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https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
rename Song.hx class to SongLoad, and removed unneeded shit
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parent
47703418bf
commit
06c1b79761
8 changed files with 13 additions and 30 deletions
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@ -550,7 +550,7 @@ class Character extends FlxSprite
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public function loadMappedAnims()
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{
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var swagshit = Song.loadFromJson('picospeaker', 'stress');
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var swagshit = SongLoad.loadFromJson('picospeaker', 'stress');
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var notes = swagshit.notes[0];
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@ -2,7 +2,7 @@ package;
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import Conductor.BPMChangeEvent;
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import Section.SwagSection;
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import Song.SwagSong;
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import SongLoad.SwagSong;
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import dsp.FFT;
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import flixel.FlxSprite;
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import flixel.FlxStrip;
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@ -1275,13 +1275,13 @@ class ChartingState extends MusicBeatState
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function loadJson(song:String):Void
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{
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PlayState.SONG = Song.loadFromJson(song.toLowerCase(), song.toLowerCase());
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PlayState.SONG = SongLoad.loadFromJson(song.toLowerCase(), song.toLowerCase());
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LoadingState.loadAndSwitchState(new ChartingState());
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}
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function loadAutosave():Void
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{
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PlayState.SONG = Song.parseJSONshit(FlxG.save.data.autosave);
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PlayState.SONG = SongLoad.parseJSONshit(FlxG.save.data.autosave);
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FlxG.resetState();
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}
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@ -1,6 +1,6 @@
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package;
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import Song.SwagSong;
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import SongLoad.SwagSong;
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/**
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* ...
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@ -482,7 +482,7 @@ class FreeplayState extends MusicBeatState
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curDifficulty = 1;
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}*/
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PlayState.SONG = Song.loadFromJson(poop + '-new', songs[curSelected].songName.toLowerCase());
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PlayState.SONG = SongLoad.loadFromJson(poop + '-new', songs[curSelected].songName.toLowerCase());
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PlayState.isStoryMode = false;
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PlayState.storyDifficulty = curDifficulty;
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@ -156,7 +156,7 @@ class PauseSubState extends MusicBeatSubstate
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case "Resume":
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close();
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case "EASY" | 'NORMAL' | "HARD":
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PlayState.SONG = Song.loadFromJson(Highscore.formatSong(PlayState.SONG.song.toLowerCase(), curSelected),
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PlayState.SONG = SongLoad.loadFromJson(Highscore.formatSong(PlayState.SONG.song.toLowerCase(), curSelected),
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PlayState.SONG.song.toLowerCase());
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PlayState.storyDifficulty = curSelected;
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@ -1,7 +1,7 @@
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package;
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import Section.SwagSection;
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import Song.SwagSong;
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import SongLoad.SwagSong;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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@ -160,7 +160,7 @@ class PlayState extends MusicBeatState
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persistentDraw = true;
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if (SONG == null)
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SONG = Song.loadFromJson('tutorial');
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SONG = SongLoad.loadFromJson('tutorial');
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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@ -2380,7 +2380,7 @@ class PlayState extends MusicBeatState
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FlxG.sound.play(Paths.sound('Lights_Shut_off'), function()
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{
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// no camFollow so it centers on horror tree
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SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
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SONG = SongLoad.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
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LoadingState.loadAndSwitchState(new PlayState());
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});
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}
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@ -2388,7 +2388,7 @@ class PlayState extends MusicBeatState
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{
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prevCamFollow = camFollow;
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SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
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SONG = SongLoad.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
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LoadingState.loadAndSwitchState(new PlayState());
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}
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}
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@ -21,24 +21,8 @@ typedef SwagSong =
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var validScore:Bool;
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}
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class Song
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class SongLoad
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{
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public var song:String;
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public var notes:Array<Array<SwagSection>>;
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public var bpm:Float;
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public var needsVoices:Bool = true;
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public var speed:Float = 1;
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public var player1:String = 'bf';
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public var player2:String = 'dad';
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public function new(song, notes, bpm)
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{
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this.song = song;
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this.notes = notes;
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this.bpm = bpm;
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}
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
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@ -72,7 +56,6 @@ class Song
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{
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var swagShit:SwagSong = cast Json.parse(rawJson).song;
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swagShit.validScore = true;
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trace(swagShit.notes[Conductor.curNotes]);
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// swagShit.notes[0] = cast Json.parse(rawJson).song.notes[Conductor.curNotes]; // by default uses
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return swagShit;
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}
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@ -322,7 +322,7 @@ class StoryMenuState extends MusicBeatState
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PlayState.storyDifficulty = curDifficulty;
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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PlayState.SONG = SongLoad.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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PlayState.storyWeek = curWeek;
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PlayState.campaignScore = 0;
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new FlxTimer().start(1, function(tmr:FlxTimer)
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