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fix: picos songs properly load on freeplay
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1 changed files with 11 additions and 1 deletions
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@ -270,6 +270,13 @@ class FreeplayState extends MusicBeatSubState
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fromResultsParams = params?.fromResults;
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fromResultsParams = params?.fromResults;
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// bf songs have no suffix, but we need to initalize the difficulty
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// in case we begin playing as pico
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if (currentCharacterId != 'bf')
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{
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currentSuffixedDifficulty = Constants.DEFAULT_DIFFICULTY + '-$currentCharacterId';
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}
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if (fromResultsParams?.playRankAnim == true)
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if (fromResultsParams?.playRankAnim == true)
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{
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{
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prepForNewRank = true;
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prepForNewRank = true;
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@ -783,7 +790,7 @@ class FreeplayState extends MusicBeatSubState
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{
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{
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tempSongs = tempSongs.filter(song -> {
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tempSongs = tempSongs.filter(song -> {
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if (song == null) return true; // Random
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if (song == null) return true; // Random
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return song.suffixedSongDifficulties.contains(currentSuffixedDifficulty);
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return (song.suffixedSongDifficulties.contains(currentSuffixedDifficulty) || song.songCharacter == currentCharacterId);
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});
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});
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}
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}
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@ -1797,6 +1804,7 @@ class FreeplayState extends MusicBeatSubState
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currentSuffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
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currentSuffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
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trace('Switching to difficulty: ${currentSuffixedDifficulty}');
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trace('Switching to difficulty: ${currentSuffixedDifficulty}');
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trace(suffixedDiffIdsCurrent);
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var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
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var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
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if (daSong != null)
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if (daSong != null)
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@ -2382,6 +2390,7 @@ class FreeplaySongData
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this.isFav = Save.instance.isSongFavorited(songId);
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this.isFav = Save.instance.isSongFavorited(songId);
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this.currentCharacter = currentCharacter;
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this.currentCharacter = currentCharacter;
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if (displayedVariations != null) this.displayedVariations = displayedVariations;
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if (displayedVariations != null) this.displayedVariations = displayedVariations;
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updateValues(displayedVariations);
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updateValues(displayedVariations);
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@ -2407,6 +2416,7 @@ class FreeplaySongData
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function updateValues(variations:Array<String>):Void
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function updateValues(variations:Array<String>):Void
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{
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{
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trace('variations: ${variations}');
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this.songDifficulties = song.listDifficulties(null, variations, false, false);
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this.songDifficulties = song.listDifficulties(null, variations, false, false);
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this.suffixedSongDifficulties = song.listSuffixedDifficulties(variations, false, false);
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this.suffixedSongDifficulties = song.listSuffixedDifficulties(variations, false, false);
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if (!this.songDifficulties.contains(currentUnsuffixedDifficulty))
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if (!this.songDifficulties.contains(currentUnsuffixedDifficulty))
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