mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-22 23:57:50 -05:00
results timing redo + fixed anims for all ranks
This commit is contained in:
parent
e08cdac35b
commit
1cffc36ba8
2 changed files with 293 additions and 57 deletions
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@ -5,6 +5,7 @@ import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxSprite;
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import funkin.graphics.FunkinSprite;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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@ -55,8 +56,10 @@ class ResultState extends MusicBeatSubState
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final score:ResultScore;
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var bfPerfect:Null<FlxAtlasSprite> = null;
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var heartsPerfect:Null<FlxAtlasSprite> = null;
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var bfExcellent:Null<FlxAtlasSprite> = null;
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var bfGreat:Null<FlxAtlasSprite> = null;
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var gfGreat:Null<FlxAtlasSprite> = null;
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var bfGood:Null<FlxSprite> = null;
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var gfGood:Null<FlxSprite> = null;
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var bfShit:Null<FlxAtlasSprite> = null;
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@ -94,15 +97,15 @@ class ResultState extends MusicBeatSubState
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clearPercentSmall.zIndex = 1000;
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clearPercentSmall.visible = false;
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFF1A6, 0xFFFFF1BE], 90);
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resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
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ratingsPopin = FunkinSprite.createSparrow(-135, 135, "resultScreen/ratingsPopin");
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scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
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scorePopin = FunkinSprite.createSparrow(-180, 515, "resultScreen/scorePopin");
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highscoreNew = new FlxSprite(310, 570);
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highscoreNew = new FlxSprite(44, 557);
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score = new ResultScore(35, 305, 10, params.scoreData.score);
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}
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@ -136,14 +139,14 @@ class ResultState extends MusicBeatSubState
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bgFlash.scrollFactor.set();
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bgFlash.visible = false;
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bgFlash.zIndex = 20;
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bgFlash.cameras = [cameraBG];
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//bgFlash.cameras = [cameraBG];
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add(bgFlash);
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// The sound system which falls into place behind the score text. Plays every time!
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var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.3, _ -> {
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new FlxTimer().start(8/24, _ -> {
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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@ -153,7 +156,22 @@ class ResultState extends MusicBeatSubState
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switch (rank)
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{
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case PERFECT | PERFECT_GOLD:
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bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
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heartsPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT/hearts", "shared"));
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heartsPerfect.visible = false;
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heartsPerfect.zIndex = 501;
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add(heartsPerfect);
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heartsPerfect.anim.onComplete = () -> {
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if (heartsPerfect != null)
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{
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//bfPerfect.anim.curFrame = 137;
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heartsPerfect.anim.curFrame = 43;
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heartsPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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bfPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
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bfPerfect.visible = false;
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bfPerfect.zIndex = 500;
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add(bfPerfect);
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@ -161,36 +179,57 @@ class ResultState extends MusicBeatSubState
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bfPerfect.anim.onComplete = () -> {
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if (bfPerfect != null)
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{
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//bfPerfect.anim.curFrame = 137;
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bfPerfect.anim.curFrame = 137;
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bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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case EXCELLENT:
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bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
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bfExcellent = new FlxAtlasSprite(1329, 429, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
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bfExcellent.visible = false;
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bfExcellent.zIndex = 500;
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add(bfExcellent);
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bfExcellent.onAnimationFinish.add((animName) -> {
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bfExcellent.anim.onComplete = () -> {
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if (bfExcellent != null)
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{
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bfExcellent.playAnimation('Loop Start');
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bfExcellent.anim.curFrame = 28;
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bfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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});
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};
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case GREAT:
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bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
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gfGreat = new FlxAtlasSprite(802, 331, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/gf", "shared"));
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gfGreat.visible = false;
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gfGreat.zIndex = 499;
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add(gfGreat);
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gfGreat.scale.set(0.93, 0.93);
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gfGreat.anim.onComplete = () -> {
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if (gfGreat != null)
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{
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gfGreat.anim.curFrame = 9;
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gfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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};
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bfGreat = new FlxAtlasSprite(929, 363, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/bf", "shared"));
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bfGreat.visible = false;
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bfGreat.zIndex = 500;
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add(bfGreat);
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bfGreat.onAnimationFinish.add((animName) -> {
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bfGreat.scale.set(0.93, 0.93);
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bfGreat.anim.onComplete = () -> {
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if (bfGreat != null)
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{
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bfGreat.playAnimation('Loop Start');
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bfGreat.anim.curFrame = 15;
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bfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
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}
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});
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};
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case GOOD:
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gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
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@ -250,7 +289,7 @@ class ResultState extends MusicBeatSubState
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
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FlxTween.tween(blackTopBar, {y: 0}, 7/24, {ease: FlxEase.quartOut, startDelay: 3/24});
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blackTopBar.zIndex = 1010;
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add(blackTopBar);
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@ -258,7 +297,7 @@ class ResultState extends MusicBeatSubState
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resultsAnim.visible = false;
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resultsAnim.zIndex = 1200;
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add(resultsAnim);
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new FlxTimer().start(0.3, _ -> {
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new FlxTimer().start(6/24, _ -> {
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resultsAnim.visible = true;
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resultsAnim.animation.play("result");
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});
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@ -267,7 +306,7 @@ class ResultState extends MusicBeatSubState
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ratingsPopin.visible = false;
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ratingsPopin.zIndex = 1200;
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add(ratingsPopin);
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new FlxTimer().start(1.0, _ -> {
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new FlxTimer().start(21/24, _ -> {
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ratingsPopin.visible = true;
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ratingsPopin.animation.play("idle");
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});
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@ -276,23 +315,49 @@ class ResultState extends MusicBeatSubState
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scorePopin.visible = false;
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scorePopin.zIndex = 1200;
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add(scorePopin);
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new FlxTimer().start(1.0, _ -> {
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new FlxTimer().start(36/24, _ -> {
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scorePopin.visible = true;
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scorePopin.animation.play("score");
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scorePopin.animation.finishCallback = anim -> {
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score.visible = true;
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score.animateNumbers();
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};
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});
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new FlxTimer().start(37/24, _ -> {
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score.visible = true;
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score.animateNumbers();
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startRankTallySequence();
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});
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new FlxTimer().start(rank.getBFDelay(), _ -> {
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afterRankTallySequence();
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});
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new FlxTimer().start(rank.getFlashDelay(), _ -> {
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displayRankText();
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});
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highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
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highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
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highscoreNew.animation.addByPrefix("new", "highscoreAnim0", 24, false);
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highscoreNew.visible = false;
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highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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//highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
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highscoreNew.updateHitbox();
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highscoreNew.zIndex = 1200;
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add(highscoreNew);
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new FlxTimer().start(rank.getHighscoreDelay(), _ -> {
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if (params.isNewHighscore ?? false)
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{
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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highscoreNew.animation.finishCallback = _ -> highscoreNew.animation.play("new", true, false, 16);
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}
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else
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{
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highscoreNew.visible = false;
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}
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});
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var hStuf:Int = 50;
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var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
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@ -310,7 +375,10 @@ class ResultState extends MusicBeatSubState
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ratingGrp.add(maxCombo);
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hStuf += 2;
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var extraYOffset:Float = 5;
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var extraYOffset:Float = 7;
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hStuf += 2;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
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ratingGrp.add(tallySick);
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@ -339,20 +407,17 @@ class ResultState extends MusicBeatSubState
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});
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}
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ratingsPopin.animation.finishCallback = anim -> {
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startRankTallySequence();
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if (params.isNewHighscore ?? false)
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{
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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}
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else
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{
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highscoreNew.visible = false;
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}
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};
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// if (params.isNewHighscore ?? false)
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// {
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// highscoreNew.visible = true;
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// highscoreNew.animation.play("new");
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// //FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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// }
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// else
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// {
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// highscoreNew.visible = false;
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// }
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new FlxTimer().start(rank.getMusicDelay(), _ -> {
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if (rank.hasMusicIntro())
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@ -392,6 +457,8 @@ class ResultState extends MusicBeatSubState
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function startRankTallySequence():Void
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{
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 5/24);
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var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
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clearPercentTarget = Math.floor(clearPercentFloat);
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// Prevent off-by-one errors.
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@ -400,8 +467,8 @@ class ResultState extends MusicBeatSubState
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trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
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var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
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FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
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var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 190, FlxG.height / 2 - 70, clearPercentLerp);
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FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 58/24,
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{
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ease: FlxEase.quartOut,
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onUpdate: _ -> {
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@ -416,10 +483,6 @@ class ResultState extends MusicBeatSubState
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// Play confirm sound.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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// Flash background.
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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// Just to be sure that the lerp didn't mess things up.
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clearPercentCounter.curNumber = clearPercentTarget;
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@ -428,7 +491,7 @@ class ResultState extends MusicBeatSubState
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clearPercentCounter.flash(false);
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});
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displayRankText();
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//displayRankText();
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// previously 2.0 seconds
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new FlxTimer().start(0.25, _ -> {
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@ -441,7 +504,7 @@ class ResultState extends MusicBeatSubState
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}
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});
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afterRankTallySequence();
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//afterRankTallySequence();
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});
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}
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});
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@ -466,7 +529,6 @@ class ResultState extends MusicBeatSubState
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{
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highscoreNew.visible = true;
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highscoreNew.animation.play("new");
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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}
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else
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{
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@ -480,27 +542,36 @@ class ResultState extends MusicBeatSubState
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function displayRankText():Void
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{
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bgFlash.visible = true;
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bgFlash.alpha = 1;
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FlxTween.tween(bgFlash, {alpha: 0}, 14/24);
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var rankTextVert:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getVerTextAsset()), Y, 0, 30);
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rankTextVert.x = FlxG.width - 64;
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rankTextVert.x = FlxG.width - 44;
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rankTextVert.y = 100;
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rankTextVert.zIndex = 990;
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add(rankTextVert);
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// Scrolling.
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rankTextVert.velocity.y = -50;
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FlxFlicker.flicker(rankTextVert, 2/24 * 3, 2/24, true);
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for (i in 0...10)
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// Scrolling.
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new FlxTimer().start(30/24, _ -> {
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rankTextVert.velocity.y = -80;
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});
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for (i in 0...12)
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{
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var rankTextBack:FlxBackdrop = new FlxBackdrop(Paths.image(rank.getHorTextAsset()), X, 10, 0);
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rankTextBack.x = FlxG.width / 2 - 320;
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rankTextBack.y = 50 + (150 * i / 2) + 10;
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rankTextBack.y = 50 + (135 * i / 2) + 10;
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// rankTextBack.angle = -3.8;
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rankTextBack.zIndex = 100;
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rankTextBack.cameras = [cameraScroll];
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add(rankTextBack);
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// Scrolling.
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rankTextBack.velocity.x = (i % 2 == 0) ? -10.0 : 10.0;
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rankTextBack.velocity.x = (i % 2 == 0) ? -7.0 : 7.0;
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}
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refresh();
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@ -508,6 +579,7 @@ class ResultState extends MusicBeatSubState
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function afterRankTallySequence():Void
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{
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showSmallClearPercent();
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switch (rank)
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@ -522,6 +594,17 @@ class ResultState extends MusicBeatSubState
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bfPerfect.visible = true;
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bfPerfect.playAnimation('');
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}
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new FlxTimer().start(106 / 24, _ -> {
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if (heartsPerfect == null)
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{
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trace("Could not build heartsPerfect animation!");
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}
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else
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{
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heartsPerfect.visible = true;
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heartsPerfect.playAnimation('');
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}
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});
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case EXCELLENT:
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if (bfExcellent == null)
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{
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@ -530,7 +613,7 @@ class ResultState extends MusicBeatSubState
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else
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{
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bfExcellent.visible = true;
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bfExcellent.playAnimation('Intro');
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bfExcellent.playAnimation('');
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}
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case GREAT:
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if (bfGreat == null)
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@ -540,8 +623,20 @@ class ResultState extends MusicBeatSubState
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else
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{
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bfGreat.visible = true;
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bfGreat.playAnimation('Intro');
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bfGreat.playAnimation('');
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}
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new FlxTimer().start(6 / 24, _ -> {
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if (gfGreat == null)
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{
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trace("Could not build GREAT animation for gf!");
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}
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else
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{
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gfGreat.visible = true;
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gfGreat.playAnimation('');
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}
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});
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case SHIT:
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if (bfShit == null)
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{
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@ -627,7 +722,9 @@ class ResultState extends MusicBeatSubState
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refresh();
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}
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new FlxTimer().start(2.5, _ -> {
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movingSongStuff = true;
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});
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}
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var movingSongStuff:Bool = false;
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@ -647,6 +744,79 @@ class ResultState extends MusicBeatSubState
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override function update(elapsed:Float):Void
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{
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// if(FlxG.keys.justPressed.R){
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// FlxG.switchState(() -> new funkin.play.ResultState(
|
||||
// {
|
||||
// storyMode: false,
|
||||
// title: "Cum Song Erect by Kawai Sprite",
|
||||
// songId: "cum",
|
||||
// difficultyId: "nightmare",
|
||||
// isNewHighscore: true,
|
||||
// scoreData:
|
||||
// {
|
||||
// score: 1_234_567,
|
||||
// tallies:
|
||||
// {
|
||||
// sick: 200,
|
||||
// good: 0,
|
||||
// bad: 0,
|
||||
// shit: 0,
|
||||
// missed: 0,
|
||||
// combo: 0,
|
||||
// maxCombo: 69,
|
||||
// totalNotesHit: 200,
|
||||
// totalNotes: 200 // 0,
|
||||
// }
|
||||
// },
|
||||
// }));
|
||||
// }
|
||||
|
||||
// if(heartsPerfect != null){
|
||||
// if (FlxG.keys.justPressed.I)
|
||||
// {
|
||||
// heartsPerfect.y -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.J)
|
||||
// {
|
||||
// heartsPerfect.x -= 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.L)
|
||||
// {
|
||||
// heartsPerfect.x += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.K)
|
||||
// {
|
||||
// heartsPerfect.y += 1;
|
||||
// trace(heartsPerfect.x, heartsPerfect.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(bfGreat != null){
|
||||
// if (FlxG.keys.justPressed.W)
|
||||
// {
|
||||
// bfGreat.y -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.A)
|
||||
// {
|
||||
// bfGreat.x -= 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.D)
|
||||
// {
|
||||
// bfGreat.x += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.S)
|
||||
// {
|
||||
// bfGreat.y += 1;
|
||||
// trace(bfGreat.x, bfGreat.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// maskShaderSongName.swagSprX = songName.x;
|
||||
maskShaderDifficulty.swagSprX = difficulty.x;
|
||||
|
||||
|
|
|
@ -403,9 +403,75 @@ enum abstract ScoringRank(String)
|
|||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 5.0;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 1.75;
|
||||
return 0;
|
||||
case GREAT:
|
||||
return 5/24;
|
||||
case GOOD:
|
||||
return 3/24;
|
||||
case SHIT:
|
||||
return 2/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getBFDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 95/24;
|
||||
case EXCELLENT:
|
||||
return 97/24;
|
||||
case GREAT:
|
||||
return 95/24;
|
||||
case GOOD:
|
||||
return 95/24;
|
||||
case SHIT:
|
||||
return 95/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getFlashDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 129/24;
|
||||
case EXCELLENT:
|
||||
return 122/24;
|
||||
case GREAT:
|
||||
return 109/24;
|
||||
case GOOD:
|
||||
return 107/24;
|
||||
case SHIT:
|
||||
return 186/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
}
|
||||
|
||||
public function getHighscoreDelay():Float
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD | PERFECT:
|
||||
// return 2.5;
|
||||
return 140/24;
|
||||
case EXCELLENT:
|
||||
return 140/24;
|
||||
case GREAT:
|
||||
return 129/24;
|
||||
case GOOD:
|
||||
return 127/24;
|
||||
case SHIT:
|
||||
return 207/24;
|
||||
default:
|
||||
return 3.5;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue