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Merge branch 'feature/scripted-stages' of github.com:ninjamuffin99/Funkin-secret into feature/scripted-stages
This commit is contained in:
commit
19cda4ed15
2 changed files with 23 additions and 12 deletions
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@ -1,13 +1,12 @@
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package funkin.play;
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package funkin.play;
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import funkin.charting.ChartingState;
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import flixel.addons.effects.FlxTrail;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.FlxCamera;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.FlxState;
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import flixel.FlxSubState;
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import flixel.FlxSubState;
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import flixel.addons.effects.FlxTrail;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.math.FlxPoint;
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@ -19,17 +18,18 @@ import flixel.ui.FlxBar;
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import flixel.util.FlxColor;
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import flixel.util.FlxColor;
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import flixel.util.FlxSort;
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import flixel.util.FlxSort;
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import flixel.util.FlxTimer;
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import flixel.util.FlxTimer;
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import funkin.Note;
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import funkin.Section.SwagSection;
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import funkin.SongLoad.SwagSong;
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import funkin.charting.ChartingState;
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import funkin.play.stage.Stage;
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import funkin.play.stage.StageData;
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import funkin.shaderslmfao.ColorSwap;
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import funkin.ui.PopUpStuff;
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import funkin.ui.PreferencesMenu;
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import haxe.Json;
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import haxe.Json;
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import lime.ui.Haptic;
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import lime.ui.Haptic;
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import lime.utils.Assets;
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import lime.utils.Assets;
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import funkin.Note;
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import funkin.play.stage.Stage;
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import funkin.play.stage.StageData;
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import funkin.Section.SwagSection;
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import funkin.shaderslmfao.ColorSwap;
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import funkin.SongLoad.SwagSong;
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import funkin.ui.PopUpStuff;
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import funkin.ui.PreferencesMenu;
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using StringTools;
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using StringTools;
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@ -1574,6 +1574,8 @@ class PlayState extends MusicBeatState
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FlxG.sound.music.pause();
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FlxG.sound.music.pause();
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vocals.pause();
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vocals.pause();
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curStage.resetStage();
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FlxG.sound.music.time = 0;
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FlxG.sound.music.time = 0;
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regenNoteData(); // loads the note data from start
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regenNoteData(); // loads the note data from start
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health = 1;
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health = 1;
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@ -1,8 +1,8 @@
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package funkin.play.stage;
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package funkin.play.stage;
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import flixel.math.FlxPoint;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxPoint;
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import flixel.util.FlxSort;
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import flixel.util.FlxSort;
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import funkin.modding.IHook;
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import funkin.modding.IHook;
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import funkin.play.character.Character.CharacterType;
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import funkin.play.character.Character.CharacterType;
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@ -200,6 +200,15 @@ class Stage extends FlxSpriteGroup implements IHook
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trace('Stage sorted by z-index');
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trace('Stage sorted by z-index');
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}
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}
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/**
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* Resets the stage and it's props (needs to be overridden with your own logic!)
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*/
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public function resetStage()
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{
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// Override me in your script to reset stage shit however you please!
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// also note: maybe add some default behaviour to reset stage stuff?
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}
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/**
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/**
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* A function that should get called every frame.
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* A function that should get called every frame.
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*/
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*/
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