fix: center preloader 'fnf' and 'dsp' text so it doesn't clip anymore

This commit is contained in:
Burgerballs 2024-10-04 13:20:39 +01:00 committed by Cameron Taylor
parent d2e29879fe
commit 165ad60155
2 changed files with 7 additions and 5 deletions

View file

@ -250,18 +250,18 @@ class FunkinPreloader extends FlxBasePreloader
dspText.selectable = false; dspText.selectable = false;
dspText.textColor = 0x000000; dspText.textColor = 0x000000;
dspText.width = this._width; dspText.width = this._width;
dspText.height = 20; dspText.height = 30;
dspText.text = 'DSP'; dspText.text = 'DSP';
dspText.x = 10; dspText.x = 10;
dspText.y = -5; dspText.y = -7;
box.addChild(dspText); box.addChild(dspText);
fnfText.selectable = false; fnfText.selectable = false;
fnfText.textColor = 0x000000; fnfText.textColor = 0x000000;
fnfText.width = this._width; fnfText.width = this._width;
fnfText.height = 20; fnfText.height = 30;
fnfText.x = 75; fnfText.x = 78;
fnfText.y = -5; fnfText.y = -7;
fnfText.text = 'FNF'; fnfText.text = 'FNF';
box.addChild(fnfText); box.addChild(fnfText);

View file

@ -105,11 +105,13 @@ class WindowUtil
// FlxG.stage.focus is set to null by the debug console stuff, // FlxG.stage.focus is set to null by the debug console stuff,
// so when that's in focus, we don't want to toggle fullscreen using F // so when that's in focus, we don't want to toggle fullscreen using F
// (annoying when tying "FlxG" in console... lol) // (annoying when tying "FlxG" in console... lol)
#if FLX_DEBUG
@:privateAccess @:privateAccess
if (FlxG.game.debugger.visible) if (FlxG.game.debugger.visible)
{ {
return; return;
} }
#end
if (e.keyCode == key) if (e.keyCode == key)
{ {