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Fix an issue with Freeplay sorting when leaving an Erect song.
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2e1cd7024c
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1 changed files with 10 additions and 3 deletions
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@ -560,6 +560,12 @@ class FreeplayState extends MusicBeatSubState
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{
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{
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var tempSongs:Array<FreeplaySongData> = songs;
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var tempSongs:Array<FreeplaySongData> = songs;
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// Remember just the difficulty because it's important for song sorting.
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if (rememberedDifficulty != null)
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{
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currentDifficulty = rememberedDifficulty;
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}
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if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
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if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
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// Filter further by current selected difficulty.
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// Filter further by current selected difficulty.
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@ -579,6 +585,7 @@ class FreeplayState extends MusicBeatSubState
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// Only now do we know that the filter is actually changing.
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// Only now do we know that the filter is actually changing.
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// If curSelected is 0, the result will be null and fall back to the rememberedSongId.
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rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
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rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId ?? rememberedSongId;
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for (cap in grpCapsules.members)
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for (cap in grpCapsules.members)
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@ -635,7 +642,7 @@ class FreeplayState extends MusicBeatSubState
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rememberSelection();
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rememberSelection();
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changeSelection();
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changeSelection();
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changeDiff();
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changeDiff(0, true);
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}
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}
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/**
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/**
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@ -987,7 +994,7 @@ class FreeplayState extends MusicBeatSubState
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}
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}
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}
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}
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function changeDiff(change:Int = 0):Void
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function changeDiff(change:Int = 0, force:Bool = false):Void
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{
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{
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touchTimer = 0;
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touchTimer = 0;
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@ -1047,7 +1054,7 @@ class FreeplayState extends MusicBeatSubState
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}
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}
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}
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}
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if (change != 0)
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if (change != 0 || force)
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{
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{
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// Update the song capsules to reflect the new difficulty info.
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// Update the song capsules to reflect the new difficulty info.
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for (songCapsule in grpCapsules.members)
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for (songCapsule in grpCapsules.members)
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