Fix an audio crash when exiting a cutscene

This commit is contained in:
EliteMasterEric 2024-03-25 21:08:39 -04:00
parent 0409c0ba6a
commit 07ad250060

View file

@ -2941,7 +2941,10 @@ class PlayState extends MusicBeatSubState
if (overrideMusic) if (overrideMusic)
{ {
// Stop the music. Do NOT destroy it, something still references it! // Stop the music. Do NOT destroy it, something still references it!
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause(); FlxG.sound.music.pause();
}
if (vocals != null) if (vocals != null)
{ {
vocals.pause(); vocals.pause();
@ -2951,7 +2954,10 @@ class PlayState extends MusicBeatSubState
else else
{ {
// Stop and destroy the music. // Stop and destroy the music.
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause(); FlxG.sound.music.pause();
}
if (vocals != null) if (vocals != null)
{ {
vocals.destroy(); vocals.destroy();