diff --git a/source/funkin/ui/title/TitleState.hx b/source/funkin/ui/title/TitleState.hx index f9a0f7a0c..839992eea 100644 --- a/source/funkin/ui/title/TitleState.hx +++ b/source/funkin/ui/title/TitleState.hx @@ -271,7 +271,7 @@ class TitleState extends MusicBeatState #if desktop if (FlxG.keys.justPressed.ESCAPE) { - Sys.exit(0); + openfl.Lib.application.window.close(); } #end diff --git a/source/funkin/util/logging/CrashHandler.hx b/source/funkin/util/logging/CrashHandler.hx index 1b607ddfd..4ec578173 100644 --- a/source/funkin/util/logging/CrashHandler.hx +++ b/source/funkin/util/logging/CrashHandler.hx @@ -61,6 +61,12 @@ class CrashHandler { trace('Error while handling crash: ' + e); } + + #if sys + Sys.sleep(1); // wait a few moments of margin to process. + // Exit the game. Since it threw an error, we use a non-zero exit code. + openfl.Lib.application.window.close(); + #end } static function onCriticalError(message:String):Void @@ -83,8 +89,9 @@ class CrashHandler } #if sys + Sys.sleep(1); // wait a few moments of margin to process. // Exit the game. Since it threw an error, we use a non-zero exit code. - Sys.exit(1); + openfl.Lib.application.window.close(); #end }