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Gunshot sfx on song confirm when pico
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1 changed files with 7 additions and 1 deletions
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@ -1958,7 +1958,13 @@ class FreeplayState extends MusicBeatSubState
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}
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// Visual and audio effects.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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if (currentCharacterId == 'pico')
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{
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// Gunshot SFX when confirming a song as pico, why not?
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FunkinSound.playOnce(Paths.soundRandom('shot', 1, 4, 'weekend1'));
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}
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else
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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if (dj != null) dj.confirm();
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grpCapsules.members[curSelected].forcePosition();
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