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Move the crash keybind into a global plugin.
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commit
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4 changed files with 49 additions and 9 deletions
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@ -202,8 +202,9 @@ class InitState extends FlxState
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//
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// Plugins provide a useful interface for globally active Flixel objects,
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// that receive update events regardless of the current state.
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// TODO: Move Module behavior to a Flixel plugin.
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// TODO: Move scripted Module behavior to a Flixel plugin.
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funkin.util.plugins.EvacuateDebugPlugin.initialize();
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funkin.util.plugins.ForceCrashPlugin.initialize();
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funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
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funkin.util.plugins.ScreenshotPlugin.initialize();
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funkin.util.plugins.VolumePlugin.initialize();
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@ -5258,14 +5258,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
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// F1 = Open Help
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if (FlxG.keys.justPressed.F1) this.openUserGuideDialog();
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// DEBUG KEYBIND: Ctrl + Alt + Shift + L = Crash the game.
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#if debug
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.L)
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{
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throw "DEBUG: Crashing the chart editor!";
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}
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#end
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}
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function handleQuickWatch():Void
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@ -133,6 +133,16 @@ class CrashHandler
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += 'Flixel Current State: ${Type.getClassName(Type.getClass(FlxG.state))}\n';
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fullContents += '\n';
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fullContents += '=====================\n';
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fullContents += '\n';
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fullContents += 'Haxelibs: \n';
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for (lib in Constants.LIBRARY_VERSIONS)
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37
source/funkin/util/plugins/ForceCrashPlugin.hx
Normal file
37
source/funkin/util/plugins/ForceCrashPlugin.hx
Normal file
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@ -0,0 +1,37 @@
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package funkin.util.plugins;
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import flixel.FlxBasic;
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/**
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* A plugin which forcibly crashes the application.
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* TODO: Should we disable this in release builds?
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*/
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class ForceCrashPlugin extends FlxBasic
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{
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public function new()
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{
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super();
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}
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public static function initialize():Void
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{
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FlxG.plugins.addPlugin(new ForceCrashPlugin());
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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// Ctrl + Alt + Shift + L = Crash the game for debugging purposes
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.L)
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{
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// TODO: Make this message 87% funnier.
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throw "DEBUG: Crashing the game via debug keybind!";
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}
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}
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public override function destroy():Void
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{
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super.destroy();
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}
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}
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