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Rewrite freeplay state to use correct week IDs.
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4dcdca51ae
commit
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1 changed files with 22 additions and 22 deletions
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@ -41,7 +41,7 @@ import lime.utils.Assets;
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class FreeplayState extends MusicBeatSubState
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{
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var songs:Array<SongMetadata> = [];
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var songs:Array<FreeplaySongData> = [];
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// var selector:FlxText;
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var curSelected:Int = 0;
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@ -114,15 +114,15 @@ class FreeplayState extends MusicBeatSubState
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#if debug
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isDebug = true;
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addSong('Test', 1, 'bf-pixel');
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addSong('Pyro', 8, 'darnell');
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addSong('Test', 'tutorial', 'bf-pixel');
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addSong('Pyro', 'weekend1', 'darnell');
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#end
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var initSonglist = CoolUtil.coolTextFile(Paths.txt('freeplaySonglist'));
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for (i in 0...initSonglist.length)
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{
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songs.push(new SongMetadata(initSonglist[i], 1, 'gf'));
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songs.push(new FreeplaySongData(initSonglist[i], 'tutorial', 'gf'));
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}
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if (FlxG.sound.music != null)
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@ -131,27 +131,27 @@ class FreeplayState extends MusicBeatSubState
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}
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// if (StoryMenuState.weekUnlocked[2] || isDebug)
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addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
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addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 'week1', ['dad']);
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// if (StoryMenuState.weekUnlocked[2] || isDebug)
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addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky', 'spooky', 'monster']);
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addWeek(['Spookeez', 'South', 'Monster'], 'week2', ['spooky', 'spooky', 'monster']);
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// if (StoryMenuState.weekUnlocked[3] || isDebug)
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addWeek(['Pico', 'Philly-Nice', 'Blammed'], 3, ['pico']);
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addWeek(['Pico', 'Philly-Nice', 'Blammed'], 'week3', ['pico']);
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// if (StoryMenuState.weekUnlocked[4] || isDebug)
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addWeek(['Satin-Panties', 'High', 'MILF'], 4, ['mom']);
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addWeek(['Satin-Panties', 'High', 'MILF'], 'week4', ['mom']);
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// if (StoryMenuState.weekUnlocked[5] || isDebug)
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addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 5, ['parents-christmas', 'parents-christmas', 'monster-christmas']);
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addWeek(['Cocoa', 'Eggnog', 'Winter-Horrorland'], 'week5', ['parents-christmas', 'parents-christmas', 'monster-christmas']);
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// if (StoryMenuState.weekUnlocked[6] || isDebug)
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addWeek(['Senpai', 'Roses', 'Thorns'], 6, ['senpai', 'senpai', 'spirit']);
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addWeek(['Senpai', 'Roses', 'Thorns'], 'week6', ['senpai', 'senpai', 'spirit']);
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// if (StoryMenuState.weekUnlocked[7] || isDebug)
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addWeek(['Ugh', 'Guns', 'Stress'], 7, ['tankman']);
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addWeek(['Ugh', 'Guns', 'Stress'], 'week7', ['tankman']);
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addWeek(["Darnell", "lit-up", "2hot", "blazin"], 8, ['darnell']);
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addWeek(["Darnell", "lit-up", "2hot", "blazin"], 'weekend1', ['darnell']);
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// LOAD MUSIC
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@ -472,7 +472,7 @@ class FreeplayState extends MusicBeatSubState
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grpCapsules.clear();
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// var regexp:EReg = regexp;
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var tempSongs:Array<SongMetadata> = songs;
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var tempSongs:Array<FreeplaySongData> = songs;
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if (filterStuff != null)
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{
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@ -561,19 +561,19 @@ class FreeplayState extends MusicBeatSubState
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changeDiff();
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}
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public function addSong(songName:String, weekNum:Int, songCharacter:String)
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public function addSong(songName:String, levelId:String, songCharacter:String)
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{
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songs.push(new SongMetadata(songName, weekNum, songCharacter));
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songs.push(new FreeplaySongData(songName, levelId, songCharacter));
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}
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public function addWeek(songs:Array<String>, weekNum:Int, ?songCharacters:Array<String>)
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public function addWeek(songs:Array<String>, levelId:String, ?songCharacters:Array<String>)
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{
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if (songCharacters == null) songCharacters = ['bf'];
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var num:Int = 0;
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for (song in songs)
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{
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addSong(song, weekNum, songCharacters[num]);
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addSong(song, levelId, songCharacters[num]);
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if (songCharacters.length != 1) num++;
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}
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@ -885,7 +885,7 @@ class FreeplayState extends MusicBeatSubState
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targetCharacter = 'pico';
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}
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// PlayState.storyWeek = songs[curSelected].week;
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PlayStatePlaylist.campaignId = songs[curSelected].levelId;
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// Visual and audio effects.
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FlxG.sound.play(Paths.sound('confirmMenu'));
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@ -1047,17 +1047,17 @@ enum abstract FilterType(String)
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var ALL;
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}
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class SongMetadata
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class FreeplaySongData
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{
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public var songName:String = "";
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public var week:Int = 0;
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public var levelId:String = "";
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public var songCharacter:String = "";
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public var isFav:Bool = false;
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public function new(song:String, week:Int, songCharacter:String, ?isFav:Bool = false)
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public function new(song:String, levelId:String, songCharacter:String, ?isFav:Bool = false)
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{
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this.songName = song;
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this.week = week;
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this.levelId = levelId;
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this.songCharacter = songCharacter;
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this.isFav = isFav;
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}
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