mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge branch 'rewrite/master' into rewrite/bugfix/chart-editor-event-placement
This commit is contained in:
commit
124a400e8b
123 changed files with 601 additions and 946 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
|
@ -2,6 +2,9 @@
|
|||
path = assets
|
||||
url = https://github.com/FunkinCrew/Funkin-history-rewrite-assets
|
||||
branch = master
|
||||
update = merge
|
||||
[submodule "art"]
|
||||
path = art
|
||||
url = https://github.com/FunkinCrew/Funkin-history-rewrite-art
|
||||
branch = master
|
||||
update = merge
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 6ca2ae9a575b672da6c8243aa46a6cb2434eca7f
|
||||
Subproject commit fb7120cf30d7accda049409b68d8daa0e1e7650f
|
8
hmm.json
8
hmm.json
|
@ -56,15 +56,13 @@
|
|||
"name": "haxeui-flixel",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "bc706d67efc093cd3b1623d0e9d599b326bbd330",
|
||||
"ref": "9bd0b9e0fea40b8e06a89aac4949512d95064609",
|
||||
"url": "https://github.com/haxeui/haxeui-flixel"
|
||||
},
|
||||
{
|
||||
"name": "hmm",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "d514d7786cabf18b90e60fcee38399fd44c2ddfb",
|
||||
"url": "https://github.com/andywhite37/hmm"
|
||||
"type": "haxelib",
|
||||
"version": "3.1.0"
|
||||
},
|
||||
{
|
||||
"name": "hscript",
|
||||
|
|
|
@ -3,7 +3,7 @@ package;
|
|||
import flixel.FlxGame;
|
||||
import flixel.FlxState;
|
||||
import funkin.util.logging.CrashHandler;
|
||||
import funkin.MemoryCounter;
|
||||
import funkin.ui.debug.MemoryCounter;
|
||||
import funkin.save.Save;
|
||||
import haxe.ui.Toolkit;
|
||||
import openfl.display.FPS;
|
||||
|
|
|
@ -23,96 +23,14 @@ import flixel.util.FlxTimer;
|
|||
import lime.ui.Haptic;
|
||||
|
||||
/**
|
||||
* Since, in many cases multiple actions should use similar keys, we don't want the
|
||||
* rebinding UI to list every action. ActionBinders are what the user percieves as
|
||||
* an input so, for instance, they can't set jump-press and jump-release to different keys.
|
||||
*/
|
||||
enum Control
|
||||
{
|
||||
// List notes in order from left to right on gameplay screen.
|
||||
NOTE_LEFT;
|
||||
NOTE_DOWN;
|
||||
NOTE_UP;
|
||||
NOTE_RIGHT;
|
||||
UI_UP;
|
||||
UI_LEFT;
|
||||
UI_RIGHT;
|
||||
UI_DOWN;
|
||||
RESET;
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
VOLUME_MUTE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum
|
||||
abstract Action(String) to String from String
|
||||
{
|
||||
var UI_UP = "ui_up";
|
||||
var UI_LEFT = "ui_left";
|
||||
var UI_RIGHT = "ui_right";
|
||||
var UI_DOWN = "ui_down";
|
||||
var UI_UP_P = "ui_up-press";
|
||||
var UI_LEFT_P = "ui_left-press";
|
||||
var UI_RIGHT_P = "ui_right-press";
|
||||
var UI_DOWN_P = "ui_down-press";
|
||||
var UI_UP_R = "ui_up-release";
|
||||
var UI_LEFT_R = "ui_left-release";
|
||||
var UI_RIGHT_R = "ui_right-release";
|
||||
var UI_DOWN_R = "ui_down-release";
|
||||
var NOTE_UP = "note_up";
|
||||
var NOTE_LEFT = "note_left";
|
||||
var NOTE_RIGHT = "note_right";
|
||||
var NOTE_DOWN = "note_down";
|
||||
var NOTE_UP_P = "note_up-press";
|
||||
var NOTE_LEFT_P = "note_left-press";
|
||||
var NOTE_RIGHT_P = "note_right-press";
|
||||
var NOTE_DOWN_P = "note_down-press";
|
||||
var NOTE_UP_R = "note_up-release";
|
||||
var NOTE_LEFT_R = "note_left-release";
|
||||
var NOTE_RIGHT_R = "note_right-release";
|
||||
var NOTE_DOWN_R = "note_down-release";
|
||||
var ACCEPT = "accept";
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||
var CUTSCENE_SKIP = "cutscene_skip";
|
||||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
var RESET = "reset";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
#end
|
||||
}
|
||||
|
||||
enum Device
|
||||
{
|
||||
Keys;
|
||||
Gamepad(id:Int);
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
{
|
||||
Solo;
|
||||
Duo(first:Bool);
|
||||
None;
|
||||
Custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* A list of actions that a player would invoke via some input device.
|
||||
* Uses FlxActions to funnel various inputs to a single action.
|
||||
* A core class which handles receiving player input and interpreting it into game actions.
|
||||
*/
|
||||
class Controls extends FlxActionSet
|
||||
{
|
||||
/**
|
||||
* A list of actions that a player would invoke via some input device.
|
||||
* Uses FlxActions to funnel various inputs to a single action.
|
||||
*/
|
||||
var _ui_up = new FlxActionDigital(Action.UI_UP);
|
||||
var _ui_left = new FlxActionDigital(Action.UI_LEFT);
|
||||
var _ui_right = new FlxActionDigital(Action.UI_RIGHT);
|
||||
|
@ -1241,3 +1159,88 @@ class FlxActionInputDigitalAndroid extends FlxActionInputDigital
|
|||
}
|
||||
}
|
||||
#end
|
||||
|
||||
/**
|
||||
* Since, in many cases multiple actions should use similar keys, we don't want the
|
||||
* rebinding UI to list every action. ActionBinders are what the user percieves as
|
||||
* an input so, for instance, they can't set jump-press and jump-release to different keys.
|
||||
*/
|
||||
enum Control
|
||||
{
|
||||
// List notes in order from left to right on gameplay screen.
|
||||
NOTE_LEFT;
|
||||
NOTE_DOWN;
|
||||
NOTE_UP;
|
||||
NOTE_RIGHT;
|
||||
UI_UP;
|
||||
UI_LEFT;
|
||||
UI_RIGHT;
|
||||
UI_DOWN;
|
||||
RESET;
|
||||
ACCEPT;
|
||||
BACK;
|
||||
PAUSE;
|
||||
CUTSCENE_ADVANCE;
|
||||
CUTSCENE_SKIP;
|
||||
VOLUME_UP;
|
||||
VOLUME_DOWN;
|
||||
VOLUME_MUTE;
|
||||
#if CAN_CHEAT
|
||||
CHEAT;
|
||||
#end
|
||||
}
|
||||
|
||||
enum
|
||||
abstract Action(String) to String from String
|
||||
{
|
||||
var UI_UP = "ui_up";
|
||||
var UI_LEFT = "ui_left";
|
||||
var UI_RIGHT = "ui_right";
|
||||
var UI_DOWN = "ui_down";
|
||||
var UI_UP_P = "ui_up-press";
|
||||
var UI_LEFT_P = "ui_left-press";
|
||||
var UI_RIGHT_P = "ui_right-press";
|
||||
var UI_DOWN_P = "ui_down-press";
|
||||
var UI_UP_R = "ui_up-release";
|
||||
var UI_LEFT_R = "ui_left-release";
|
||||
var UI_RIGHT_R = "ui_right-release";
|
||||
var UI_DOWN_R = "ui_down-release";
|
||||
var NOTE_UP = "note_up";
|
||||
var NOTE_LEFT = "note_left";
|
||||
var NOTE_RIGHT = "note_right";
|
||||
var NOTE_DOWN = "note_down";
|
||||
var NOTE_UP_P = "note_up-press";
|
||||
var NOTE_LEFT_P = "note_left-press";
|
||||
var NOTE_RIGHT_P = "note_right-press";
|
||||
var NOTE_DOWN_P = "note_down-press";
|
||||
var NOTE_UP_R = "note_up-release";
|
||||
var NOTE_LEFT_R = "note_left-release";
|
||||
var NOTE_RIGHT_R = "note_right-release";
|
||||
var NOTE_DOWN_R = "note_down-release";
|
||||
var ACCEPT = "accept";
|
||||
var BACK = "back";
|
||||
var PAUSE = "pause";
|
||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||
var CUTSCENE_SKIP = "cutscene_skip";
|
||||
var VOLUME_UP = "volume_up";
|
||||
var VOLUME_DOWN = "volume_down";
|
||||
var VOLUME_MUTE = "volume_mute";
|
||||
var RESET = "reset";
|
||||
#if CAN_CHEAT
|
||||
var CHEAT = "cheat";
|
||||
#end
|
||||
}
|
||||
|
||||
enum Device
|
||||
{
|
||||
Keys;
|
||||
Gamepad(id:Int);
|
||||
}
|
||||
|
||||
enum KeyboardScheme
|
||||
{
|
||||
Solo;
|
||||
Duo(first:Bool);
|
||||
None;
|
||||
Custom;
|
||||
}
|
||||
|
|
|
@ -1,129 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxGraphicAsset;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.shaderslmfao.ScreenWipeShader;
|
||||
import haxe.format.JsonParser;
|
||||
import lime.math.Rectangle;
|
||||
import lime.utils.Assets;
|
||||
import openfl.filters.ShaderFilter;
|
||||
|
||||
class CoolUtil
|
||||
{
|
||||
public static function coolBaseLog(base:Float, fin:Float):Float
|
||||
{
|
||||
return Math.log(fin) / Math.log(base);
|
||||
}
|
||||
|
||||
public static function coolTextFile(path:String):Array<String>
|
||||
{
|
||||
var daList:Array<String> = [];
|
||||
|
||||
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
|
||||
|
||||
for (item in swagArray)
|
||||
{
|
||||
// comment support in the quick lil text formats??? using //
|
||||
if (!item.trim().startsWith('//')) daList.push(item);
|
||||
}
|
||||
|
||||
for (i in 0...daList.length)
|
||||
{
|
||||
daList[i] = daList[i].trim();
|
||||
}
|
||||
|
||||
return daList;
|
||||
}
|
||||
|
||||
public static function numberArray(max:Int, ?min = 0):Array<Int>
|
||||
{
|
||||
var dumbArray:Array<Int> = [];
|
||||
for (i in min...max)
|
||||
{
|
||||
dumbArray.push(i);
|
||||
}
|
||||
return dumbArray;
|
||||
}
|
||||
|
||||
static var oldCamPos:FlxPoint = new FlxPoint();
|
||||
static var oldMousePos:FlxPoint = new FlxPoint();
|
||||
|
||||
/**
|
||||
* Used to be for general camera middle click dragging, now generalized for any click and drag type shit!
|
||||
* Listen I don't make the rules here
|
||||
* @param target what you want to be dragged, defaults to CAMERA SCROLL
|
||||
* @param jusPres the "justPressed", should be a button of some sort
|
||||
* @param pressed the "pressed", which should be the same button as `jusPres`
|
||||
*/
|
||||
public static function mouseCamDrag(?target:FlxPoint, ?jusPres:Bool, ?pressed:Bool):Void
|
||||
{
|
||||
if (target == null) target = FlxG.camera.scroll;
|
||||
|
||||
if (jusPres == null) jusPres = FlxG.mouse.justPressedMiddle;
|
||||
|
||||
if (pressed == null) pressed = FlxG.mouse.pressedMiddle;
|
||||
|
||||
if (jusPres)
|
||||
{
|
||||
oldCamPos.set(target.x, target.y);
|
||||
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
|
||||
}
|
||||
|
||||
if (pressed)
|
||||
{
|
||||
target.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
|
||||
target.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
|
||||
}
|
||||
}
|
||||
|
||||
public static function mouseWheelZoom():Void
|
||||
{
|
||||
if (FlxG.mouse.wheel != 0) FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
|
||||
}
|
||||
|
||||
/**
|
||||
Lerps camera, but accountsfor framerate shit?
|
||||
Right now it's simply for use to change the followLerp variable of a camera during update
|
||||
TODO LATER MAYBE:
|
||||
Actually make and modify the scroll and lerp shit in it's own function
|
||||
instead of solely relying on changing the lerp on the fly
|
||||
*/
|
||||
public static function camLerpShit(lerp:Float):Float
|
||||
{
|
||||
return lerp * (FlxG.elapsed / (1 / 60));
|
||||
}
|
||||
|
||||
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
|
||||
{
|
||||
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
|
||||
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
|
||||
|
||||
screenWipeShit.funnyShit.input = screenShit.pixels;
|
||||
FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time,
|
||||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn) {
|
||||
screenShit.destroy();
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
});
|
||||
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
|
||||
}
|
||||
|
||||
/*
|
||||
* frame dependant lerp kinda lol
|
||||
*/
|
||||
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
||||
{
|
||||
return base + camLerpShit(ratio) * (target - base);
|
||||
}
|
||||
}
|
|
@ -1,265 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.text.FlxTypeText;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.play.PlayState;
|
||||
|
||||
/**
|
||||
* Handles dialog boxes and text, like the ones in Week 6.
|
||||
*/
|
||||
class DialogueBox extends FlxSpriteGroup
|
||||
{
|
||||
var box:FlxSprite;
|
||||
|
||||
var curCharacter:String = '';
|
||||
|
||||
var dialogue:Alphabet;
|
||||
var dialogueList:Array<String> = [];
|
||||
|
||||
// SECOND DIALOGUE FOR THE PIXEL SHIT INSTEAD???
|
||||
var swagDialogue:FlxTypeText;
|
||||
|
||||
var dropText:FlxText;
|
||||
|
||||
public var finishThing:Void->Void;
|
||||
|
||||
var portraitLeft:FlxSprite;
|
||||
var portraitRight:FlxSprite;
|
||||
|
||||
var handSelect:FlxSprite;
|
||||
var bgFade:FlxSprite;
|
||||
|
||||
public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
|
||||
{
|
||||
super();
|
||||
|
||||
switch (PlayState.instance.currentSong.id.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
|
||||
FlxG.sound.music.fadeIn(1, 0, 0.8);
|
||||
case 'thorns':
|
||||
FlxG.sound.playMusic(Paths.music('LunchboxScary'), 0);
|
||||
FlxG.sound.music.fadeIn(1, 0, 0.8);
|
||||
}
|
||||
|
||||
bgFade = new FlxSprite(-200, -200).makeGraphic(Std.int(FlxG.width * 1.3), Std.int(FlxG.height * 1.3), 0xFFB3DFD8);
|
||||
bgFade.scrollFactor.set();
|
||||
bgFade.alpha = 0;
|
||||
add(bgFade);
|
||||
|
||||
new FlxTimer().start(0.83, function(tmr:FlxTimer) {
|
||||
bgFade.alpha += (1 / 5) * 0.7;
|
||||
if (bgFade.alpha > 0.7) bgFade.alpha = 0.7;
|
||||
}, 5);
|
||||
|
||||
portraitLeft = new FlxSprite(-20, 40);
|
||||
portraitLeft.frames = Paths.getSparrowAtlas('weeb/senpaiPortrait');
|
||||
portraitLeft.animation.addByPrefix('enter', 'Senpai Portrait Enter', 24, false);
|
||||
portraitLeft.setGraphicSize(Std.int(portraitLeft.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
portraitLeft.updateHitbox();
|
||||
portraitLeft.scrollFactor.set();
|
||||
add(portraitLeft);
|
||||
portraitLeft.visible = false;
|
||||
|
||||
portraitRight = new FlxSprite(0, 40);
|
||||
portraitRight.frames = Paths.getSparrowAtlas('weeb/bfPortrait');
|
||||
portraitRight.animation.addByPrefix('enter', 'Boyfriend portrait enter', 24, false);
|
||||
portraitRight.setGraphicSize(Std.int(portraitRight.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
portraitRight.updateHitbox();
|
||||
portraitRight.scrollFactor.set();
|
||||
add(portraitRight);
|
||||
portraitRight.visible = false;
|
||||
|
||||
box = new FlxSprite(-20, 45);
|
||||
|
||||
var hasDialog:Bool = false;
|
||||
switch (PlayState.instance.currentSong.id.toLowerCase())
|
||||
{
|
||||
case 'senpai':
|
||||
hasDialog = true;
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-pixel');
|
||||
box.animation.addByPrefix('normalOpen', 'Text Box Appear', 24, false);
|
||||
box.animation.addByIndices('normal', 'Text Box Appear', [4], '', 24);
|
||||
case 'roses':
|
||||
hasDialog = true;
|
||||
FlxG.sound.play(Paths.sound('ANGRY_TEXT_BOX'));
|
||||
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-senpaiMad');
|
||||
box.animation.addByPrefix('normalOpen', 'SENPAI ANGRY IMPACT SPEECH', 24, false);
|
||||
box.animation.addByIndices('normal', 'SENPAI ANGRY IMPACT SPEECH', [4], '', 24);
|
||||
|
||||
case 'thorns':
|
||||
hasDialog = true;
|
||||
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-evil');
|
||||
box.animation.addByPrefix('normalOpen', 'Spirit Textbox spawn', 24, false);
|
||||
box.animation.addByIndices('normal', 'Spirit Textbox spawn', [11], '', 24);
|
||||
|
||||
var face:FlxSprite = new FlxSprite(320, 170).loadGraphic(Paths.image('weeb/spiritFaceForward'));
|
||||
face.setGraphicSize(Std.int(face.width * 6));
|
||||
add(face);
|
||||
}
|
||||
|
||||
this.dialogueList = dialogueList;
|
||||
|
||||
if (!hasDialog) return;
|
||||
|
||||
box.animation.play('normalOpen');
|
||||
box.setGraphicSize(Std.int(box.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
box.updateHitbox();
|
||||
add(box);
|
||||
|
||||
box.screenCenter(X);
|
||||
portraitLeft.screenCenter(X);
|
||||
|
||||
handSelect = new FlxSprite(1042, 590).loadGraphic(Paths.image('weeb/pixelUI/hand_textbox'));
|
||||
handSelect.setGraphicSize(Std.int(handSelect.width * Constants.PIXEL_ART_SCALE * 0.9));
|
||||
handSelect.updateHitbox();
|
||||
handSelect.visible = false;
|
||||
add(handSelect);
|
||||
|
||||
if (!talkingRight)
|
||||
{
|
||||
// box.flipX = true;
|
||||
}
|
||||
|
||||
dropText = new FlxText(242, 502, Std.int(FlxG.width * 0.6), '', 32);
|
||||
dropText.font = 'Pixel Arial 11 Bold';
|
||||
dropText.color = 0xFFD89494;
|
||||
add(dropText);
|
||||
|
||||
swagDialogue = new FlxTypeText(240, 500, Std.int(FlxG.width * 0.6), '', 32);
|
||||
swagDialogue.font = 'Pixel Arial 11 Bold';
|
||||
swagDialogue.color = 0xFF3F2021;
|
||||
swagDialogue.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
|
||||
add(swagDialogue);
|
||||
|
||||
dialogue = new Alphabet(0, 80, '', false, true);
|
||||
// dialogue.x = 90;
|
||||
// add(dialogue);
|
||||
}
|
||||
|
||||
var dialogueOpened:Bool = false;
|
||||
var dialogueStarted:Bool = false;
|
||||
var dialogueEnded:Bool = false;
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
// HARD CODING CUZ IM STUPDI
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'roses') portraitLeft.visible = false;
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'thorns')
|
||||
{
|
||||
portraitLeft.color = FlxColor.BLACK;
|
||||
swagDialogue.color = FlxColor.WHITE;
|
||||
dropText.color = FlxColor.BLACK;
|
||||
}
|
||||
|
||||
dropText.text = swagDialogue.text;
|
||||
|
||||
if (box.animation.curAnim != null)
|
||||
{
|
||||
if (box.animation.curAnim.name == 'normalOpen' && box.animation.curAnim.finished)
|
||||
{
|
||||
box.animation.play('normal');
|
||||
dialogueOpened = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dialogueOpened && !dialogueStarted)
|
||||
{
|
||||
startDialogue();
|
||||
dialogueStarted = true;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.ANY && dialogueEnded)
|
||||
{
|
||||
remove(dialogue);
|
||||
|
||||
FlxG.sound.play(Paths.sound('clickText'), 0.8);
|
||||
|
||||
if (dialogueList[1] == null && dialogueList[0] != null)
|
||||
{
|
||||
if (!isEnding)
|
||||
{
|
||||
isEnding = true;
|
||||
|
||||
if (PlayState.instance.currentSong.id.toLowerCase() == 'senpai'
|
||||
|| PlayState.instance.currentSong.id.toLowerCase() == 'thorns') FlxG.sound.music.fadeOut(2.2, 0);
|
||||
|
||||
new FlxTimer().start(0.2, function(tmr:FlxTimer) {
|
||||
box.alpha -= 1 / 5;
|
||||
bgFade.alpha -= 1 / 5 * 0.7;
|
||||
portraitLeft.visible = false;
|
||||
portraitRight.visible = false;
|
||||
swagDialogue.alpha -= 1 / 5;
|
||||
handSelect.alpha -= 1 / 5;
|
||||
dropText.alpha = swagDialogue.alpha;
|
||||
}, 5);
|
||||
|
||||
new FlxTimer().start(1.2, function(tmr:FlxTimer) {
|
||||
finishThing();
|
||||
kill();
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dialogueList.remove(dialogueList[0]);
|
||||
startDialogue();
|
||||
}
|
||||
}
|
||||
else if (FlxG.keys.justPressed.ANY && dialogueStarted) swagDialogue.skip();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
var isEnding:Bool = false;
|
||||
|
||||
function startDialogue():Void
|
||||
{
|
||||
cleanDialog();
|
||||
// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
|
||||
// dialogue = theDialog;
|
||||
// add(theDialog);
|
||||
|
||||
// swagDialogue.text = ;
|
||||
swagDialogue.resetText(dialogueList[0]);
|
||||
swagDialogue.start(0.04);
|
||||
swagDialogue.completeCallback = function() {
|
||||
trace('dialogue finish');
|
||||
handSelect.visible = true;
|
||||
dialogueEnded = true;
|
||||
};
|
||||
handSelect.visible = false;
|
||||
dialogueEnded = false;
|
||||
|
||||
switch (curCharacter)
|
||||
{
|
||||
case 'dad':
|
||||
portraitRight.visible = false;
|
||||
if (!portraitLeft.visible)
|
||||
{
|
||||
portraitLeft.visible = true;
|
||||
portraitLeft.animation.play('enter');
|
||||
}
|
||||
case 'bf':
|
||||
portraitLeft.visible = false;
|
||||
if (!portraitRight.visible)
|
||||
{
|
||||
portraitRight.visible = true;
|
||||
portraitRight.animation.play('enter');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function cleanDialog():Void
|
||||
{
|
||||
var splitName:Array<String> = dialogueList[0].split(':');
|
||||
curCharacter = splitName[1];
|
||||
dialogueList[0] = dialogueList[0].substr(splitName[1].length + 2).trim();
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.tile.FlxDrawBaseItem;
|
||||
import openfl.display.MovieClip;
|
||||
|
||||
class FlxSwf extends FlxSprite
|
||||
{
|
||||
public var swf:MovieClip;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
override function draw()
|
||||
{
|
||||
for (camera in cameras)
|
||||
{
|
||||
if (!camera.visible || !camera.exists) continue;
|
||||
|
||||
getScreenPosition(_point, camera).subtractPoint(offset);
|
||||
// assume no render blit for now
|
||||
// use camera.canvas
|
||||
// camera.canvas.graphics.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class FlxDrawSwfItem extends FlxDrawBaseItem<FlxDrawSwfItem>
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
type = FlxDrawItemType.TILES;
|
||||
}
|
||||
|
||||
override function render(camera:FlxCamera)
|
||||
{
|
||||
super.render(camera);
|
||||
}
|
||||
}
|
|
@ -1,5 +1,8 @@
|
|||
package funkin;
|
||||
|
||||
/**
|
||||
* A core class which handles tracking score and combo for the current song.
|
||||
*/
|
||||
class Highscore
|
||||
{
|
||||
public static var tallies:Tallies = new Tallies();
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin;
|
||||
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
|
||||
|
@ -10,7 +11,7 @@ import flixel.math.FlxRect;
|
|||
import flixel.FlxSprite;
|
||||
import flixel.system.debug.log.LogStyle;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.util.macro.MacroUtil;
|
||||
import funkin.util.WindowUtil;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
|
@ -26,11 +27,13 @@ import funkin.play.stage.StageData.StageDataParser;
|
|||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.ui.title.TitleState;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
#if discord_rpc
|
||||
import Discord.DiscordClient;
|
||||
#end
|
||||
|
||||
/**
|
||||
* A core class which performs initialization of the game.
|
||||
* The initialization state has several functions:
|
||||
* - Calls code to set up the game, including loading saves and parsing game data.
|
||||
* - Chooses whether to start via debug or via launching normally.
|
||||
|
@ -228,13 +231,13 @@ class InitState extends FlxState
|
|||
#elseif FREEPLAY // -DFREEPLAY
|
||||
FlxG.switchState(new FreeplayState());
|
||||
#elseif ANIMATE // -DANIMATE
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.FlxAnimateTest());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
|
||||
#elseif CHARTING // -DCHARTING
|
||||
FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState());
|
||||
#elseif STAGEBUILD // -DSTAGEBUILD
|
||||
FlxG.switchState(new funkin.ui.stageBullshit.StageBuilderState());
|
||||
FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState());
|
||||
#elseif ANIMDEBUG // -DANIMDEBUG
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
|
||||
#elseif LATENCY // -DLATENCY
|
||||
FlxG.switchState(new funkin.LatencyState());
|
||||
#else
|
||||
|
|
|
@ -1,42 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
class MenuCharacter extends FlxSprite
|
||||
{
|
||||
public var character:String;
|
||||
|
||||
public function new(x:Float, character:String = 'bf')
|
||||
{
|
||||
super(x);
|
||||
|
||||
this.character = character;
|
||||
|
||||
var suffix:String = character;
|
||||
|
||||
if (character != "darnell" && character != "nene") suffix = "characters";
|
||||
|
||||
var tex = Paths.getSparrowAtlas('campaign_menu_UI_' + suffix);
|
||||
frames = tex;
|
||||
|
||||
trace(character);
|
||||
|
||||
animation.addByPrefix('bf', "BF idle dance white", 24);
|
||||
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
|
||||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
|
||||
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
|
||||
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
|
||||
animation.addByPrefix('tankman', "Tankman Menu BLACK", 24);
|
||||
animation.addByPrefix('darnell', "Darnell Black Lines To Scale", 24);
|
||||
animation.addByPrefix('nene', "Nene Black Lines To Scale", 24);
|
||||
// Parent Christmas Idle
|
||||
|
||||
animation.play(character);
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import haxe.io.Path;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
class NoteSplash extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, noteData:Int = 0):Void
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
animation.addByPrefix('note0-0', 'note impact 1 purple', 24, false);
|
||||
animation.addByPrefix('note1-0', 'note impact 1 blue', 24, false);
|
||||
animation.addByPrefix('note2-0', 'note impact 1 green', 24, false);
|
||||
animation.addByPrefix('note3-0', 'note impact 1 red', 24, false);
|
||||
animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
|
||||
animation.addByPrefix('note1-1', 'note impact 2 blue', 24, false);
|
||||
animation.addByPrefix('note2-1', 'note impact 2 green', 24, false);
|
||||
animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
|
||||
|
||||
setupNoteSplash(x, y, noteData);
|
||||
|
||||
// alpha = 0.75;
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (animation.finished)
|
||||
{
|
||||
kill();
|
||||
}
|
||||
}
|
||||
|
||||
public static function buildSplashFrames(force:Bool = false):FlxAtlasFrames
|
||||
{
|
||||
// static variables inside functions are a cool of Haxe 4.3.0.
|
||||
static var splashFrames:FlxAtlasFrames = null;
|
||||
|
||||
if (splashFrames != null && !force) return splashFrames;
|
||||
|
||||
splashFrames = Paths.getSparrowAtlas('noteSplashes');
|
||||
|
||||
splashFrames.parent.persist = true;
|
||||
|
||||
return splashFrames;
|
||||
}
|
||||
|
||||
public function setupNoteSplash(x:Float, y:Float, noteData:Int = 0)
|
||||
{
|
||||
setPosition(x, y);
|
||||
alpha = 0.6;
|
||||
|
||||
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1), true);
|
||||
animation.curAnim.frameRate = 24 + FlxG.random.int(-2, 2);
|
||||
animation.finishCallback = function(name) {
|
||||
kill();
|
||||
};
|
||||
updateHitbox();
|
||||
|
||||
offset.set(width * 0.3, height * 0.3);
|
||||
}
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
class Options
|
||||
{
|
||||
public static var masterVolume:Float = 1;
|
||||
}
|
|
@ -4,6 +4,9 @@ import flixel.graphics.frames.FlxAtlasFrames;
|
|||
import openfl.utils.AssetType;
|
||||
import openfl.utils.Assets as OpenFlAssets;
|
||||
|
||||
/**
|
||||
* A core class which handles determining asset paths.
|
||||
*/
|
||||
class Paths
|
||||
{
|
||||
static var currentLevel:String;
|
||||
|
|
|
@ -8,8 +8,9 @@ import flixel.input.actions.FlxActionInput;
|
|||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.util.FlxSignal;
|
||||
|
||||
// import ui.DeviceManager;
|
||||
// import props.Player;
|
||||
/**
|
||||
* A core class which represents the current player(s) and their controls and other configuration.
|
||||
*/
|
||||
class PlayerSettings
|
||||
{
|
||||
public static var numPlayers(default, null) = 0;
|
||||
|
|
|
@ -3,7 +3,7 @@ package funkin;
|
|||
import funkin.save.Save;
|
||||
|
||||
/**
|
||||
* A store of user-configurable, globally relevant values.
|
||||
* A core class which provides a store of user-configurable, globally relevant values.
|
||||
*/
|
||||
class Preferences
|
||||
{
|
||||
|
|
|
@ -1,27 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.sound.FlxSound;
|
||||
|
||||
class TankCutscene extends FlxSprite
|
||||
{
|
||||
public var startSyncAudio:FlxSound;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
}
|
||||
|
||||
var startedPlayingSound:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (animation.curAnim.curFrame >= 1 && !startedPlayingSound)
|
||||
{
|
||||
startSyncAudio.play();
|
||||
startedPlayingSound = true;
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.api.discord;
|
||||
|
||||
import Sys.sleep;
|
||||
#if discord_rpc
|
|
@ -241,15 +241,3 @@ class NGUtil
|
|||
}
|
||||
#end
|
||||
}
|
||||
|
||||
enum ConnectionResult
|
||||
{
|
||||
/** Log in successful */
|
||||
Success;
|
||||
|
||||
/** Could not login */
|
||||
Fail(msg:String);
|
||||
|
||||
/** User cancelled the login */
|
||||
Cancelled;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.api.newgrounds;
|
||||
|
||||
#if newgrounds
|
||||
import flixel.util.FlxSignal;
|
|
@ -6,4 +6,4 @@ This package contains two main classes:
|
|||
such as retrieving achievement status.
|
||||
- `NGUnsafe` contains sensitive utility functions for interacting with the Newgrounds API.
|
||||
- This includes any functions which scripts should not be able to use,
|
||||
such as writing high scores or posting achievements.
|
||||
such as writing high scores or posting achievements.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
@ -1,12 +1,13 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.plugin.taskManager.FlxTask;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
using Lambda;
|
||||
|
||||
|
@ -86,7 +87,7 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
|||
for (i in 0...group.members.length)
|
||||
{
|
||||
var getSliceShit = function(s:Int) {
|
||||
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, CoolUtil.coolBaseLog(10, freqShit[0].length));
|
||||
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, MathUtil.logBase(10, freqShit[0].length));
|
||||
return Math.round(Math.pow(10, powShit));
|
||||
};
|
||||
|
|
@ -4,7 +4,7 @@ import flixel.math.FlxMath;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audiovis.VisShit;
|
||||
import funkin.audio.visualize.VisShit;
|
||||
import funkin.graphics.rendering.MeshRender;
|
||||
import lime.utils.Int16Array;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
|
@ -8,8 +8,8 @@ import flixel.math.FlxVector;
|
|||
import flixel.sound.FlxSound;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
|
||||
import funkin.audiovis.VisShit.CurAudioInfo;
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.VisShit.CurAudioInfo;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import haxe.Timer;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
|
@ -1,11 +1,12 @@
|
|||
package funkin.audiovis;
|
||||
package funkin.audio.visualize;
|
||||
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audiovis.dsp.FFT;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import haxe.Timer;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
using Lambda;
|
||||
|
||||
|
@ -42,7 +43,7 @@ class VisShit
|
|||
// helpers, note that spectrum indexes suppose non-negative frequencies
|
||||
final binSize = fs / fftN;
|
||||
final indexToFreq = function(k:Int) {
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, CoolUtil.coolBaseLog(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, MathUtil.logBase(10, halfN)); // 4.3 is almost the log of 20Khz or so. Close enuf lol
|
||||
|
||||
return 1.0 * (Math.pow(10, powShit)); // we need the `1.0` to avoid overflows
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
/**
|
||||
Complex number representation.
|
|
@ -1,9 +1,9 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
import funkin.audiovis.dsp.Complex;
|
||||
import funkin.audio.visualize.dsp.Complex;
|
||||
|
||||
using funkin.audiovis.dsp.OffsetArray;
|
||||
using funkin.audiovis.dsp.Signal;
|
||||
using funkin.audio.visualize.dsp.OffsetArray;
|
||||
using funkin.audio.visualize.dsp.Signal;
|
||||
|
||||
// these are only used for testing, down in FFT.main()
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
/**
|
||||
A view into an Array with an indexing offset.
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.audiovis.dsp;
|
||||
package funkin.audio.visualize.dsp;
|
||||
|
||||
using Lambda;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.util.FlxColor;
|
||||
import openfl.display.ShaderParameter;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import funkin.Paths;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
import flixel.util.FlxColor;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.system.FlxAssets.FlxShader;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.system.FlxAssets.FlxShader;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.shaderslmfao;
|
||||
package funkin.graphics.shaders;
|
||||
|
||||
import flixel.addons.display.FlxRuntimeShader;
|
||||
import openfl.Assets;
|
|
@ -108,8 +108,7 @@ class TurboKeyHandler extends FlxBasic
|
|||
* @param repeatDelay How long to wait between repeats.
|
||||
* @return A TurboKeyHandler
|
||||
*/
|
||||
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY,
|
||||
?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
|
||||
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
|
||||
{
|
||||
return new TurboKeyHandler(inputKeys, delay, interval);
|
||||
}
|
||||
|
|
|
@ -5,4 +5,4 @@ package funkin.modding.base;
|
|||
* Create a scripted class that extends MusicBeatState to use this.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedMusicBeatState extends funkin.MusicBeatState implements HScriptedClass {}
|
||||
class ScriptedMusicBeatState extends funkin.ui.MusicBeatState implements HScriptedClass {}
|
||||
|
|
|
@ -5,4 +5,4 @@ package funkin.modding.base;
|
|||
* Create a scripted class that extends MusicBeatSubState to use this.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedMusicBeatSubState extends funkin.MusicBeatSubState implements HScriptedClass {}
|
||||
class ScriptedMusicBeatSubState extends funkin.ui.MusicBeatSubState implements HScriptedClass {}
|
||||
|
|
|
@ -1,68 +0,0 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import flixel.FlxSprite;
|
||||
|
||||
class Fighter extends BaseCharacter
|
||||
{
|
||||
public function new(?x:Float = 0, ?y:Float = 0, ?char:String = "pico-fighter")
|
||||
{
|
||||
super(char, Custom);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
animation.finishCallback = function(anim:String) {
|
||||
switch anim
|
||||
{
|
||||
case "punch low" | "punch high" | "block" | 'dodge':
|
||||
dance(true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public var actions:Array<ACTIONS> = [PUNCH, BLOCK, DODGE];
|
||||
|
||||
public function doSomething(?forceAction:ACTIONS)
|
||||
{
|
||||
var daAction:ACTIONS = FlxG.random.getObject(actions);
|
||||
|
||||
if (forceAction != null) daAction = forceAction;
|
||||
|
||||
switch (daAction)
|
||||
{
|
||||
case PUNCH:
|
||||
punch();
|
||||
case BLOCK:
|
||||
block();
|
||||
case DODGE:
|
||||
dodge();
|
||||
}
|
||||
}
|
||||
|
||||
public var curAction:ACTIONS = DODGE;
|
||||
|
||||
function dodge()
|
||||
{
|
||||
playAnimation('dodge');
|
||||
curAction = DODGE;
|
||||
}
|
||||
|
||||
public function block()
|
||||
{
|
||||
playAnimation('block');
|
||||
curAction = BLOCK;
|
||||
}
|
||||
|
||||
public function punch()
|
||||
{
|
||||
curAction = PUNCH;
|
||||
playAnimation('punch ' + (FlxG.random.bool() ? "low" : "high"));
|
||||
}
|
||||
}
|
||||
|
||||
enum ACTIONS
|
||||
{
|
||||
DODGE;
|
||||
BLOCK;
|
||||
PUNCH;
|
||||
}
|
|
@ -7,9 +7,11 @@ import flixel.sound.FlxSound;
|
|||
import funkin.ui.story.StoryMenuState;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
package funkin;
|
||||
package funkin.play;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
|
||||
class GitarooPause extends MusicBeatState
|
||||
{
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.play;
|
||||
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
|
@ -11,6 +12,7 @@ import flixel.tweens.FlxTween;
|
|||
import flixel.util.FlxColor;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.ui.Alphabet;
|
||||
|
||||
class PauseSubState extends MusicBeatSubState
|
||||
{
|
||||
|
@ -231,11 +233,11 @@ class PauseSubState extends MusicBeatSubState
|
|||
|
||||
if (PlayStatePlaylist.isStoryMode)
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState(null, STORY));
|
||||
openSubState(new funkin.ui.transition.StickerSubState(null, STORY));
|
||||
}
|
||||
else
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState(null, FREEPLAY));
|
||||
openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY));
|
||||
}
|
||||
|
||||
case 'Exit to Chart Editor':
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.ui.SwagCamera;
|
||||
import flixel.addons.transition.FlxTransitionableSubState;
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import haxe.Int64;
|
||||
|
@ -16,19 +17,24 @@ import flixel.FlxState;
|
|||
import flixel.FlxSubState;
|
||||
import flixel.input.keyboard.FlxKey;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.play.components.ComboMilestone;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.play.components.HealthIcon;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.ui.FlxBar;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.api.newgrounds.NGio;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.VoicesGroup;
|
||||
import funkin.save.Save;
|
||||
import funkin.Highscore.Tallies;
|
||||
import funkin.input.PreciseInputManager;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
|
@ -42,7 +48,6 @@ import funkin.play.notes.NoteDirection;
|
|||
import funkin.play.notes.Strumline;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
import funkin.play.scoring.Scoring;
|
||||
import funkin.NoteSplash;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
|
@ -50,9 +55,10 @@ import funkin.data.song.SongData.SongNoteData;
|
|||
import funkin.data.song.SongData.SongCharacterData;
|
||||
import funkin.play.stage.Stage;
|
||||
import funkin.play.stage.StageData.StageDataParser;
|
||||
import funkin.ui.PopUpStuff;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubState;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import funkin.play.components.PopUpStuff;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.ui.debug.stage.StageOffsetSubState;
|
||||
import funkin.ui.story.StoryMenuState;
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.util.SortUtil;
|
||||
|
@ -510,8 +516,6 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
instance = this;
|
||||
|
||||
NoteSplash.buildSplashFrames();
|
||||
|
||||
if (!assertChartExists()) return;
|
||||
|
||||
if (false)
|
||||
|
@ -700,6 +704,8 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
if (!overrideMusic)
|
||||
{
|
||||
// Stop the vocals if they already exist.
|
||||
if (vocals != null) vocals.stop();
|
||||
vocals = currentChart.buildVocals();
|
||||
|
||||
if (vocals.members.length == 0)
|
||||
|
@ -1554,6 +1560,8 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
if (!overrideMusic)
|
||||
{
|
||||
// Stop the vocals if they already exist.
|
||||
if (vocals != null) vocals.stop();
|
||||
vocals = currentChart.buildVocals();
|
||||
|
||||
if (vocals.members.length == 0)
|
||||
|
|
|
@ -8,16 +8,18 @@ import flixel.graphics.frames.FlxAtlasFrames;
|
|||
import flixel.graphics.frames.FlxBitmapFont;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.text.FlxBitmapText;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxGradient;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.shaderslmfao.LeftMaskShader;
|
||||
import funkin.ui.TallyCounter;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
import funkin.play.components.TallyCounter;
|
||||
import flxanimate.FlxAnimate.Settings;
|
||||
|
||||
class ResultState extends MusicBeatSubState
|
||||
|
|
|
@ -58,7 +58,7 @@ class BaseCharacter extends Bopper
|
|||
*/
|
||||
public var dropNoteCounts(default, null):Array<Int>;
|
||||
|
||||
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
|
||||
@:allow(funkin.ui.debug.anim.DebugBoundingState)
|
||||
final _data:CharacterData;
|
||||
final singTimeSec:Float;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.play;
|
||||
package funkin.play.components;
|
||||
|
||||
import funkin.play.character.CharacterData;
|
||||
import flixel.FlxSprite;
|
||||
|
@ -6,6 +6,7 @@ import flixel.math.FlxMath;
|
|||
import flixel.math.FlxPoint;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import openfl.utils.Assets;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
/**
|
||||
* This is a rework of the health icon with the following changes:
|
||||
|
@ -201,19 +202,19 @@ class HealthIcon extends FlxSprite
|
|||
if (this.width > this.height)
|
||||
{
|
||||
// Apply linear interpolation while accounting for frame rate.
|
||||
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.width, HEALTH_ICON_SIZE * this.size.x, 0.15));
|
||||
|
||||
setGraphicSize(targetSize, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
var targetSize:Int = Std.int(CoolUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
var targetSize:Int = Std.int(MathUtil.coolLerp(this.height, HEALTH_ICON_SIZE * this.size.y, 0.15));
|
||||
|
||||
setGraphicSize(0, targetSize);
|
||||
}
|
||||
|
||||
// Lerp the health icon back to its normal angle.
|
||||
this.angle = CoolUtil.coolLerp(this.angle, 0, 0.15);
|
||||
this.angle = MathUtil.coolLerp(this.angle, 0, 0.15);
|
||||
|
||||
this.updateHitbox();
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui;
|
||||
package funkin.play.components;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
|
@ -8,7 +8,7 @@ import flixel.tweens.FlxEase;
|
|||
import flixel.tweens.FlxTween;
|
||||
|
||||
/**
|
||||
* Similar to ComboCounter, but it's not!
|
||||
* Numerical counters used next to each judgement in the Results screen.
|
||||
*/
|
||||
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
|
@ -4,6 +4,7 @@ import flixel.FlxState;
|
|||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.MusicBeatState;
|
||||
|
||||
/**
|
||||
* A state with displays a conversation with no background.
|
||||
|
|
|
@ -12,7 +12,7 @@ import funkin.play.notes.NoteSplash;
|
|||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.util.SortUtil;
|
||||
|
||||
/**
|
||||
|
|
|
@ -8,7 +8,7 @@ import flixel.FlxSprite;
|
|||
import flixel.graphics.FlxGraphic;
|
||||
import flixel.graphics.tile.FlxDrawTrianglesItem;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.ui.PreferencesMenu;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
|
||||
/**
|
||||
* This is based heavily on the `FlxStrip` class. It uses `drawTriangles()` to clip a sustain note
|
||||
|
|
|
@ -85,7 +85,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
|
|||
return globalOffsets = value;
|
||||
}
|
||||
|
||||
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
|
||||
@:allow(funkin.ui.debug.anim.DebugBoundingState)
|
||||
var animOffsets(default, set):Array<Float> = [0, 0];
|
||||
|
||||
public var originalPosition:FlxPoint = new FlxPoint(0, 0);
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
/**
|
||||
* Loosley based on FlxTypeText lolol
|
||||
|
@ -151,7 +152,6 @@ class Alphabet extends FlxSpriteGroup
|
|||
if (AlphaCharacter.alphabet.indexOf(splitWords[loopNum].toLowerCase()) != -1
|
||||
|| isNumber
|
||||
|| isSymbol) // if (AlphaCharacter.alphabet.contains(splitWords[loopNum].toLowerCase()) || isNumber || isSymbol)
|
||||
|
||||
{
|
||||
if (lastSprite != null && !xPosResetted)
|
||||
{
|
||||
|
@ -220,8 +220,8 @@ class Alphabet extends FlxSpriteGroup
|
|||
{
|
||||
var scaledY = FlxMath.remapToRange(targetY, 0, 1, 0, 1.3);
|
||||
|
||||
y = CoolUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
|
||||
x = CoolUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
|
||||
y = MathUtil.coolLerp(y, (scaledY * 120) + (FlxG.height * 0.48), 0.16);
|
||||
x = MathUtil.coolLerp(x, (targetY * 20) + 90, 0.16);
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
|
@ -38,7 +38,7 @@ class AtlasMenuList extends MenuTypedList<AtlasMenuItem>
|
|||
/**
|
||||
* A menu list item which uses single texture atlas.
|
||||
*/
|
||||
class AtlasMenuItem extends MenuItem
|
||||
class AtlasMenuItem extends MenuListItem
|
||||
{
|
||||
var atlas:FlxAtlasFrames;
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.util.MathUtil;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
class MenuItem extends FlxSpriteGroup
|
||||
|
@ -44,7 +45,7 @@ class MenuItem extends FlxSpriteGroup
|
|||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
y = CoolUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
|
||||
y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
|
||||
|
||||
if (isFlashing) flashingInt += 1;
|
||||
|
|
@ -6,7 +6,7 @@ import flixel.group.FlxGroup;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxSignal;
|
||||
|
||||
class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
|
||||
class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
|
||||
{
|
||||
public var selectedIndex(default, null) = 0;
|
||||
public var selectedItem(get, never):T;
|
||||
|
@ -206,7 +206,7 @@ class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
|
|||
}
|
||||
}
|
||||
|
||||
class MenuItem extends FlxSprite
|
||||
class MenuListItem extends FlxSprite
|
||||
{
|
||||
public var callback:Void->Void;
|
||||
public var name:String;
|
||||
|
@ -261,7 +261,7 @@ class MenuItem extends FlxSprite
|
|||
}
|
||||
}
|
||||
|
||||
class MenuTypedItem<T:FlxSprite> extends MenuItem
|
||||
class MenuTypedItem<T:FlxSprite> extends MenuListItem
|
||||
{
|
||||
public var label(default, set):T;
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import flixel.FlxState;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
|
@ -1,8 +1,9 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.addons.transition.FlxTransitionableSubState;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.text.FlxText;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
|
@ -1,8 +1,9 @@
|
|||
package funkin;
|
||||
package funkin.ui;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
class SwagCamera extends FlxCamera
|
||||
{
|
||||
|
@ -92,10 +93,10 @@ class SwagCamera extends FlxCamera
|
|||
else
|
||||
{
|
||||
// THIS THE PART THAT ACTUALLY MATTERS LOL
|
||||
scroll.x = CoolUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
|
||||
scroll.y = CoolUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
|
||||
// scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
|
||||
// scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
|
||||
scroll.x = MathUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
|
||||
scroll.y = MathUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
|
||||
// scroll.x += (_scrollTarget.x - scroll.x) * MathUtil.cameraLerp(followLerp);
|
||||
// scroll.y += (_scrollTarget.y - scroll.y) * MathUtil.cameraLerp(followLerp);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,9 +3,10 @@ package funkin.ui.debug;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import funkin.MusicBeatSubState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.ui.TextMenuList;
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
|
||||
class DebugMenuSubState extends MusicBeatSubState
|
||||
{
|
||||
|
@ -85,13 +86,13 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
|
||||
function openAnimationEditor()
|
||||
{
|
||||
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
|
||||
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
|
||||
trace('Animation Editor');
|
||||
}
|
||||
|
||||
function testStickers()
|
||||
{
|
||||
openSubState(new funkin.ui.StickerSubState());
|
||||
openSubState(new funkin.ui.transition.StickerSubState());
|
||||
trace('opened stickers');
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.ui.debug;
|
||||
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.system.System;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.animDebugShit;
|
||||
package funkin.ui.debug.anim;
|
||||
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.play.character.CharacterData;
|
||||
|
@ -15,6 +15,7 @@ import flixel.math.FlxPoint;
|
|||
import flixel.sound.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.util.MouseUtil;
|
||||
import flixel.util.FlxSpriteUtil;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
|
@ -25,6 +26,7 @@ import haxe.ui.components.DropDown;
|
|||
import haxe.ui.core.Component;
|
||||
import haxe.ui.events.ItemEvent;
|
||||
import haxe.ui.events.UIEvent;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import lime.utils.Assets as LimeAssets;
|
||||
import openfl.Assets;
|
||||
import openfl.events.Event;
|
||||
|
@ -32,6 +34,7 @@ import openfl.events.IOErrorEvent;
|
|||
import openfl.geom.Rectangle;
|
||||
import openfl.net.FileReference;
|
||||
import openfl.net.URLLoader;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import openfl.net.URLRequest;
|
||||
import openfl.utils.ByteArray;
|
||||
import funkin.input.Cursor;
|
||||
|
@ -363,8 +366,8 @@ class DebugBoundingState extends FlxState
|
|||
|
||||
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
|
||||
|
||||
CoolUtil.mouseCamDrag();
|
||||
CoolUtil.mouseWheelZoom();
|
||||
MouseUtil.mouseCamDrag();
|
||||
MouseUtil.mouseWheelZoom();
|
||||
|
||||
// bg.scale.x = FlxG.camera.zoom;
|
||||
// bg.scale.y = FlxG.camera.zoom;
|
|
@ -1,7 +1,8 @@
|
|||
package funkin.ui.animDebugShit;
|
||||
package funkin.ui.debug.anim;
|
||||
|
||||
import flixel.FlxG;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.ui.MusicBeatState;
|
||||
|
||||
/**
|
||||
* A simple test of FlxAnimate.
|
|
@ -16,6 +16,7 @@ import flixel.tweens.FlxEase;
|
|||
import flixel.tweens.FlxTween;
|
||||
import flixel.tweens.misc.VarTween;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import flixel.util.FlxSort;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.visualize.PolygonSpectogram;
|
||||
|
@ -31,10 +32,19 @@ import funkin.input.TurboKeyHandler;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.play.character.BaseCharacter.CharacterType;
|
||||
import funkin.play.character.CharacterData;
|
||||
import funkin.play.HealthIcon;
|
||||
import funkin.play.components.HealthIcon;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.data.song.SongData.SongChartData;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
import funkin.data.song.SongData.SongMetadata;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.data.song.SongData.SongCharacterData;
|
||||
import funkin.data.song.SongDataUtils;
|
||||
import funkin.ui.debug.charting.commands.ChartEditorCommand;
|
||||
import funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler;
|
||||
import funkin.play.stage.StageData;
|
||||
import funkin.ui.debug.charting.commands.AddEventsCommand;
|
||||
import funkin.ui.debug.charting.commands.AddNotesCommand;
|
||||
|
@ -1384,6 +1394,7 @@ class ChartEditorState extends HaxeUIState
|
|||
buildSelectionBox();
|
||||
|
||||
buildAdditionalUI();
|
||||
ChartEditorShortcutHandler.applyPlatformShortcutText(this);
|
||||
|
||||
// Setup the onClick listeners for the UI after it's been created.
|
||||
setupUIListeners();
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
package funkin.ui.debug.charting.handlers;
|
||||
|
||||
import funkin.util.PlatformUtil;
|
||||
|
||||
@:access(funkin.ui.debug.charting.ChartEditorState)
|
||||
class ChartEditorShortcutHandler
|
||||
{
|
||||
public static function applyPlatformShortcutText(state:ChartEditorState):Void
|
||||
{
|
||||
state.setComponentShortcutText('menubarItemNewChart', ctrlOrCmd('N'));
|
||||
state.setComponentShortcutText('menubarItemOpenChart', ctrlOrCmd('O'));
|
||||
state.setComponentShortcutText('menubarItemSaveChartAs', ctrlOrCmd(shift('S')));
|
||||
state.setComponentShortcutText('menubarItemExit', ctrlOrCmd('Q'));
|
||||
|
||||
state.setComponentShortcutText('menubarItemUndo', ctrlOrCmd('Z'));
|
||||
state.setComponentShortcutText('menubarItemRedo', ctrlOrCmd('Y'));
|
||||
state.setComponentShortcutText('menubarItemCut', ctrlOrCmd('X'));
|
||||
state.setComponentShortcutText('menubarItemCopy', ctrlOrCmd('C'));
|
||||
state.setComponentShortcutText('menubarItemPaste', ctrlOrCmd('V'));
|
||||
|
||||
state.setComponentShortcutText('menubarItemSelectAll', ctrlOrCmd('A'));
|
||||
state.setComponentShortcutText('menubarItemSelectInverse', ctrlOrCmd('I'));
|
||||
state.setComponentShortcutText('menubarItemSelectNone', ctrlOrCmd('D'));
|
||||
state.setComponentShortcutText('menubarItemSelectBeforeCursor', shift('Home'));
|
||||
state.setComponentShortcutText('menubarItemSelectAfterCursor', shift('End'));
|
||||
|
||||
state.setComponentShortcutText('menubarItemDifficultyDown', ctrlOrCmd('←'));
|
||||
state.setComponentShortcutText('menubarItemDifficultyUp', ctrlOrCmd('→'));
|
||||
|
||||
state.setComponentShortcutText('menubarItemPlaytestFull', 'Enter');
|
||||
state.setComponentShortcutText('menubarItemPlaytestMinimal', shift('Enter'));
|
||||
}
|
||||
|
||||
/**
|
||||
* Display `Ctrl` on Windows and `⌘` (Command) on macOS.
|
||||
* @param input
|
||||
*/
|
||||
static inline function ctrlOrCmd(input:String)
|
||||
{
|
||||
return (PlatformUtil.isMacOS()) ? '⌘+${input}' : 'Ctrl+${input}';
|
||||
}
|
||||
|
||||
/**
|
||||
* Display `Ctrl` on Windows and `^` (Control) on macOS.
|
||||
* @param input
|
||||
*/
|
||||
static inline function ctrl(input:String)
|
||||
{
|
||||
return (PlatformUtil.isMacOS()) ? '^+${input}' : 'Ctrl+${input}';
|
||||
}
|
||||
|
||||
static inline function alt(input:String)
|
||||
{
|
||||
return (PlatformUtil.isMacOS()) ? '⌥+${input}' : 'Alt+${input}';
|
||||
}
|
||||
|
||||
static inline function shift(input:String)
|
||||
{
|
||||
return (PlatformUtil.isMacOS()) ? '⇧+${input}' : 'Shift+${input}';
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui;
|
||||
package funkin.ui.debug.latency;
|
||||
|
||||
import flash.display.Graphics;
|
||||
import flash.display.Shape;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.ui.debug.latency;
|
||||
|
||||
import funkin.data.notestyle.NoteStyleRegistry;
|
||||
import flixel.FlxSprite;
|
||||
|
@ -6,13 +6,14 @@ import flixel.FlxSubState;
|
|||
import flixel.group.FlxGroup;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.system.debug.stats.StatsGraph;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audio.visualize.PolygonSpectogram;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.ui.CoolStatsGraph;
|
||||
import funkin.ui.debug.latency.CoolStatsGraph;
|
||||
import haxe.Timer;
|
||||
import openfl.events.KeyboardEvent;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
class CharStage extends SprStage
|
||||
{
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.input.mouse.FlxMouseEvent;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
|
@ -7,10 +7,12 @@ import flixel.group.FlxGroup;
|
|||
import flixel.input.mouse.FlxMouseButton.FlxMouseButtonID;
|
||||
import flixel.input.mouse.FlxMouseEvent;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.ui.FlxButton;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSort;
|
||||
import funkin.util.MouseUtil;
|
||||
import flixel.util.FlxTimer;
|
||||
|
||||
class StageBuilderState extends MusicBeatState
|
||||
|
@ -185,9 +187,9 @@ class StageBuilderState extends MusicBeatState
|
|||
if (curSelectedSpr != null) sprGrp.remove(curSelectedSpr, true);
|
||||
}
|
||||
|
||||
CoolUtil.mouseCamDrag();
|
||||
MouseUtil.mouseCamDrag();
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL) CoolUtil.mouseWheelZoom();
|
||||
if (FlxG.keys.pressed.CONTROL) MouseUtil.mouseWheelZoom();
|
||||
|
||||
if (isShaking)
|
||||
{
|
|
@ -1,6 +1,6 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
import funkin.ui.stageBuildShit.StageOffsetSubState;
|
||||
import funkin.ui.debug.stage.StageOffsetSubState;
|
||||
import flixel.FlxSprite;
|
||||
|
||||
/**
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.input.mouse.FlxMouseEvent;
|
||||
|
@ -7,10 +7,11 @@ import funkin.play.character.BaseCharacter;
|
|||
import funkin.play.PlayState;
|
||||
import funkin.play.stage.StageData;
|
||||
import funkin.play.stage.StageProp;
|
||||
import funkin.shaderslmfao.StrokeShader;
|
||||
import funkin.graphics.shaders.StrokeShader;
|
||||
import funkin.ui.haxeui.HaxeUISubState;
|
||||
import funkin.ui.stageBuildShit.StageEditorCommand;
|
||||
import funkin.ui.debug.stage.StageEditorCommand;
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.util.MouseUtil;
|
||||
import haxe.ui.containers.ListView;
|
||||
import haxe.ui.core.Component;
|
||||
import haxe.ui.events.UIEvent;
|
||||
|
@ -28,7 +29,7 @@ import openfl.net.FileReference;
|
|||
* @author ninjamuffin99
|
||||
*/
|
||||
// Give other classes access to private instance fields
|
||||
@:allow(funkin.ui.stageBuildShit.StageEditorCommand)
|
||||
@:allow(funkin.ui.debug.stage.StageEditorCommand)
|
||||
class StageOffsetSubState extends HaxeUISubState
|
||||
{
|
||||
var uiStuff:Component;
|
||||
|
@ -244,9 +245,9 @@ class StageOffsetSubState extends HaxeUISubState
|
|||
|
||||
FlxG.mouse.visible = true;
|
||||
|
||||
CoolUtil.mouseCamDrag();
|
||||
MouseUtil.mouseCamDrag();
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL) CoolUtil.mouseWheelZoom();
|
||||
if (FlxG.keys.pressed.CONTROL) MouseUtil.mouseWheelZoom();
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Z) undoLastCommand();
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.ui.stageBuildShit;
|
||||
package funkin.ui.debug.stage;
|
||||
|
||||
import flixel.group.FlxGroup;
|
||||
|
||||
|
@ -10,13 +10,5 @@ class StagetoolBar extends FlxGroup
|
|||
public function new()
|
||||
{
|
||||
super();
|
||||
|
||||
for (icon in icons)
|
||||
{
|
||||
// switch (icon)
|
||||
// {
|
||||
// case SELECT:
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.FlxObject;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
@ -1,9 +1,9 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import openfl.filters.BitmapFilterQuality;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import funkin.shaderslmfao.GaussianBlurShader;
|
||||
import funkin.graphics.shaders.GaussianBlurShader;
|
||||
|
||||
class CapsuleText extends FlxSpriteGroup
|
||||
{
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.util.FlxSignal;
|
|
@ -1,8 +1,8 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.shaderslmfao.HSVShader;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
|
||||
class DifficultyStars extends FlxSpriteGroup
|
||||
{
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.FlxSprite;
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
@ -1,6 +1,5 @@
|
|||
package funkin;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import funkin.play.song.Song;
|
||||
import flash.text.TextField;
|
||||
import flixel.addons.display.FlxGridOverlay;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
|
@ -26,24 +25,31 @@ import flixel.util.FlxTimer;
|
|||
import funkin.Controls.Control;
|
||||
import funkin.data.level.LevelRegistry;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.freeplayStuff.BGScrollingText;
|
||||
import funkin.freeplayStuff.DifficultyStars;
|
||||
import funkin.freeplayStuff.DJBoyfriend;
|
||||
import funkin.freeplayStuff.FreeplayScore;
|
||||
import funkin.freeplayStuff.LetterSort;
|
||||
import funkin.freeplayStuff.SongMenuItem;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.play.HealthIcon;
|
||||
import funkin.graphics.shaders.AngleMask;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
import funkin.graphics.shaders.PureColor;
|
||||
import funkin.util.MathUtil;
|
||||
import funkin.graphics.shaders.StrokeShader;
|
||||
import funkin.play.components.HealthIcon;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.PlayStatePlaylist;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.play.song.Song;
|
||||
import funkin.save.Save;
|
||||
import funkin.save.Save.SaveScoreData;
|
||||
import funkin.shaderslmfao.AngleMask;
|
||||
import funkin.shaderslmfao.HSVShader;
|
||||
import funkin.shaderslmfao.PureColor;
|
||||
import funkin.shaderslmfao.StrokeShader;
|
||||
import funkin.ui.StickerSubState;
|
||||
import funkin.ui.freeplay.BGScrollingText;
|
||||
import funkin.ui.freeplay.DifficultyStars;
|
||||
import funkin.ui.freeplay.DJBoyfriend;
|
||||
import funkin.ui.freeplay.FreeplayScore;
|
||||
import funkin.ui.freeplay.LetterSort;
|
||||
import funkin.ui.freeplay.SongMenuItem;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import funkin.ui.transition.StickerSubState;
|
||||
import funkin.util.MathUtil;
|
||||
import lime.app.Future;
|
||||
import lime.utils.Assets;
|
||||
|
||||
|
@ -84,6 +90,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
var dj:DJBoyfriend;
|
||||
|
||||
var letterSort:LetterSort;
|
||||
var typing:FlxInputText;
|
||||
var exitMovers:Map<Array<FlxSprite>, MoveData> = new Map();
|
||||
|
||||
|
@ -413,7 +420,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
txtCompletion.visible = false;
|
||||
add(txtCompletion);
|
||||
|
||||
var letterSort:LetterSort = new LetterSort(400, 75);
|
||||
letterSort = new LetterSort(400, 75);
|
||||
add(letterSort);
|
||||
letterSort.visible = false;
|
||||
|
||||
|
@ -664,8 +671,8 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
|
||||
lerpScore = CoolUtil.coolLerp(lerpScore, intendedScore, 0.2);
|
||||
lerpCompletion = CoolUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
|
||||
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
|
||||
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
|
||||
|
||||
fp.updateScore(Std.int(lerpScore));
|
||||
|
||||
|
@ -953,6 +960,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
trace("RANDOM SELECTED");
|
||||
|
||||
busy = true;
|
||||
letterSort.inputEnabled = false;
|
||||
|
||||
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
|
||||
// Dead capsules are ones which were removed from the list when changing filters.
|
||||
|
@ -963,6 +971,15 @@ class FreeplayState extends MusicBeatSubState
|
|||
return cap.songData.songName;
|
||||
})}');
|
||||
|
||||
if (availableSongCapsules.length == 0)
|
||||
{
|
||||
trace("No songs available!");
|
||||
busy = false;
|
||||
letterSort.inputEnabled = true;
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
return;
|
||||
}
|
||||
|
||||
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
|
||||
|
||||
// Seeing if I can do an animation...
|
||||
|
@ -976,6 +993,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
function capsuleOnConfirmDefault(cap:SongMenuItem):Void
|
||||
{
|
||||
busy = true;
|
||||
letterSort.inputEnabled = false;
|
||||
|
||||
PlayStatePlaylist.isStoryMode = false;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
|
@ -23,6 +23,8 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var rightArrow:FlxSprite;
|
||||
var grpSeperators:Array<FlxSprite> = [];
|
||||
|
||||
public var inputEnabled:Bool = true;
|
||||
|
||||
public function new(x, y)
|
||||
{
|
||||
super(x, y);
|
||||
|
@ -72,8 +74,11 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (FlxG.keys.justPressed.E) changeSelection(1);
|
||||
if (FlxG.keys.justPressed.Q) changeSelection(-1);
|
||||
if (inputEnabled)
|
||||
{
|
||||
if (FlxG.keys.justPressed.E) changeSelection(1);
|
||||
if (FlxG.keys.justPressed.Q) changeSelection(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public function changeSelection(diff:Int = 0)
|
|
@ -1,8 +1,8 @@
|
|||
package funkin.freeplayStuff;
|
||||
package funkin.ui.freeplay;
|
||||
|
||||
import funkin.FreeplayState.FreeplaySongData;
|
||||
import funkin.shaderslmfao.HSVShader;
|
||||
import funkin.shaderslmfao.GaussianBlurShader;
|
||||
import funkin.ui.freeplay.FreeplayState.FreeplaySongData;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
import funkin.graphics.shaders.GaussianBlurShader;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
@ -12,7 +12,8 @@ import flixel.math.FlxMath;
|
|||
import flixel.math.FlxPoint;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.shaderslmfao.Grayscale;
|
||||
import funkin.util.MathUtil;
|
||||
import funkin.graphics.shaders.Grayscale;
|
||||
|
||||
class SongMenuItem extends FlxSpriteGroup
|
||||
{
|
||||
|
@ -312,8 +313,8 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
if (doLerp)
|
||||
{
|
||||
x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
|
||||
y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
|
||||
x = MathUtil.coolLerp(x, targetPos.x, 0.3);
|
||||
y = MathUtil.coolLerp(y, targetPos.y, 0.4);
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
|
@ -2,8 +2,10 @@ package funkin.ui.haxeui;
|
|||
|
||||
import haxe.ui.components.CheckBox;
|
||||
import haxe.ui.containers.menus.MenuCheckBox;
|
||||
import haxe.ui.containers.menus.MenuItem;
|
||||
import haxe.ui.core.Component;
|
||||
import haxe.ui.core.Screen;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import haxe.ui.events.MouseEvent;
|
||||
import haxe.ui.events.UIEvent;
|
||||
import haxe.ui.RuntimeComponentBuilder;
|
||||
|
@ -122,6 +124,20 @@ class HaxeUIState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
function setComponentShortcutText(key:String, text:String):Void
|
||||
{
|
||||
var target:MenuItem = findComponent(key, MenuItem);
|
||||
if (target == null)
|
||||
{
|
||||
// Gracefully handle the case where the item can't be located.
|
||||
trace('WARN: Could not locate menu item: $key');
|
||||
}
|
||||
else
|
||||
{
|
||||
target.shortcutText = text;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an onChange listener to a HaxeUI input component such as a slider or text field.
|
||||
*/
|
||||
|
|
|
@ -4,6 +4,9 @@ import haxe.ui.RuntimeComponentBuilder;
|
|||
import haxe.ui.components.CheckBox;
|
||||
import haxe.ui.containers.menus.MenuCheckBox;
|
||||
import haxe.ui.core.Component;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import haxe.ui.events.MouseEvent;
|
||||
import haxe.ui.events.UIEvent;
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# funkin.ui.haxeui.components
|
||||
|
||||
Since there is a line in `source/module.xml` pointing to this folder, all components in this folder will automatically be accessible in any HaxeUI layouts.
|
||||
Since there is a line in `source/module.xml` pointing to this folder, all components in this folder will automatically be accessible in any HaxeUI layouts.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.ui.mainmenu;
|
||||
|
||||
import flixel.addons.transition.FlxTransitionableSubState;
|
||||
import funkin.ui.debug.DebugMenuSubState;
|
||||
|
@ -13,8 +13,10 @@ import flixel.input.touch.FlxTouch;
|
|||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.ui.AtlasMenuList;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import funkin.ui.MenuList;
|
||||
import funkin.ui.title.TitleState;
|
||||
import funkin.ui.story.StoryMenuState;
|
||||
|
@ -108,7 +110,7 @@ class MainMenuState extends MusicBeatState
|
|||
#end
|
||||
|
||||
createMenuItem('options', 'mainmenu/options', function() {
|
||||
startExitState(new funkin.ui.OptionsState());
|
||||
startExitState(new funkin.ui.options.OptionsState());
|
||||
});
|
||||
|
||||
// Reset position of menu items.
|
||||
|
@ -187,7 +189,7 @@ class MainMenuState extends MusicBeatState
|
|||
// #end
|
||||
}
|
||||
|
||||
function onMenuItemChange(selected:MenuItem)
|
||||
function onMenuItemChange(selected:MenuListItem)
|
||||
{
|
||||
camFollow.setPosition(selected.getGraphicMidpoint().x, selected.getGraphicMidpoint().y);
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
package funkin;
|
||||
package funkin.ui.options;
|
||||
|
||||
import flixel.FlxSubState;
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
package funkin.ui;
|
||||
package funkin.ui.options;
|
||||
|
||||
import funkin.data.notestyle.NoteStyleRegistry;
|
||||
import flixel.addons.effects.chainable.FlxEffectSprite;
|
||||
import flixel.addons.effects.chainable.FlxOutlineEffect;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.OptionsState.Page;
|
||||
import funkin.ui.options.OptionsState.Page;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
|
||||
class ColorsMenu extends Page
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue