mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 08:07:54 -05:00
Scrapped the weird FlxAltasSprite stuff and just used a tween. Also fixed some bugs with story menu
This commit is contained in:
parent
3975d34b70
commit
1f81e92827
5 changed files with 73 additions and 56 deletions
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@ -3,6 +3,7 @@ package funkin.graphics;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.graphics.FlxGraphic;
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import flixel.tweens.FlxTween;
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/**
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* An FlxSprite with additional functionality.
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@ -217,7 +218,7 @@ class FunkinSprite extends FlxSprite
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}
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/**
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* Ensure scale is applied when cloning a sprite.
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* Ensure scale is applied when cloning a sprite.R
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* The default `clone()` method acts kinda weird TBH.
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* @return A clone of this sprite.
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*/
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@ -230,4 +231,13 @@ class FunkinSprite extends FlxSprite
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return result;
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}
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public override function destroy():Void
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{
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frames = null;
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// Cancel all tweens so they don't continue to run on a destroyed sprite.
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// This prevents crashes.
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FlxTween.cancelTweensOf(this);
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super.destroy();
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}
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}
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@ -21,7 +21,6 @@ class FlxAtlasSprite extends FlxAnimate
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ShowPivot: #if debug false #else false #end,
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Antialiasing: true,
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ScrollFactor: null,
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OverrideGraphics: [],
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// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
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};
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@ -1,12 +1,15 @@
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package funkin.ui.freeplay;
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import flixel.graphics.FlxGraphic;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup;
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import flixel.util.FlxSort;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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import funkin.data.freeplay.AlbumRegistry;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import funkin.graphics.FunkinSprite;
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import funkin.util.SortUtil;
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import openfl.utils.Assets;
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/**
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* The graphic for the album roll in the FreeplayState.
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@ -31,10 +34,12 @@ class AlbumRoll extends FlxSpriteGroup
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return value;
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}
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var albumArt:FlxAtlasSprite;
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var albumArt:FunkinSprite;
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var albumTitle:FunkinSprite;
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var difficultyStars:DifficultyStars;
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var _exitMovers:Null<FreeplayState.ExitMoverData>;
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var albumData:Album;
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public function new()
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@ -42,7 +47,7 @@ class AlbumRoll extends FlxSpriteGroup
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super();
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albumTitle = new FunkinSprite(947, 491);
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albumTitle.visible = false;
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albumTitle.visible = true;
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albumTitle.zIndex = 200;
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add(albumTitle);
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@ -69,28 +74,32 @@ class AlbumRoll extends FlxSpriteGroup
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return;
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};
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var albumArtGraphics:Array<FlxGraphic> = [null, albumData.getAlbumArtGraphic()];
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if (albumArt != null)
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{
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FlxTween.cancelTweensOf(albumArt);
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albumArt.visible = false;
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albumArt.anim.stop();
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albumArt.destroy();
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remove(albumArt);
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}
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// I wasn't able to get replacing to work properly on an existing object,
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// so I just throw the old one in the trash and make a new one.
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albumArt = new FlxAtlasSprite(640, 360, Paths.animateAtlas('freeplay/albumRoll'),
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{
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OverrideGraphics: albumArtGraphics,
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});
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// Paths.animateAtlas('freeplay/albumRoll'),
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albumArt = FunkinSprite.create(1500, 360, albumData.getAlbumArtAssetKey());
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albumArt.setGraphicSize(262, 262); // Magic number for size IG
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albumArt.zIndex = 100;
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playIntro();
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add(albumArt);
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applyExitMovers();
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if (Assets.exists(Paths.image(albumData.getAlbumTitleAssetKey())))
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{
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albumTitle.loadGraphic(Paths.image(albumData.getAlbumTitleAssetKey()));
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}
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else
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{
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albumTitle.visible = false;
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}
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refresh();
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}
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@ -104,8 +113,19 @@ class AlbumRoll extends FlxSpriteGroup
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* Apply exit movers for the album roll.
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* @param exitMovers The exit movers to apply.
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*/
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public function applyExitMovers(exitMovers:FreeplayState.ExitMoverData):Void
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public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData):Void
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{
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if (exitMovers == null)
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{
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exitMovers = _exitMovers;
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}
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else
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{
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_exitMovers = exitMovers;
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}
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if (exitMovers == null) return;
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exitMovers.set([albumArt],
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{
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x: FlxG.width,
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@ -141,10 +161,12 @@ class AlbumRoll extends FlxSpriteGroup
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public function playIntro():Void
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{
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albumArt.visible = true;
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albumArt.anim.play('');
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albumArt.anim.onComplete = function() {
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albumArt.anim.pause();
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};
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FlxTween.tween(albumArt, {x: 950, y: 320, angle: -340}, 0.5, {ease: FlxEase.quintOut});
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albumTitle.visible = false;
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new FlxTimer().start(0.75, function(_) {
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showTitle();
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});
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}
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public function setDifficultyStars(?difficulty:Int):Void
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@ -154,9 +176,6 @@ class AlbumRoll extends FlxSpriteGroup
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difficultyStars.difficulty = difficulty;
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}
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/**
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* Make the album title graphic visible.
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*/
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public function showTitle():Void
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{
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albumTitle.visible = true;
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@ -465,7 +465,7 @@ class FreeplayState extends MusicBeatSubState
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albumRoll.playIntro();
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new FlxTimer().start(1, function(_) {
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new FlxTimer().start(0.75, function(_) {
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albumRoll.showTitle();
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});
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@ -861,16 +861,6 @@ class FreeplayState extends MusicBeatSubState
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changeDiff(1);
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}
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// TODO: DEBUG REMOVE THIS
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if (FlxG.keys.justPressed.P)
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{
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var newParams:FreeplayStateParams =
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{
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character: currentCharacter == 'bf' ? 'pico' : 'bf',
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};
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
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}
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if (controls.BACK && !typing.hasFocus)
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{
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FlxTween.globalManager.clear();
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@ -1,37 +1,33 @@
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package funkin.ui.story;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import openfl.utils.Assets;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.tweens.FlxEase;
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import funkin.graphics.FunkinSprite;
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import funkin.ui.MusicBeatState;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.data.level.LevelRegistry;
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import funkin.audio.FunkinSound;
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import funkin.data.level.LevelRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.graphics.FunkinSprite;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.play.PlayState;
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import funkin.play.PlayStatePlaylist;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.play.song.Song;
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import funkin.data.song.SongData.SongMusicData;
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import funkin.data.song.SongRegistry;
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import funkin.util.MathUtil;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.MusicBeatState;
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import funkin.ui.transition.LoadingState;
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import funkin.ui.transition.StickerSubState;
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import funkin.util.MathUtil;
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import openfl.utils.Assets;
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class StoryMenuState extends MusicBeatState
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{
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static final DEFAULT_BACKGROUND_COLOR:FlxColor = FlxColor.fromString("#F9CF51");
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static final DEFAULT_BACKGROUND_COLOR:FlxColor = FlxColor.fromString('#F9CF51');
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static final BACKGROUND_HEIGHT:Int = 400;
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var currentDifficultyId:String = 'normal';
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@ -166,25 +162,25 @@ class StoryMenuState extends MusicBeatState
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updateProps();
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tracklistText = new FlxText(FlxG.width * 0.05, levelBackground.x + levelBackground.height + 100, 0, "Tracks", 32);
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tracklistText.setFormat("VCR OSD Mono", 32);
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tracklistText.setFormat('VCR OSD Mono', 32);
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tracklistText.alignment = CENTER;
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tracklistText.color = 0xFFe55777;
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tracklistText.color = 0xFFE55777;
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add(tracklistText);
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scoreText = new FlxText(10, 10, 0, 'HIGH SCORE: 42069420');
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scoreText.setFormat("VCR OSD Mono", 32);
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scoreText.setFormat('VCR OSD Mono', 32);
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scoreText.zIndex = 1000;
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add(scoreText);
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modeText = new FlxText(10, 10, 0, 'Base Game Levels [TAB to switch]');
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modeText.setFormat("VCR OSD Mono", 32);
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modeText.setFormat('VCR OSD Mono', 32);
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modeText.screenCenter(X);
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modeText.visible = hasModdedLevels();
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modeText.zIndex = 1000;
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add(modeText);
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levelTitleText = new FlxText(FlxG.width * 0.7, 10, 0, 'LEVEL 1');
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levelTitleText.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, RIGHT);
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levelTitleText.setFormat('VCR OSD Mono', 32, FlxColor.WHITE, RIGHT);
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levelTitleText.alpha = 0.7;
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levelTitleText.zIndex = 1000;
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add(levelTitleText);
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@ -217,7 +213,7 @@ class StoryMenuState extends MusicBeatState
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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DiscordClient.changePresence('In the Menus', null);
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#end
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}
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changeDifficulty(0);
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}
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override function update(elapsed:Float)
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override function update(elapsed:Float):Void
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{
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Conductor.instance.update();
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FlxTransitionableState.skipNextTransIn = false;
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FlxTransitionableState.skipNextTransOut = false;
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var targetVariation:String = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty);
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LoadingState.loadPlayState(
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{
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targetSong: targetSong,
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targetDifficulty: PlayStatePlaylist.campaignDifficulty,
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targetVariation: targetVariation
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}, true);
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});
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}
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