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Merge branch 'rewrite/master' into cutscene-updates
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commit
12f5904aa5
11 changed files with 36 additions and 19 deletions
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@ -124,7 +124,7 @@
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<haxelib name="polymod" /> <!-- Modding framework -->
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<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
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<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
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<haxelib name="funkVis"/>
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<haxelib name="funkin.vis"/>
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<haxelib name="json2object" /> <!-- JSON parsing -->
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4
hmm.json
4
hmm.json
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@ -46,10 +46,10 @@
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"version": "3.5.0"
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},
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{
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"name": "funkVis",
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"name": "funkin.vis",
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"type": "git",
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"dir": null,
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"ref": "7fc9901553fbe9b8fcf6e2e84bc86eabeaf29701",
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"ref": "98c9db09f0bbfedfe67a84538a5814aaef80bdea",
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"url": "https://github.com/FunkinCrew/funkVis"
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},
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{
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@ -8,8 +8,8 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxMath;
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import flixel.sound.FlxSound;
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import funkin.util.MathUtil;
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import funkVis.dsp.SpectralAnalyzer;
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import funkVis.audioclip.frontends.LimeAudioClip;
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import funkin.vis.dsp.SpectralAnalyzer;
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import funkin.vis.audioclip.frontends.LimeAudioClip;
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using Lambda;
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@ -90,7 +90,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
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}
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/**
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* TJW funkVis based visualizer! updateFFT() is the old nasty shit that dont worky!
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* TJW funkin.vis based visualizer! updateFFT() is the old nasty shit that dont worky!
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*/
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function drawFFT():Void
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{
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@ -42,7 +42,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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if (PlayState.instance.currentStageId.startsWith('school'))
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{
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rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.65));
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rating.setGraphicSize(Std.int(rating.width * Constants.PIXEL_ART_SCALE * 0.7));
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rating.antialiasing = false;
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}
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else
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@ -133,7 +133,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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if (PlayState.instance.currentStageId.startsWith('school'))
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{
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numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE));
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numScore.setGraphicSize(Std.int(numScore.width * Constants.PIXEL_ART_SCALE * 0.7));
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numScore.antialiasing = false;
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}
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else
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@ -127,7 +127,7 @@ class FocusCameraSongEvent extends SongEvent
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switch (ease)
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{
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case 'CLASSIC': // Old-school. No ease. Just set follow point.
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PlayState.instance.resetCamera();
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PlayState.instance.resetCamera(false, true);
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PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
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case 'INSTANT': // Instant ease. Duration is automatically 0.
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PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
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@ -456,6 +456,14 @@ class FreeplayState extends MusicBeatSubState
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default:
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generateSongList({filterType: REGEXP, filterData: str}, true);
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}
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// We want to land on the first song of the group, rather than random song when changing letter sorts
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// that is, only if there's more than one song in the group!
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if (grpCapsules.members.length > 0)
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{
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curSelected = 1;
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changeSelection();
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}
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};
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exitMovers.set([fp, txtCompletion, fnfHighscoreSpr],
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@ -20,6 +20,7 @@ class FunkinSoundTray extends FlxSoundTray
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{
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var graphicScale:Float = 0.30;
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var lerpYPos:Float = 0;
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var alphaTarget:Float = 0;
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var volumeMaxSound:String;
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@ -40,7 +41,7 @@ class FunkinSoundTray extends FlxSoundTray
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// makes an alpha'd version of all the bars (bar_10.png)
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var backingBar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_10")));
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backingBar.x = 10;
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backingBar.x = 9;
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backingBar.y = 5;
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backingBar.scaleX = graphicScale;
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backingBar.scaleY = graphicScale;
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@ -56,7 +57,7 @@ class FunkinSoundTray extends FlxSoundTray
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for (i in 1...11)
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{
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var bar:Bitmap = new Bitmap(Assets.getBitmapData(Paths.image("soundtray/bars_" + i)));
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bar.x = 10;
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bar.x = 9;
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bar.y = 5;
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bar.scaleX = graphicScale;
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bar.scaleY = graphicScale;
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@ -77,15 +78,18 @@ class FunkinSoundTray extends FlxSoundTray
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override public function update(MS:Float):Void
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{
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y = MathUtil.coolLerp(y, lerpYPos, 0.1);
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alpha = MathUtil.coolLerp(alpha, alphaTarget, 0.25);
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// Animate sound tray thing
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if (_timer > 0)
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{
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_timer -= (MS / 1000);
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alphaTarget = 1;
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}
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else if (y > -height)
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{
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lerpYPos = -height - 10;
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alphaTarget = 0;
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if (y <= -height)
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{
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@ -326,15 +326,20 @@ class LoadingState extends MusicBeatSubState
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// I will fix this properly later I swear -eric
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if (!path.endsWith('.png')) continue;
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FunkinSprite.cacheTexture(path);
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new Future<String>(function() {
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FunkinSprite.cacheTexture(path);
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// Another dumb hack: FlxAnimate fetches from OpenFL's BitmapData cache directly and skips the FlxGraphic cache.
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// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
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if (path.endsWith('spritemap1.png'))
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{
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trace('Preloading FlxAnimate asset: ${path}');
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openfl.Assets.getBitmapData(path, true);
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}
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return 'Done precaching ${path}';
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}, true);
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// Another dumb hack: FlxAnimate fetches from OpenFL's BitmapData cache directly and skips the FlxGraphic cache.
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// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
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if (path.endsWith('spritemap1.png'))
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{
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trace('Preloading FlxAnimate asset: ${path}');
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openfl.Assets.getBitmapData(path, true);
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}
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trace("Queued ${path} for precaching");
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// FunkinSprite.cacheTexture(path);
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}
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// FunkinSprite.cacheAllNoteStyleTextures(noteStyle) // This will replace the stuff above!
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