Fix some compilation errors

This commit is contained in:
EliteMasterEric 2024-09-18 03:13:10 -04:00
parent 598a3bea24
commit 19e6029fb2
3 changed files with 1 additions and 11 deletions

View file

@ -3046,7 +3046,6 @@ class PlayState extends MusicBeatSubState
GameOverSubState.reset();
PauseSubState.reset();
Countdown.reset();
PopUpStuff.reset();
// Clear the static reference to this state.
instance = null;

View file

@ -125,13 +125,4 @@ class PopUpStuff extends FlxTypedGroup<FunkinSprite>
daLoop++;
}
}
/**
* Reset the popup configuration to the default.
*/
public static function reset()
{
noteStyle = NoteStyleRegistry.instance.fetchDefault();
isPixel = false;
}
}

View file

@ -77,7 +77,7 @@ class DebugBoundingState extends FlxState
{
// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
}
override function create()