From 393355b512556dc3bd7ab33576b2e1c63903299b Mon Sep 17 00:00:00 2001 From: Hundrec <hundrecard@gmail.com> Date: Fri, 7 Jun 2024 19:59:02 -0400 Subject: [PATCH] Fix botplay sustain release bug Copied opponent's holdTimer code to the player's side --- source/funkin/play/PlayState.hx | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx index b02cc69f7..d3e287da9 100644 --- a/source/funkin/play/PlayState.hx +++ b/source/funkin/play/PlayState.hx @@ -2269,11 +2269,20 @@ class PlayState extends MusicBeatSubState if (holdNote == null || !holdNote.alive) continue; // While the hold note is being hit, and there is length on the hold note... - if (!isBotPlayMode && holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0) + if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0) { // Grant the player health. - health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed; - songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed); + if (!isBotPlayMode) + { + health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed; + songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed); + } + + // Make sure the player keeps singing while the note is held by the bot. + if (isBotPlayMode && currentStage != null && currentStage.getBoyfriend() != null && currentStage.getBoyfriend().isSinging()) + { + currentStage.getBoyfriend().holdTimer = 0; + } } if (holdNote.missedNote && !holdNote.handledMiss)