Syntax fixes to get the branch to build

This commit is contained in:
EliteMasterEric 2023-06-06 17:38:31 -04:00
parent 9f8d1dbac2
commit 1d3c4d61a6
19 changed files with 297 additions and 235 deletions

View file

@ -50,6 +50,16 @@ class Conductor
// OLD, replaced with timeChanges. // OLD, replaced with timeChanges.
public static var bpmChangeMap:Array<BPMChangeEvent> = []; public static var bpmChangeMap:Array<BPMChangeEvent> = [];
/**
* Duration of a measure in milliseconds. Calculated based on bpm.
*/
public static var measureLengthMs(get, null):Float;
static function get_measureLengthMs():Float
{
return crochet * timeSignatureNumerator;
}
/** /**
* Duration of a beat in millisecond. Calculated based on bpm. * Duration of a beat in millisecond. Calculated based on bpm.
*/ */

View file

@ -20,13 +20,6 @@ import openfl.filters.ShaderFilter;
class CoolUtil class CoolUtil
{ {
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
public static function difficultyString():String
{
return difficultyArray[PlayState.storyDifficulty];
}
public static function coolBaseLog(base:Float, fin:Float):Float public static function coolBaseLog(base:Float, fin:Float):Float
{ {
return Math.log(fin) / Math.log(base); return Math.log(fin) / Math.log(base);
@ -119,8 +112,7 @@ class CoolUtil
FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time, FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time,
{ {
ease: FlxEase.quadInOut, ease: FlxEase.quadInOut,
onComplete: function(twn) onComplete: function(twn) {
{
screenShit.destroy(); screenShit.destroy();
FlxG.switchState(new MainMenuState()); FlxG.switchState(new MainMenuState());
} }

View file

@ -38,7 +38,7 @@ class DialogueBox extends FlxSpriteGroup
{ {
super(); super();
switch (PlayState.currentSong.song.toLowerCase()) switch (PlayState.instance.currentSong.songId.toLowerCase())
{ {
case 'senpai': case 'senpai':
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0); FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
@ -53,8 +53,7 @@ class DialogueBox extends FlxSpriteGroup
bgFade.alpha = 0; bgFade.alpha = 0;
add(bgFade); add(bgFade);
new FlxTimer().start(0.83, function(tmr:FlxTimer) new FlxTimer().start(0.83, function(tmr:FlxTimer) {
{
bgFade.alpha += (1 / 5) * 0.7; bgFade.alpha += (1 / 5) * 0.7;
if (bgFade.alpha > 0.7) bgFade.alpha = 0.7; if (bgFade.alpha > 0.7) bgFade.alpha = 0.7;
}, 5); }, 5);
@ -80,7 +79,7 @@ class DialogueBox extends FlxSpriteGroup
box = new FlxSprite(-20, 45); box = new FlxSprite(-20, 45);
var hasDialog:Bool = false; var hasDialog:Bool = false;
switch (PlayState.currentSong.song.toLowerCase()) switch (PlayState.instance.currentSong.songId.toLowerCase())
{ {
case 'senpai': case 'senpai':
hasDialog = true; hasDialog = true;
@ -152,8 +151,8 @@ class DialogueBox extends FlxSpriteGroup
override function update(elapsed:Float):Void override function update(elapsed:Float):Void
{ {
// HARD CODING CUZ IM STUPDI // HARD CODING CUZ IM STUPDI
if (PlayState.currentSong.song.toLowerCase() == 'roses') portraitLeft.visible = false; if (PlayState.instance.currentSong.songId.toLowerCase() == 'roses') portraitLeft.visible = false;
if (PlayState.currentSong.song.toLowerCase() == 'thorns') if (PlayState.instance.currentSong.songId.toLowerCase() == 'thorns')
{ {
portraitLeft.color = FlxColor.BLACK; portraitLeft.color = FlxColor.BLACK;
swagDialogue.color = FlxColor.WHITE; swagDialogue.color = FlxColor.WHITE;
@ -189,11 +188,10 @@ class DialogueBox extends FlxSpriteGroup
{ {
isEnding = true; isEnding = true;
if (PlayState.currentSong.song.toLowerCase() == 'senpai' if (PlayState.instance.currentSong.songId.toLowerCase() == 'senpai'
|| PlayState.currentSong.song.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0); || PlayState.instance.currentSong.songId.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
new FlxTimer().start(0.2, function(tmr:FlxTimer) new FlxTimer().start(0.2, function(tmr:FlxTimer) {
{
box.alpha -= 1 / 5; box.alpha -= 1 / 5;
bgFade.alpha -= 1 / 5 * 0.7; bgFade.alpha -= 1 / 5 * 0.7;
portraitLeft.visible = false; portraitLeft.visible = false;
@ -203,8 +201,7 @@ class DialogueBox extends FlxSpriteGroup
dropText.alpha = swagDialogue.alpha; dropText.alpha = swagDialogue.alpha;
}, 5); }, 5);
new FlxTimer().start(1.2, function(tmr:FlxTimer) new FlxTimer().start(1.2, function(tmr:FlxTimer) {
{
finishThing(); finishThing();
kill(); kill();
}); });
@ -233,8 +230,7 @@ class DialogueBox extends FlxSpriteGroup
// swagDialogue.text = ; // swagDialogue.text = ;
swagDialogue.resetText(dialogueList[0]); swagDialogue.resetText(dialogueList[0]);
swagDialogue.start(0.04); swagDialogue.start(0.04);
swagDialogue.completeCallback = function() swagDialogue.completeCallback = function() {
{
trace('dialogue finish'); trace('dialogue finish');
handSelect.visible = true; handSelect.visible = true;
dialogueEnded = true; dialogueEnded = true;

View file

@ -130,20 +130,26 @@ class FreeplayState extends MusicBeatSubState
if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu')); if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu'));
} }
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']); // if (StoryMenuState.weekUnlocked[2] || isDebug)
addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
if (StoryMenuState.weekUnlocked[2] || isDebug) addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']); // if (StoryMenuState.weekUnlocked[2] || isDebug)
addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
if (StoryMenuState.weekUnlocked[3] || isDebug) addWeek(['Pico', 'Philly-Nice', 'Blammed'], 3, ['pico']); // if (StoryMenuState.weekUnlocked[3] || isDebug)
addWeek(['Pico', 'Philly-Nice', 'Blammed'], 3, ['pico']);
if (StoryMenuState.weekUnlocked[4] || isDebug) addWeek(['Satin-Panties', 'High', 'MILF'], 4, ['mom']); // if (StoryMenuState.weekUnlocked[4] || isDebug)
addWeek(['Satin-Panties', 'High', 'MILF'], 4, ['mom']);
if (StoryMenuState.weekUnlocked[5] || isDebug) addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5, // if (StoryMenuState.weekUnlocked[5] || isDebug)
['parents-christmas', 'parents-christmas', 'monster-christmas']); addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5, ['parents-christmas', 'parents-christmas', 'monster-christmas']);
if (StoryMenuState.weekUnlocked[6] || isDebug) addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']); // if (StoryMenuState.weekUnlocked[6] || isDebug)
addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
if (StoryMenuState.weekUnlocked[7] || isDebug) addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']); // if (StoryMenuState.weekUnlocked[7] || isDebug)
addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']); addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);

View file

@ -11,12 +11,16 @@ class GitarooPause extends MusicBeatState
var replaySelect:Bool = false; var replaySelect:Bool = false;
public function new():Void var previousParams:PlayStateParams;
public function new(previousParams:PlayStateParams):Void
{ {
super(); super();
this.previousParams = previousParams;
} }
override function create() override function create():Void
{ {
if (FlxG.sound.music != null) FlxG.sound.music.stop(); if (FlxG.sound.music != null) FlxG.sound.music.stop();
@ -49,7 +53,7 @@ class GitarooPause extends MusicBeatState
super.create(); super.create();
} }
override function update(elapsed:Float) override function update(elapsed:Float):Void
{ {
if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing(); if (controls.UI_LEFT_P || controls.UI_RIGHT_P) changeThing();
@ -57,7 +61,7 @@ class GitarooPause extends MusicBeatState
{ {
if (replaySelect) if (replaySelect)
{ {
FlxG.switchState(new PlayState()); FlxG.switchState(new PlayState(previousParams));
} }
else else
{ {

View file

@ -39,7 +39,17 @@ class Highscore
return false; return false;
} }
public static function saveCompletion(song:String, completion:Float, ?diff:Int = 0):Bool public static function saveScoreForDifficulty(song:String, score:Int = 0, diff:String = 'normal'):Bool
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
return saveScore(song, score, diffInt);
}
public static function saveCompletion(song:String, completion:Float, diff:Int = 0):Bool
{ {
var formattedSong:String = formatSong(song, diff); var formattedSong:String = formatSong(song, diff);
@ -57,20 +67,42 @@ class Highscore
return false; return false;
} }
public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void public static function saveCompletionForDifficulty(song:String, completion:Float, diff:String = 'normal'):Bool
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
return saveCompletion(song, completion, diffInt);
}
public static function saveWeekScore(week:String, score:Int = 0, diff:Int = 0):Void
{ {
#if newgrounds #if newgrounds
NGio.postScore(score, "Week " + week); NGio.postScore(score, 'Campaign ID $week');
#end #end
var formattedSong:String = formatSong('week' + week, diff); var formattedSong:String = formatSong(week, diff);
if (songScores.exists(formattedSong)) if (songScores.exists(formattedSong))
{ {
if (songScores.get(formattedSong) < score) setScore(formattedSong, score); if (songScores.get(formattedSong) < score) setScore(formattedSong, score);
} }
else else
{
setScore(formattedSong, score); setScore(formattedSong, score);
}
}
public static function saveWeekScoreForDifficulty(week:String, score:Int = 0, diff:String = 'normal'):Void
{
var diffInt:Int = 1;
if (diff == 'easy') diffInt = 0;
else if (diff == 'hard') diffInt = 2;
saveWeekScore(week, score, diffInt);
} }
static function setCompletion(formattedSong:String, completion:Float):Void static function setCompletion(formattedSong:String, completion:Float):Void
@ -122,7 +154,7 @@ class Highscore
return songCompletion.get(formatSong(song, diff)); return songCompletion.get(formatSong(song, diff));
} }
public static function getAllScores() public static function getAllScores():Void
{ {
trace(songScores.toString()); trace(songScores.toString());
} }

View file

@ -237,20 +237,18 @@ class InitState extends FlxTransitionableState
{ {
var dif:Int = getDif(); var dif:Int = getDif();
PlayState.currentSong = SongLoad.loadFromJson(song, song); var targetDifficulty = switch (dif)
PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
PlayState.isStoryMode = isStoryMode;
PlayState.storyDifficulty = dif;
PlayState.storyDifficulty_NEW = switch (dif)
{ {
case 0: 'easy'; case 0: 'easy';
case 1: 'normal'; case 1: 'normal';
case 2: 'hard'; case 2: 'hard';
default: 'normal'; default: 'normal';
}; };
SongLoad.curDiff = PlayState.storyDifficulty_NEW; LoadingState.loadAndSwitchState(new PlayState(
PlayState.storyWeek = week; {
LoadingState.loadAndSwitchState(new PlayState()); targetSong: SongDataParser.fetchSong(song),
targetDifficulty: targetDifficulty,
}));
} }
} }

View file

@ -1,5 +1,6 @@
package funkin; package funkin;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxState; import flixel.FlxState;
import flixel.math.FlxMath; import flixel.math.FlxMath;
@ -32,7 +33,7 @@ class LoadingState extends MusicBeatState
this.stopMusic = stopMusic; this.stopMusic = stopMusic;
} }
override function create() override function create():Void
{ {
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d); var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFFcaff4d);
add(bg); add(bg);
@ -52,57 +53,56 @@ class LoadingState extends MusicBeatState
initSongsManifest().onComplete(function(lib) { initSongsManifest().onComplete(function(lib) {
callbacks = new MultiCallback(onLoad); callbacks = new MultiCallback(onLoad);
var introComplete = callbacks.add("introComplete"); var introComplete = callbacks.add('introComplete');
checkLoadSong(getSongPath()); // checkLoadSong(getSongPath());
if (PlayState.currentSong.needsVoices) // if (PlayState.currentSong.needsVoices)
{ // {
var files = PlayState.currentSong.voiceList; // var files = PlayState.currentSong.voiceList;
//
// if (files == null) files = ['']; // loads with no file name assumption, to load 'Voices.ogg' or whatev normally
//
// for (sndFile in files)
// {
// checkLoadSong(getVocalPath(sndFile));
// }
// }
if (files == null) files = [""]; // loads with no file name assumption, to load "Voices.ogg" or whatev normally checkLibrary('shared');
checkLibrary(PlayStatePlaylist.campaignId);
checkLibrary('tutorial');
for (sndFile in files) var fadeTime:Float = 0.5;
{
checkLoadSong(getVocalPath(sndFile));
}
}
checkLibrary("shared");
if (PlayState.storyWeek > 0) checkLibrary("week" + PlayState.storyWeek);
else
checkLibrary("tutorial");
var fadeTime = 0.5;
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true); FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete()); new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
}); });
} }
function checkLoadSong(path:String) function checkLoadSong(path:String):Void
{ {
if (!Assets.cache.hasSound(path)) if (!Assets.cache.hasSound(path))
{ {
var library = Assets.getLibrary("songs"); var library = Assets.getLibrary('songs');
var symbolPath = path.split(":").pop(); var symbolPath = path.split(':').pop();
// @:privateAccess // @:privateAccess
// library.types.set(symbolPath, SOUND); // library.types.set(symbolPath, SOUND);
// @:privateAccess // @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]); // library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
var callback = callbacks.add("song:" + path); var callback = callbacks.add('song:' + path);
Assets.loadSound(path).onComplete(function(_) { Assets.loadSound(path).onComplete(function(_) {
callback(); callback();
}); });
} }
} }
function checkLibrary(library:String) function checkLibrary(library:String):Void
{ {
trace(Assets.hasLibrary(library)); trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null) if (Assets.getLibrary(library) == null)
{ {
@:privateAccess @:privateAccess
if (!LimeAssets.libraryPaths.exists(library)) throw "Missing library: " + library; if (!LimeAssets.libraryPaths.exists(library)) throw 'Missing library: ' + library;
var callback = callbacks.add("library:" + library); var callback = callbacks.add('library:' + library);
Assets.loadLibrary(library).onComplete(function(_) { Assets.loadLibrary(library).onComplete(function(_) {
callback(); callback();
}); });
@ -121,7 +121,7 @@ class LoadingState extends MusicBeatState
var targetShit:Float = 0; var targetShit:Float = 0;
override function update(elapsed:Float) override function update(elapsed:Float):Void
{ {
super.update(elapsed); super.update(elapsed);
@ -147,44 +147,41 @@ class LoadingState extends MusicBeatState
} }
#if debug #if debug
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + " unfired:" + callbacks.getUnfired()); if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + ' unfired:' + callbacks.getUnfired());
#end #end
} }
function onLoad() function onLoad():Void
{ {
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop(); if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
FlxG.switchState(target); FlxG.switchState(target);
} }
static function getSongPath() static function getSongPath():String
{ {
return Paths.inst(PlayState.currentSong.song); return Paths.inst(PlayState.instance.currentSong.songId);
} }
static function getVocalPath(?suffix:String) inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
{ {
return Paths.voices(PlayState.currentSong.song, suffix); FlxG.switchState(getNextState(nextState, shouldStopMusic));
} }
inline static public function loadAndSwitchState(target:FlxState, stopMusic = false) static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
{ {
FlxG.switchState(getNextState(target, stopMusic)); Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
}
static function getNextState(target:FlxState, stopMusic = false):FlxState
{
#if NO_PRELOAD_ALL #if NO_PRELOAD_ALL
var loaded = isSoundLoaded(getSongPath()) // var loaded = isSoundLoaded(getSongPath())
&& (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath())) // && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
&& isLibraryLoaded("shared"); // && isLibraryLoaded('shared');
//
if (!loaded) return new LoadingState(target, stopMusic); if (true) return new LoadingState(nextState, shouldStopMusic);
#end #end
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop(); if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
return target; return nextState;
} }
#if NO_PRELOAD_ALL #if NO_PRELOAD_ALL
@ -199,16 +196,16 @@ class LoadingState extends MusicBeatState
} }
#end #end
override function destroy() override function destroy():Void
{ {
super.destroy(); super.destroy();
callbacks = null; callbacks = null;
} }
static function initSongsManifest() static function initSongsManifest():Future<AssetLibrary>
{ {
var id = "songs"; var id = 'songs';
var promise = new Promise<AssetLibrary>(); var promise = new Promise<AssetLibrary>();
var library = LimeAssets.getLibrary(id); var library = LimeAssets.getLibrary(id);
@ -230,10 +227,10 @@ class LoadingState extends MusicBeatState
} }
else else
{ {
if (path.endsWith(".bundle")) if (path.endsWith('.bundle'))
{ {
rootPath = path; rootPath = path;
path += "/library.json"; path += '/library.json';
} }
else else
{ {
@ -246,7 +243,7 @@ class LoadingState extends MusicBeatState
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) { AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest) {
if (manifest == null) if (manifest == null)
{ {
promise.error("Cannot parse asset manifest for library \"" + id + "\""); promise.error('Cannot parse asset manifest for library \'' + id + '\'');
return; return;
} }
@ -254,7 +251,7 @@ class LoadingState extends MusicBeatState
if (library == null) if (library == null)
{ {
promise.error("Cannot open library \"" + id + "\""); promise.error('Cannot open library \'' + id + '\'');
} }
else else
{ {
@ -264,7 +261,7 @@ class LoadingState extends MusicBeatState
promise.completeWith(Future.withValue(library)); promise.completeWith(Future.withValue(library));
} }
}).onError(function(_) { }).onError(function(_) {
promise.error("There is no asset library with an ID of \"" + id + "\""); promise.error('There is no asset library with an ID of \'' + id + '\'');
}); });
return promise.future; return promise.future;
@ -287,7 +284,7 @@ class MultiCallback
this.logId = logId; this.logId = logId;
} }
public function add(id = "untitled") public function add(id = 'untitled'):Void->Void
{ {
id = '$length:$id'; id = '$length:$id';
length++; length++;
@ -320,9 +317,9 @@ class MultiCallback
if (logId != null) trace('$logId: $msg'); if (logId != null) trace('$logId: $msg');
} }
public function getFired() public function getFired():Array<String>
return fired.copy(); return fired.copy();
public function getUnfired() public function getUnfired():Array<Void->Void>
return unfired.array(); return unfired.array();
} }

View file

@ -1,5 +1,6 @@
package funkin; package funkin;
import funkin.play.Strumline.StrumlineArrow;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import funkin.noteStuff.NoteBasic.NoteData; import funkin.noteStuff.NoteBasic.NoteData;
@ -215,6 +216,24 @@ class Note extends FlxSprite
} }
} }
public function alignToSturmlineArrow(arrow:StrumlineArrow):Void
{
x = arrow.x;
if (isSustainNote && prevNote != null)
{
if (prevNote.isSustainNote)
{
x = prevNote.x;
}
else
{
x += prevNote.width / 2;
x -= width / 2;
}
}
}
override function destroy() override function destroy()
{ {
prevNote = null; prevNote = null;

View file

@ -1,9 +1,10 @@
package funkin; package funkin;
import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.sound.FlxSound; import flixel.system.FlxSound;
import flixel.text.FlxText; import flixel.text.FlxText;
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
@ -20,9 +21,9 @@ class PauseSubState extends MusicBeatSubState
'Restart Song', 'Restart Song',
'Change Difficulty', 'Change Difficulty',
'Toggle Practice Mode', 'Toggle Practice Mode',
'Exit to menu' 'Exit to Menu'
]; ];
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK']; var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'ERECT', 'BACK'];
var menuItems:Array<String> = []; var menuItems:Array<String> = [];
var curSelected:Int = 0; var curSelected:Int = 0;
@ -41,10 +42,14 @@ class PauseSubState extends MusicBeatSubState
menuItems = pauseOG; menuItems = pauseOG;
if (PlayState.storyWeek == 6) // consistent with logic that decides asset lib!! if (PlayStatePlaylist.campaignId == 'week6')
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true); pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
}
else else
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true); pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
}
pauseMusic.volume = 0; pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2))); pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
@ -58,43 +63,38 @@ class PauseSubState extends MusicBeatSubState
metaDataGrp = new FlxTypedGroup<FlxSprite>(); metaDataGrp = new FlxTypedGroup<FlxSprite>();
add(metaDataGrp); add(metaDataGrp);
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32); var levelInfo:FlxText = new FlxText(20, 15, 0, '', 32);
if (PlayState.instance.currentChart != null) if (PlayState.instance.currentChart != null)
{ {
levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}'; levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
} }
else
{
levelInfo.text += PlayState.currentSong.song;
}
levelInfo.scrollFactor.set(); levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32); levelInfo.setFormat(Paths.font('vcr.ttf'), 32);
levelInfo.updateHitbox(); levelInfo.updateHitbox();
metaDataGrp.add(levelInfo); metaDataGrp.add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32); var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, '', 32);
levelDifficulty.text += CoolUtil.difficultyString(); levelDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
levelDifficulty.scrollFactor.set(); levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32); levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox(); levelDifficulty.updateHitbox();
metaDataGrp.add(levelDifficulty); metaDataGrp.add(levelDifficulty);
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, "", 32); var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, '', 32);
deathCounter.text = "Blue balled: " + PlayState.deathCounter; deathCounter.text = 'Blue balled: ${PlayState.instance.deathCounter}';
deathCounter.text += "\n" + Highscore.tallies.totalNotesHit; FlxG.watch.addQuick('totalNotesHit', Highscore.tallies.totalNotesHit);
deathCounter.text += "\n" + Highscore.tallies.totalNotes; FlxG.watch.addQuick('totalNotes', Highscore.tallies.totalNotes);
deathCounter.text += "\n" + Std.string(Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes);
deathCounter.scrollFactor.set(); deathCounter.scrollFactor.set();
deathCounter.setFormat(Paths.font('vcr.ttf'), 32); deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
deathCounter.updateHitbox(); deathCounter.updateHitbox();
metaDataGrp.add(deathCounter); metaDataGrp.add(deathCounter);
practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32); practiceText = new FlxText(20, 15 + 64 + 32, 0, 'PRACTICE MODE', 32);
practiceText.scrollFactor.set(); practiceText.scrollFactor.set();
practiceText.setFormat(Paths.font('vcr.ttf'), 32); practiceText.setFormat(Paths.font('vcr.ttf'), 32);
practiceText.updateHitbox(); practiceText.updateHitbox();
practiceText.x = FlxG.width - (practiceText.width + 20); practiceText.x = FlxG.width - (practiceText.width + 20);
practiceText.visible = PlayState.isPracticeMode; practiceText.visible = PlayState.instance.isPracticeMode;
metaDataGrp.add(practiceText); metaDataGrp.add(practiceText);
levelDifficulty.alpha = 0; levelDifficulty.alpha = 0;
@ -137,7 +137,7 @@ class PauseSubState extends MusicBeatSubState
changeSelection(); changeSelection();
} }
override function update(elapsed:Float) override function update(elapsed:Float):Void
{ {
if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed; if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed;
@ -180,41 +180,39 @@ class PauseSubState extends MusicBeatSubState
{ {
var daSelected:String = menuItems[curSelected]; var daSelected:String = menuItems[curSelected];
// TODO: Why is this based on the menu item's name? Make this an enum or something.
switch (daSelected) switch (daSelected)
{ {
case "Resume": case 'Resume':
close(); close();
case "EASY" | 'NORMAL' | "HARD":
PlayState.currentSong = SongLoad.loadFromJson(PlayState.currentSong.song.toLowerCase(), PlayState.currentSong.song.toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.currentSong.song.toLowerCase());
SongLoad.curDiff = daSelected.toLowerCase();
PlayState.storyDifficulty = curSelected;
PlayState.storyDifficulty_NEW = daSelected.toLowerCase();
PlayState.needsReset = true;
close();
case 'Toggle Practice Mode':
PlayState.isPracticeMode = !PlayState.isPracticeMode;
practiceText.visible = PlayState.isPracticeMode;
case 'Change Difficulty': case 'Change Difficulty':
menuItems = difficultyChoices; menuItems = difficultyChoices;
regenMenu(); regenMenu();
case 'EASY' | 'NORMAL' | 'HARD' | 'ERECT':
PlayState.instance.currentSong = SongDataParser.fetchSong(PlayState.instance.currentSong.songId.toLowerCase());
PlayState.instance.currentDifficulty = daSelected.toLowerCase();
PlayState.instance.needsReset = true;
close();
case 'BACK': case 'BACK':
menuItems = pauseOG; menuItems = pauseOG;
regenMenu(); regenMenu();
case "Restart Song":
PlayState.needsReset = true;
case 'Toggle Practice Mode':
PlayState.instance.isPracticeMode = true;
practiceText.visible = PlayState.instance.isPracticeMode;
case 'Restart Song':
PlayState.instance.needsReset = true;
close(); close();
// FlxG.resetState();
case "Exit to menu": case 'Exit to Menu':
exitingToMenu = true; exitingToMenu = true;
PlayState.seenCutscene = false; PlayState.instance.deathCounter = 0;
PlayState.deathCounter = 0;
for (item in grpMenuShit.members) for (item in grpMenuShit.members)
{ {
@ -225,7 +223,7 @@ class PauseSubState extends MusicBeatSubState
FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true; FlxTransitionableState.skipNextTransOut = true;
if (PlayState.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY)); if (PlayStatePlaylist.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
else else
openSubState(new funkin.ui.StickerSubState()); openSubState(new funkin.ui.StickerSubState());
} }
@ -239,7 +237,7 @@ class PauseSubState extends MusicBeatSubState
} }
} }
override function destroy() override function destroy():Void
{ {
pauseMusic.destroy(); pauseMusic.destroy();
@ -260,12 +258,10 @@ class PauseSubState extends MusicBeatSubState
item.targetY = index - curSelected; item.targetY = index - curSelected;
item.alpha = 0.6; item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0) if (item.targetY == 0)
{ {
item.alpha = 1; item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
} }
} }
} }

View file

@ -84,8 +84,7 @@ class TitleState extends MusicBeatState
*/ */
// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown); // netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
new FlxTimer().start(1, function(tmr:FlxTimer) new FlxTimer().start(1, function(tmr:FlxTimer) {
{
startIntro(); startIntro();
}); });
} }
@ -284,44 +283,6 @@ class TitleState extends MusicBeatState
FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG}); FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
} }
/*
FlxG.watch.addQuick('cur display', FlxG.stage.window.display.id);
if (FlxG.keys.justPressed.Y)
{
// trace(FlxG.stage.window.display.name);
if (FlxG.gamepads.firstActive != null)
{
trace(FlxG.gamepads.firstActive.model);
FlxG.gamepads.firstActive.id
}
else
trace('gamepad null');
// FlxG.stage.window.title = Std.string(FlxG.random.int(0, 20000));
// FlxG.stage.window.setIcon(Image.fromFile('assets/images/icon16.png'));
// FlxG.stage.window.readPixels;
if (FlxG.stage.window.width == Std.int(FlxG.stage.window.display.bounds.width))
{
FlxG.stage.window.width = 1280;
FlxG.stage.window.height = 720;
FlxG.stage.window.y = 30;
}
else
{
FlxG.stage.window.width = Std.int(FlxG.stage.window.display.bounds.width);
FlxG.stage.window.height = Std.int(FlxG.stage.window.display.bounds.height);
FlxG.stage.window.x = Std.int(FlxG.stage.window.display.bounds.x);
FlxG.stage.window.y = Std.int(FlxG.stage.window.display.bounds.y);
}
}
*/
#if debug
if (FlxG.keys.justPressed.EIGHT) FlxG.switchState(new CutsceneAnimTestState());
#end
if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time; if (FlxG.sound.music != null) Conductor.songPosition = FlxG.sound.music.time;
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen; if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
@ -373,8 +334,7 @@ class TitleState extends MusicBeatState
#if newgrounds #if newgrounds
if (!OutdatedSubState.leftState) if (!OutdatedSubState.leftState)
{ {
NGio.checkVersion(function(version) NGio.checkVersion(function(version) {
{
// Check if version is outdated // Check if version is outdated
var localVersion:String = "v" + Application.current.meta.get('version'); var localVersion:String = "v" + Application.current.meta.get('version');
var onlineVersion = version.split(" ")[0].trim(); var onlineVersion = version.split(" ")[0].trim();
@ -391,8 +351,7 @@ class TitleState extends MusicBeatState
}); });
} }
#end #end
new FlxTimer().start(2, function(tmr:FlxTimer) new FlxTimer().start(2, function(tmr:FlxTimer) {
{
// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory // These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
// Saves about 50mb of RAM or so??? // Saves about 50mb of RAM or so???
Assets.cache.clear(Paths.image('gfDanceTitle')); Assets.cache.clear(Paths.image('gfDanceTitle'));

View file

@ -37,7 +37,7 @@ class Countdown
// Stop any existing countdown. // Stop any existing countdown.
stopCountdown(); stopCountdown();
PlayState.isInCountdown = true; PlayState.instance.isInCountdown = true;
Conductor.songPosition = Conductor.crochet * -5; Conductor.songPosition = Conductor.crochet * -5;
// Handle onBeatHit events manually // Handle onBeatHit events manually
@:privateAccess @:privateAccess
@ -46,8 +46,7 @@ class Countdown
// The timer function gets called based on the beat of the song. // The timer function gets called based on the beat of the song.
countdownTimer = new FlxTimer(); countdownTimer = new FlxTimer();
countdownTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer) countdownTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer) {
{
countdownStep = decrement(countdownStep); countdownStep = decrement(countdownStep);
// Handle onBeatHit events manually // Handle onBeatHit events manually
@ -216,8 +215,7 @@ class Countdown
FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.crochet / 1000, FlxTween.tween(countdownSprite, {y: countdownSprite.y += 100, alpha: 0}, Conductor.crochet / 1000,
{ {
ease: FlxEase.cubeInOut, ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween) onComplete: function(twn:FlxTween) {
{
countdownSprite.destroy(); countdownSprite.destroy();
} }
}); });

View file

@ -153,11 +153,9 @@ class GameOverSubState extends MusicBeatSubState
// KEYBOARD ONLY: Return to the menu when pressing the assigned key. // KEYBOARD ONLY: Return to the menu when pressing the assigned key.
if (controls.BACK) if (controls.BACK)
{ {
PlayState.deathCounter = 0;
PlayState.seenCutscene = false;
gameOverMusic.stop(); gameOverMusic.stop();
if (PlayState.isStoryMode) FlxG.switchState(new StoryMenuState()); if (PlayStatePlaylist.isStoryMode) FlxG.switchState(new StoryMenuState());
else else
FlxG.switchState(new FreeplayState()); FlxG.switchState(new FreeplayState());
} }
@ -171,11 +169,11 @@ class GameOverSubState extends MusicBeatSubState
else else
{ {
// Music hasn't started yet. // Music hasn't started yet.
switch (PlayState.storyWeek) switch (PlayStatePlaylist.campaignId)
{ {
// TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded. // TODO: Make the behavior for playing Jeff's voicelines generic or un-hardcoded.
// This will simplify the class and make it easier for mods to add death quotes. // This will simplify the class and make it easier for mods to add death quotes.
case 7: case "week7":
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote) if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && boyfriend.isAnimationFinished() && !playingJeffQuote)
{ {
playingJeffQuote = true; playingJeffQuote = true;
@ -214,7 +212,7 @@ class GameOverSubState extends MusicBeatSubState
FlxG.camera.fade(FlxColor.BLACK, 2, false, function() { FlxG.camera.fade(FlxColor.BLACK, 2, false, function() {
// ...close the GameOverSubState. // ...close the GameOverSubState.
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true); FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.needsReset = true; PlayState.instance.needsReset = true;
// Readd Boyfriend to the stage. // Readd Boyfriend to the stage.
boyfriend.isDead = false; boyfriend.isDead = false;

View file

@ -1,5 +1,6 @@
package funkin.play; package funkin.play;
import funkin.ui.story.StoryMenuState;
import flixel.addons.display.FlxPieDial; import flixel.addons.display.FlxPieDial;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxCamera; import flixel.FlxCamera;
@ -969,10 +970,10 @@ class PlayState extends MusicBeatState
oldNote = newNote; oldNote = newNote;
// Generate X sustain notes. // Generate X sustain notes.
var sustainSections = Math.round(songNote.length / Conductor.stepLengthMs); var sustainSections = Math.round(songNote.length / Conductor.stepCrochet);
for (noteIndex in 0...sustainSections) for (noteIndex in 0...sustainSections)
{ {
var noteTimeOffset:Float = Conductor.stepLengthMs + (Conductor.stepLengthMs * noteIndex); var noteTimeOffset:Float = Conductor.stepCrochet + (Conductor.stepCrochet * noteIndex);
var sustainNote:Note = new Note(songNote.time + noteTimeOffset, songNote.data, oldNote, true, strumlineStyle); var sustainNote:Note = new Note(songNote.time + noteTimeOffset, songNote.data, oldNote, true, strumlineStyle);
sustainNote.mustPress = mustHitNote; sustainNote.mustPress = mustHitNote;
sustainNote.data.noteKind = songNote.kind; sustainNote.data.noteKind = songNote.kind;
@ -1573,7 +1574,7 @@ class PlayState extends MusicBeatState
Highscore.saveWeekScoreForDifficulty(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignScore, currentDifficulty); Highscore.saveWeekScoreForDifficulty(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignScore, currentDifficulty);
} }
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked; // FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush(); FlxG.save.flush();
moveToResultsScreen(); moveToResultsScreen();
@ -2213,7 +2214,7 @@ class PlayState extends MusicBeatState
var frameShit:Float = (1 / 24) * 2; // equals 2 frames in the animation var frameShit:Float = (1 / 24) * 2; // equals 2 frames in the animation
new FlxTimer().start(((Conductor.beatLengthMs / 1000) * 1.25) - frameShit, function(tmr) { new FlxTimer().start(((Conductor.crochet / 1000) * 1.25) - frameShit, function(tmr) {
animShit.forceFinish(); animShit.forceFinish();
}); });
} }

View file

@ -0,0 +1,56 @@
package funkin.play;
import funkin.util.Constants;
/**
* Manages playback of multiple songs in a row.
*
* TODO: Add getters/setters for all these properties to validate them.
*/
class PlayStatePlaylist
{
/**
* Whether the game is currently in Story Mode. If false, we are in Free Play Mode.
*/
public static var isStoryMode(default, default):Bool = false;
/**
* The loist of upcoming songs to be played.
* When the user completes a song in Story Mode, the first entry in this list is played.
* When this list is empty, move to the Results screen instead.
*/
public static var playlistSongIds:Array<String> = [];
/**
* The cumulative score for all the songs in the playlist.
*/
public static var campaignScore:Int = 0;
/**
* The title of this playlist, for example `Week 4` or `Weekend 1`
*/
public static var campaignTitle:String = 'UNKNOWN';
/**
* The internal ID of the current playlist, for example `week4` or `weekend-1`.
*/
public static var campaignId:String = 'unknown';
/**
* The current difficulty selected for this level (as a named ID).
*/
public static var currentDifficulty(default, default):String = Constants.DEFAULT_DIFFICULTY;
/**
* Resets the playlist to its default state.
*/
public static function reset():Void
{
isStoryMode = false;
playlistSongIds = [];
campaignScore = 0;
campaignTitle = 'UNKNOWN';
campaignId = 'unknown';
currentDifficulty = Constants.DEFAULT_DIFFICULTY;
}
}

View file

@ -118,16 +118,16 @@ class ResultState extends MusicBeatSubState
difficulty = new FlxSprite(555); difficulty = new FlxSprite(555);
var diffSpr:String = switch (CoolUtil.difficultyString()) var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{ {
case "EASY": case 'EASY':
"difEasy"; 'difEasy';
case "NORMAL": case 'NORMAL':
"difNormal"; 'difNormal';
case "HARD": case 'HARD':
"difHard"; 'difHard';
case _: case _:
"difNormal"; 'difNormal';
} }
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr)); difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
@ -144,7 +144,7 @@ class ResultState extends MusicBeatSubState
} }
else else
{ {
songName.text += PlayState.currentSong.song; songName.text += PlayState.instance.currentSong.songId;
} }
songName.antialiasing = true; songName.antialiasing = true;

View file

@ -76,8 +76,7 @@ class ZoomCameraSongEvent extends SongEvent
return; return;
} }
FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepLengthMs * duration / 1000), FlxTween.tween(PlayState.instance, {defaultCameraZoom: zoom * FlxCamera.defaultZoom}, (Conductor.stepCrochet * duration / 1000), {ease: easeFunction});
{ease: easeFunction});
} }
} }

View file

@ -260,7 +260,7 @@ class StageOffsetSubState extends HaxeUISubState
// if (uiStuff != null) remove(uiStuff); // if (uiStuff != null) remove(uiStuff);
// uiStuff = null; // uiStuff = null;
PlayState.disableKeys = false; PlayState.instance.disableKeys = false;
PlayState.instance.resetCamera(); PlayState.instance.resetCamera();
FlxG.mouse.visible = false; FlxG.mouse.visible = false;
close(); close();

View file

@ -13,6 +13,8 @@ import funkin.data.level.LevelRegistry;
import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher; import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState; import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.play.song.SongData.SongDataParser; import funkin.play.song.SongData.SongDataParser;
import funkin.util.Constants; import funkin.util.Constants;
@ -474,26 +476,25 @@ class StoryMenuState extends MusicBeatState
prop.playConfirm(); prop.playConfirm();
} }
PlayState.storyPlaylist = currentLevel.getSongs();
PlayState.isStoryMode = true;
PlayState.currentSong = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase(), PlayState.storyPlaylist[0].toLowerCase());
PlayState.currentSong_NEW = SongDataParser.fetchSong(PlayState.storyPlaylist[0].toLowerCase());
Paths.setCurrentLevel(currentLevel.id); Paths.setCurrentLevel(currentLevel.id);
// TODO: Fix this. PlayStatePlaylist.playlistSongIds = currentLevel.getSongs();
PlayState.storyWeek = 0; PlayStatePlaylist.isStoryMode = true;
PlayState.campaignScore = 0; PlayStatePlaylist.campaignScore = 0;
// TODO: Fix this. var targetSongId:String = PlayStatePlaylist.playlistSongIds.shift();
PlayState.storyDifficulty = 0;
PlayState.storyDifficulty_NEW = currentDifficultyId;
SongLoad.curDiff = PlayState.storyDifficulty_NEW; var targetSong:Song = SongDataParser.fetchSong(targetSongId);
PlayStatePlaylist.campaignId = currentLevel.id;
PlayStatePlaylist.campaignTitle = currentLevel.getTitle();
new FlxTimer().start(1, function(tmr:FlxTimer) { new FlxTimer().start(1, function(tmr:FlxTimer) {
LoadingState.loadAndSwitchState(new PlayState(), true); LoadingState.loadAndSwitchState(new PlayState(
{
targetSong: targetSong,
targetDifficulty: currentDifficultyId,
}), true);
}); });
} }