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https://github.com/FunkinCrew/Funkin.git
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Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into feature/script-event-note-incoming
This commit is contained in:
commit
1ebfeb3a89
6 changed files with 87 additions and 11 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 518349369ea3237504e8100c901313185bb5b80f
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Subproject commit 095e91fb33dad70a5b51e37542e335cedd025d09
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@ -111,6 +111,11 @@ typedef PlayStateParams =
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* @default `false`
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*/
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?practiceMode:Bool,
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/**
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* Whether the song should start in Bot Play Mode.
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* @default `false`
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*/
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?botPlayMode:Bool,
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/**
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* Whether the song should be in minimal mode.
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* @default `false`
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@ -282,6 +287,12 @@ class PlayState extends MusicBeatSubState
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*/
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public var isPracticeMode:Bool = false;
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/**
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* Whether the game is currently in Bot Play Mode.
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* If true, player will not lose gain or lose score from notes.
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*/
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public var isBotPlayMode:Bool = false;
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/**
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* Whether the player has dropped below zero health,
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* and we are just waiting for an animation to play out before transitioning.
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@ -566,6 +577,7 @@ class PlayState extends MusicBeatSubState
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if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
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if (params.targetVariation != null) currentVariation = params.targetVariation;
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isPracticeMode = params.practiceMode ?? false;
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isBotPlayMode = params.botPlayMode ?? false;
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isMinimalMode = params.minimalMode ?? false;
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startTimestamp = params.startTimestamp ?? 0.0;
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playbackRate = params.playbackRate ?? 1.0;
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@ -1885,7 +1897,14 @@ class PlayState extends MusicBeatSubState
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function updateScoreText():Void
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{
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// TODO: Add functionality for modules to update the score text.
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scoreText.text = 'Score:' + songScore;
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if (isBotPlayMode)
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{
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scoreText.text = 'Bot Play Enabled';
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}
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else
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{
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scoreText.text = 'Score:' + songScore;
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}
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}
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/**
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@ -1893,7 +1912,14 @@ class PlayState extends MusicBeatSubState
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*/
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function updateHealthBar():Void
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{
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healthLerp = FlxMath.lerp(healthLerp, health, 0.15);
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if (isBotPlayMode)
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{
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healthLerp = Constants.HEALTH_MAX;
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}
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else
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{
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healthLerp = FlxMath.lerp(healthLerp, health, 0.15);
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}
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}
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/**
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@ -1937,13 +1963,16 @@ class PlayState extends MusicBeatSubState
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if (Conductor.instance.songPosition > hitWindowEnd)
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{
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if (note.hasMissed) continue;
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if (note.hasMissed || note.hasBeenHit) continue;
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note.tooEarly = false;
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note.mayHit = false;
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note.hasMissed = true;
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if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true;
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if (note.holdNoteSprite != null)
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{
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note.holdNoteSprite.missedNote = true;
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}
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}
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else if (Conductor.instance.songPosition > hitWindowCenter)
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{
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@ -2030,10 +2059,38 @@ class PlayState extends MusicBeatSubState
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if (Conductor.instance.songPosition > hitWindowEnd)
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{
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if (note.hasMissed || note.hasBeenHit) continue;
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note.tooEarly = false;
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note.mayHit = false;
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note.hasMissed = true;
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if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true;
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if (note.holdNoteSprite != null)
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{
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note.holdNoteSprite.missedNote = true;
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}
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}
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else if (isBotPlayMode && Conductor.instance.songPosition > hitWindowCenter)
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{
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if (note.hasBeenHit) continue;
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// We call onHitNote to play the proper animations,
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// but not goodNoteHit! This means zero score and zero notes hit for the results screen!
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// Call an event to allow canceling the note hit.
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// NOTE: This is what handles the character animations!
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var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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if (event.eventCanceled) continue;
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// Command the bot to hit the note on time.
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// NOTE: This is what handles the strumline and cleaning up the note itself!
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playerStrumline.hitNote(note);
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if (note.holdNoteSprite != null)
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{
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playerStrumline.playNoteHoldCover(note.holdNoteSprite);
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}
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}
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else if (Conductor.instance.songPosition > hitWindowStart)
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{
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@ -2078,7 +2135,7 @@ class PlayState extends MusicBeatSubState
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if (holdNote == null || !holdNote.alive) continue;
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// While the hold note is being hit, and there is length on the hold note...
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if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
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if (!isBotPlayMode && holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
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{
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// Grant the player health.
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health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
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@ -39,6 +39,10 @@ class Strumline extends FlxSpriteGroup
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return FlxG.height / 0.45;
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}
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/**
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* Whether this strumline is controlled by the player's inputs.
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* False means it's controlled by the opponent or Bot Play.
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*/
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public var isPlayer:Bool;
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/**
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@ -592,6 +592,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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*/
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var playtestPracticeMode:Bool = false;
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/**
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* If true, playtesting a chart will make the computer do it for you!
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*/
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var playtestBotPlayMode:Bool = false;
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/**
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* Enables or disables the "debugger" popup that appears when you run into a flixel error.
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*/
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@ -5359,6 +5364,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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targetDifficulty: selectedDifficulty,
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targetVariation: selectedVariation,
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practiceMode: playtestPracticeMode,
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botPlayMode: playtestBotPlayMode,
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minimalMode: minimal,
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startTimestamp: startTimestamp,
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playbackRate: playbackRate,
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@ -299,6 +299,15 @@ class ChartEditorToolboxHandler
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state.playtestStartTime = checkboxStartTime.selected;
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};
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var checkboxBotPlay:Null<CheckBox> = toolbox.findComponent('playtestBotPlayCheckbox', CheckBox);
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if (checkboxBotPlay == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestBotPlayCheckbox component.';
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checkboxBotPlay.selected = state.playtestBotPlayMode;
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checkboxBotPlay.onClick = _ -> {
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state.playtestBotPlayMode = checkboxBotPlay.selected;
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};
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var checkboxDebugger:Null<CheckBox> = toolbox.findComponent('playtestDebuggerCheckbox', CheckBox);
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if (checkboxDebugger == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestDebuggerCheckbox component.';
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@ -1143,12 +1143,12 @@ class FreeplayState extends MusicBeatSubState
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targetSong: targetSong,
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targetDifficulty: targetDifficulty,
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targetVariation: targetVariation,
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// TODO: Make this an option!
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// startTimestamp: 0.0,
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// TODO: Make this an option!
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// playbackRate: 0.5,
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practiceMode: false,
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minimalMode: false,
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// TODO: Make these an option! It's currently only accessible via chart editor.
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// startTimestamp: 0.0,
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// playbackRate: 0.5,
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// botPlayMode: true,
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}, true);
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});
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}
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