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Fix an issue where zooming in the camera would persist to results screen
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@ -64,6 +64,9 @@ class ResultState extends MusicBeatSubState
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loop: resultsVariation != SHIT
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});
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// Reset the camera zoom on the results screen.
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FlxG.camera.zoom = 1.0;
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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