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https://github.com/FunkinCrew/Funkin.git
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ng release
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parent
0590fc59b6
commit
07acc53888
5 changed files with 58 additions and 8 deletions
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@ -3,3 +3,4 @@
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This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
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Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
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Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
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@ -30,6 +30,8 @@ class Boyfriend extends Character
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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playAnim('idle');
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antialiasing = true;
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@ -47,6 +49,7 @@ class Boyfriend extends Character
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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}
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override function update(elapsed:Float)
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@ -24,7 +24,6 @@ class Character extends FlxSprite
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switch (curCharacter)
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{
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case 'bf':
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case 'gf':
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// GIRLFRIEND CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
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@ -38,6 +37,8 @@ class Character extends FlxSprite
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animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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addOffset('sad', -2, -2);
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addOffset('danceLeft', 0, -9);
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@ -48,6 +49,8 @@ class Character extends FlxSprite
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('scared');
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playAnim('danceRight');
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case 'dad':
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@ -112,6 +115,8 @@ class Character extends FlxSprite
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{
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switch (curCharacter)
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{
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case 'bf':
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case 'gf':
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danced = !danced;
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@ -20,7 +20,13 @@ class FreeplayState extends MusicBeatState
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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if (StoryMenuState.weekUnlocked[1])
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var isDebug:Bool = false;
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#if debug
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isDebug = true;
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#end
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if (StoryMenuState.weekUnlocked[1] || isDebug)
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{
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songs.push('Spookeez');
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songs.push('South');
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@ -78,6 +78,7 @@ class PlayState extends MusicBeatState
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var dialogue:Array<String> = ['blah blah blah', 'coolswag'];
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var halloweenBG:FlxSprite;
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var isHalloween:Bool = false;
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var talking:Bool = true;
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var songScore:Int = 0;
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@ -136,6 +137,8 @@ class PlayState extends MusicBeatState
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halloweenBG.animation.play('idle');
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halloweenBG.antialiasing = true;
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add(halloweenBG);
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isHalloween = true;
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}
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else
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{
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@ -600,7 +603,8 @@ class PlayState extends MusicBeatState
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// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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healthHeads.setGraphicSize(Std.int(FlxMath.lerp(100, healthHeads.width, 0.98)));
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healthHeads.setGraphicSize(Std.int(FlxMath.lerp(150, healthHeads.width, 0.50)));
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healthHeads.updateHitbox();
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healthHeads.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (healthHeads.width / 2);
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if (health > 2)
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@ -613,8 +617,11 @@ class PlayState extends MusicBeatState
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/* if (FlxG.keys.justPressed.NINE)
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FlxG.switchState(new Charting()); */
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// if (FlxG.keys.justPressed.EIGHT)
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// FlxG.switchState(new AnimationDebug(SONG.player2));
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#if debug
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if (FlxG.keys.justPressed.EIGHT)
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FlxG.switchState(new AnimationDebug(SONG.player1));
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#end
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if (startingSong)
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{
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@ -678,7 +685,8 @@ class PlayState extends MusicBeatState
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if (camZooming)
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{
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FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.96);
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FlxG.camera.zoom = FlxMath.lerp(1.05, FlxG.camera.zoom, 0.95);
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camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95);
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}
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FlxG.watch.addQuick("beatShit", totalBeats);
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@ -760,6 +768,9 @@ class PlayState extends MusicBeatState
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if (!daNote.mustPress && daNote.wasGoodHit)
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{
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if (SONG.song != 'Tutorial')
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camZooming = true;
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switch (Math.abs(daNote.noteData))
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{
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case 2:
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@ -1247,6 +1258,18 @@ class PlayState extends MusicBeatState
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}
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}
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function lightningStrikeShit():Void
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{
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FlxG.sound.play('assets/sounds/thunder_' + FlxG.random.int(1, 2) + TitleState.soundExt);
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halloweenBG.animation.play('lightning');
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lightningStrikeBeat = curBeat;
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lightningOffset = FlxG.random.int(8, 24);
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boyfriend.playAnim('scared', true);
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gf.playAnim('scared', true);
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}
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override function stepHit()
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{
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if (SONG.needsVoices)
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@ -1268,6 +1291,9 @@ class PlayState extends MusicBeatState
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super.stepHit();
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}
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var lightningStrikeBeat:Int = 0;
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var lightningOffset:Int = 8;
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override function beatHit()
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{
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super.beatHit();
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@ -1294,9 +1320,13 @@ class PlayState extends MusicBeatState
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// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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FlxG.camera.zoom += 0.025;
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{
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FlxG.camera.zoom += 0.015;
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camHUD.zoom += 0.03;
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}
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healthHeads.setGraphicSize(Std.int(healthHeads.width + 20));
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healthHeads.setGraphicSize(Std.int(healthHeads.width + 30));
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healthHeads.updateHitbox();
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if (totalBeats % gfSpeed == 0)
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{
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@ -1315,5 +1345,10 @@ class PlayState extends MusicBeatState
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dad.playAnim('cheer', true);
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}
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}
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if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
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{
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lightningStrikeShit();
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}
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}
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}
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