.0;
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static final TV_PERIOD:Float = 10.0;
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// Time since dad last SPOOKED you.
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var timeSinceSpook:Float = 0;
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@ -48,7 +49,6 @@ class DJBoyfriend extends FlxAtlasSprite
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};
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setupAnimations();
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trace(listAnimations());
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FlxG.debugger.track(this);
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FlxG.console.registerObject("dj", this);
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@ -87,20 +87,21 @@ class DJBoyfriend extends FlxAtlasSprite
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timeSinceSpook = 0;
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case Idle:
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// We are in this state the majority of the time.
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if (getCurrentAnimation() != 'Boyfriend DJ' || anim.finished)
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if (getCurrentAnimation() != 'Boyfriend DJ')
|
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{
|
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if (timeSinceSpook > SPOOK_PERIOD && !gotSpooked)
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playFlashAnimation('Boyfriend DJ', true);
|
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}
|
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|
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if (getCurrentAnimation() == 'Boyfriend DJ' && this.isLoopFinished())
|
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{
|
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if (timeSinceSpook >= SPOOK_PERIOD && !gotSpooked)
|
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{
|
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currentState = Spook;
|
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}
|
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else if (timeSinceSpook > TV_PERIOD)
|
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else if (timeSinceSpook >= TV_PERIOD)
|
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{
|
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currentState = TV;
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||||
}
|
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else
|
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{
|
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playFlashAnimation('Boyfriend DJ', false);
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}
|
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}
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timeSinceSpook += elapsed;
|
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case Confirm:
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@ -111,6 +112,7 @@ class DJBoyfriend extends FlxAtlasSprite
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{
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onSpook.dispatch();
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playFlashAnimation('bf dj afk', false);
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gotSpooked = true;
|
||||
}
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timeSinceSpook = 0;
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case TV:
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||||
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@ -119,6 +121,34 @@ class DJBoyfriend extends FlxAtlasSprite
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default:
|
||||
// I shit myself.
|
||||
}
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||||
|
||||
if (FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
if (FlxG.keys.justPressed.LEFT)
|
||||
{
|
||||
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
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||||
|
||||
if (FlxG.keys.justPressed.RIGHT)
|
||||
{
|
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this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
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||||
|
||||
if (FlxG.keys.justPressed.UP)
|
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{
|
||||
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
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||||
|
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if (FlxG.keys.justPressed.DOWN)
|
||||
{
|
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this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
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}
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if (FlxG.keys.justPressed.SPACE)
|
||||
{
|
||||
currentState = (currentState == Idle ? TV : Idle);
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
function onFinishAnim():Void
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@ -139,11 +169,15 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
|
||||
case "Boyfriend DJ watchin tv OG":
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var frame:Int = FlxG.random.bool(33) ? 112 : 166;
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||||
if (FlxG.random.bool(10))
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|
||||
// BF switches channels when the video ends, or at a 10% chance each time his idle loops.
|
||||
if (FlxG.random.bool(5))
|
||||
{
|
||||
frame = 60;
|
||||
// boyfriend switches channel code?
|
||||
// runTvLogic();
|
||||
}
|
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trace('Replay idle: ${frame}');
|
||||
anim.play("Boyfriend DJ watchin tv OG", true, false, frame);
|
||||
// trace('Finished confirm');
|
||||
}
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||||
|
@ -152,24 +186,31 @@ class DJBoyfriend extends FlxAtlasSprite
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public function resetAFKTimer():Void
|
||||
{
|
||||
timeSinceSpook = 0;
|
||||
gotSpooked = false;
|
||||
}
|
||||
|
||||
var offsetX:Float = 0.0;
|
||||
var offsetY:Float = 0.0;
|
||||
|
||||
function setupAnimations():Void
|
||||
{
|
||||
// animation.addByPrefix('intro', "boyfriend dj intro", 24, false);
|
||||
addOffset('boyfriend dj intro', 8, 3);
|
||||
// Intro
|
||||
addOffset('boyfriend dj intro', 8.0 - 1.3, 3.0 - 0.4);
|
||||
|
||||
// animation.addByPrefix('idle', "Boyfriend DJ0", 24, false);
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||||
// Idle
|
||||
addOffset('Boyfriend DJ', 0, 0);
|
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|
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// animation.addByPrefix('confirm', "Boyfriend DJ confirm", 24, false);
|
||||
// Confirm
|
||||
addOffset('Boyfriend DJ confirm', 0, 0);
|
||||
|
||||
// animation.addByPrefix('spook', "bf dj afk0", 24, false);
|
||||
addOffset('bf dj afk', 0, 0);
|
||||
// AFK: Spook
|
||||
addOffset('bf dj afk', 649.5, 58.5);
|
||||
|
||||
// AFK: TV
|
||||
addOffset('Boyfriend DJ watchin tv OG', 0, 0);
|
||||
}
|
||||
|
||||
var cartoonSnd:FlxStreamSound;
|
||||
var cartoonSnd:Null<FunkinSound> = null;
|
||||
|
||||
public var playingCartoon:Bool = false;
|
||||
|
||||
|
@ -178,39 +219,47 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
if (cartoonSnd == null)
|
||||
{
|
||||
// tv is OFF, but getting turned on
|
||||
FunkinSound.playOnce(Paths.sound('tv_on'));
|
||||
|
||||
cartoonSnd = new FlxStreamSound();
|
||||
FlxG.sound.defaultSoundGroup.add(cartoonSnd);
|
||||
// Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound!
|
||||
// FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
|
||||
// });
|
||||
loadCartoon();
|
||||
}
|
||||
else
|
||||
{
|
||||
// plays it smidge after the click
|
||||
new FlxTimer().start(0.1, function(_) {
|
||||
FunkinSound.playOnce(Paths.sound('channel_switch'));
|
||||
});
|
||||
// new FlxTimer().start(0.1, function(_) {
|
||||
// // FunkinSound.playOnce(Paths.sound('channel_switch'));
|
||||
// });
|
||||
cartoonSnd.destroy();
|
||||
loadCartoon();
|
||||
}
|
||||
// cartoonSnd.loadEmbedded(Paths.sound("cartoons/peck"));
|
||||
// cartoonSnd.play();
|
||||
|
||||
loadCartoon();
|
||||
// loadCartoon();
|
||||
}
|
||||
|
||||
function loadCartoon()
|
||||
{
|
||||
cartoonSnd.loadEmbedded(Paths.sound(getRandomFlashToon()), false, false, function() {
|
||||
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
|
||||
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
|
||||
});
|
||||
cartoonSnd.play(true, FlxG.random.float(0, cartoonSnd.length));
|
||||
|
||||
// Fade out music to 40% volume over 1 second.
|
||||
// This helps make the TV a bit more audible.
|
||||
FlxG.sound.music.fadeOut(1.0, 0.4);
|
||||
|
||||
// Play the cartoon at a random time between the start and 5 seconds from the end.
|
||||
cartoonSnd.time = FlxG.random.float(0, Math.max(cartoonSnd.length - (5 * Constants.MS_PER_SEC), 0.0));
|
||||
}
|
||||
|
||||
var cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
|
||||
final cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
|
||||
|
||||
function getRandomFlashToon():String
|
||||
{
|
||||
var randomFile = FlxG.random.getObject(cartoonList);
|
||||
|
||||
// Strip folder prefix
|
||||
randomFile = randomFile.replace("assets/sounds/", "");
|
||||
// Strip file extension
|
||||
randomFile = randomFile.substring(0, randomFile.length - 4);
|
||||
|
||||
return randomFile;
|
||||
|
@ -244,10 +293,31 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
var daOffset = animOffsets.get(AnimName);
|
||||
if (animOffsets.exists(AnimName))
|
||||
{
|
||||
offset.set(daOffset[0], daOffset[1]);
|
||||
var xValue = daOffset[0];
|
||||
var yValue = daOffset[1];
|
||||
if (AnimName == "Boyfriend DJ watchin tv OG")
|
||||
{
|
||||
xValue += offsetX;
|
||||
yValue += offsetY;
|
||||
}
|
||||
|
||||
offset.set(xValue, yValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
offset.set(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
|
||||
if (cartoonSnd != null)
|
||||
{
|
||||
cartoonSnd.destroy();
|
||||
cartoonSnd = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -688,14 +688,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
if (FlxG.sound.music.volume < 0.7)
|
||||
{
|
||||
FlxG.sound.music.volume += 0.5 * elapsed;
|
||||
}
|
||||
}
|
||||
|
||||
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
|
||||
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
|
||||
|
||||
|
@ -733,9 +725,9 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
if (busy) return;
|
||||
|
||||
var upP:Bool = controls.UI_UP_P;
|
||||
var downP:Bool = controls.UI_DOWN_P;
|
||||
var accepted:Bool = controls.ACCEPT;
|
||||
var upP:Bool = controls.UI_UP_P && !FlxG.keys.pressed.CONTROL;
|
||||
var downP:Bool = controls.UI_DOWN_P && !FlxG.keys.pressed.CONTROL;
|
||||
var accepted:Bool = controls.ACCEPT && !FlxG.keys.pressed.CONTROL;
|
||||
|
||||
if (FlxG.onMobile)
|
||||
{
|
||||
|
@ -809,10 +801,8 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
#end
|
||||
|
||||
if (controls.UI_UP || controls.UI_DOWN)
|
||||
if (!FlxG.keys.pressed.CONTROL && (controls.UI_UP || controls.UI_DOWN))
|
||||
{
|
||||
spamTimer += elapsed;
|
||||
|
||||
if (spamming)
|
||||
{
|
||||
if (spamTimer >= 0.07)
|
||||
|
@ -829,7 +819,24 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (spamTimer >= 0.9) spamming = true;
|
||||
else if (spamTimer >= 0.9)
|
||||
{
|
||||
spamming = true;
|
||||
}
|
||||
else if (spamTimer <= 0)
|
||||
{
|
||||
if (controls.UI_UP)
|
||||
{
|
||||
changeSelection(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
changeSelection(1);
|
||||
}
|
||||
}
|
||||
|
||||
spamTimer += elapsed;
|
||||
dj.resetAFKTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -837,29 +844,18 @@ class FreeplayState extends MusicBeatSubState
|
|||
spamTimer = 0;
|
||||
}
|
||||
|
||||
if (upP)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(-1);
|
||||
}
|
||||
if (downP)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(1);
|
||||
}
|
||||
|
||||
if (FlxG.mouse.wheel != 0)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
|
||||
}
|
||||
|
||||
if (controls.UI_LEFT_P)
|
||||
if (controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeDiff(-1);
|
||||
}
|
||||
if (controls.UI_RIGHT_P)
|
||||
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeDiff(1);
|
||||
|
@ -1240,8 +1236,8 @@ class DifficultySelector extends FlxSprite
|
|||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (flipX && controls.UI_RIGHT_P) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P) moveShitDown();
|
||||
if (flipX && controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
|
|
@ -182,8 +182,6 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
{
|
||||
var charPath:String = "freeplay/icons/";
|
||||
|
||||
trace(char);
|
||||
|
||||
// TODO: Put this in the character metadata where it belongs.
|
||||
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
|
||||
switch (char)
|
||||
|
|
Loading…
Reference in a new issue