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Merge pull request #405 from FunkinCrew/feature/high-erect
Implement High Erect draft, plus some bug fixes
This commit is contained in:
commit
0409c0ba6a
13 changed files with 92 additions and 15 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 3b6008899aefa1fe952c1cc5ebf9506464a86d3c
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Subproject commit 8bb6214e16c823b8b5a522a39b7a7e01d6283abf
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@ -35,7 +35,15 @@ class Conductor
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* You can also do stuff like store a reference to the Conductor and pass it around or temporarily replace it,
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* or have a second Conductor running at the same time, or other weird stuff like that if you need to.
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*/
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public static var instance:Conductor = new Conductor();
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public static var instance(get, never):Conductor;
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static var _instance:Null<Conductor> = null;
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static function get_instance():Conductor
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{
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if (_instance == null) _instance = new Conductor();
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return _instance;
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}
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/**
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* Signal fired when the current Conductor instance advances to a new measure.
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@ -523,6 +531,6 @@ class Conductor
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*/
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public static function reset():Void
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{
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Conductor.instance = new Conductor();
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_instance = new Conductor();
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}
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}
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@ -55,6 +55,13 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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this.entries = new Map<String, T>();
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this.scriptedEntryIds = [];
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// Lazy initialization of singletons should let this get called,
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// but we have this check just in case.
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if (FlxG.game != null)
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{
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FlxG.console.registerObject('registry$registryId', this);
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}
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}
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/**
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@ -15,7 +15,14 @@ class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
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public static final CONVERSATION_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:ConversationRegistry = new ConversationRegistry();
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public static var instance(get, never):ConversationRegistry;
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static var _instance:Null<ConversationRegistry> = null;
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static function get_instance():ConversationRegistry
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{
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if (_instance == null) _instance = new ConversationRegistry();
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return _instance;
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}
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public function new()
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{
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@ -15,7 +15,14 @@ class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData>
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public static final DIALOGUEBOX_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
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public static final instance:DialogueBoxRegistry = new DialogueBoxRegistry();
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public static var instance(get, never):DialogueBoxRegistry;
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static var _instance:Null<DialogueBoxRegistry> = null;
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static function get_instance():DialogueBoxRegistry
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{
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if (_instance == null) _instance = new DialogueBoxRegistry();
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return _instance;
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}
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public function new()
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{
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@ -15,7 +15,14 @@ class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData>
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public static final SPEAKER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:SpeakerRegistry = new SpeakerRegistry();
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public static var instance(get, never):SpeakerRegistry;
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static var _instance:Null<SpeakerRegistry> = null;
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static function get_instance():SpeakerRegistry
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{
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if (_instance == null) _instance = new SpeakerRegistry();
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return _instance;
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}
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public function new()
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{
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@ -15,7 +15,14 @@ class LevelRegistry extends BaseRegistry<Level, LevelData>
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public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:LevelRegistry = new LevelRegistry();
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public static var instance(get, never):LevelRegistry;
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static var _instance:Null<LevelRegistry> = null;
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static function get_instance():LevelRegistry
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{
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if (_instance == null) _instance = new LevelRegistry();
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return _instance;
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}
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public function new()
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{
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@ -15,7 +15,14 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
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public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:NoteStyleRegistry = new NoteStyleRegistry();
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public static var instance(get, never):NoteStyleRegistry;
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static var _instance:Null<NoteStyleRegistry> = null;
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static function get_instance():NoteStyleRegistry
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{
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if (_instance == null) _instance = new NoteStyleRegistry();
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return _instance;
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}
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public function new()
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{
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@ -40,10 +40,17 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
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}
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/**
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* TODO: What if there was a Singleton macro which created static functions
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* that redirected to the instance?
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* TODO: What if there was a Singleton macro which automatically created the property for us?
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*/
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public static final instance:SongRegistry = new SongRegistry();
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public static var instance(get, never):SongRegistry;
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static var _instance:Null<SongRegistry> = null;
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static function get_instance():SongRegistry
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{
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if (_instance == null) _instance = new SongRegistry();
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return _instance;
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}
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public function new()
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{
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@ -15,7 +15,14 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
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public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:StageRegistry = new StageRegistry();
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public static var instance(get, never):StageRegistry;
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static var _instance:Null<StageRegistry> = null;
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static function get_instance():StageRegistry
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{
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if (_instance == null) _instance = new StageRegistry();
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return _instance;
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}
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public function new()
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{
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@ -139,7 +139,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
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for (vari in _data.playData.songVariations)
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{
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var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari);
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if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
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if (variMeta != null)
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{
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_metadata.set(variMeta.variation, variMeta);
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trace(' Loaded variation: $vari');
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}
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else
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{
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FlxG.log.warn('[SONG] Failed to load variation metadata (${id}:${vari}), is the path correct?');
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trace(' FAILED to load variation: $vari');
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}
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}
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}
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@ -4948,7 +4948,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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playbarNoteSnap.text = '1/${noteSnapQuant}';
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playbarDifficulty.text = '${selectedDifficulty.toTitleCase()}';
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// playbarBPM.text = 'BPM: ${(Conductor.currentTimeChange?.bpm ?? 0.0)}';
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playbarBPM.text = 'BPM: ${(Conductor.instance.bpm ?? 0.0)}';
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}
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function handlePlayhead():Void
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@ -450,7 +450,11 @@ class StoryMenuState extends MusicBeatState
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*/
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function changeDifficulty(change:Int = 0):Void
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{
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var difficultyList:Array<String> = currentLevel.getDifficulties();
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// "For now, NO erect in story mode" -Dave
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var difficultyList:Array<String> = Constants.DEFAULT_DIFFICULTY_LIST;
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// Use this line to displays all difficulties
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// var difficultyList:Array<String> = currentLevel.getDifficulties();
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var currentIndex:Int = difficultyList.indexOf(currentDifficultyId);
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currentIndex += change;
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