Gunshot sfx on song confirm when pico

This commit is contained in:
Lasercar 2025-02-20 18:57:57 +10:00
parent 5054c58dca
commit 15387644bb

View file

@ -1958,7 +1958,13 @@ class FreeplayState extends MusicBeatSubState
}
// Visual and audio effects.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
if (currentCharacterId == 'pico')
{
// Gunshot SFX when confirming a song as pico, why not?
FunkinSound.playOnce(Paths.soundRandom('shot', 1, 4, 'weekend1'));
}
else
FunkinSound.playOnce(Paths.sound('confirmMenu'));
if (dj != null) dj.confirm();
grpCapsules.members[curSelected].forcePosition();