Merge pull request #405 from FunkinCrew/feature/high-erect

Implement High Erect draft, plus some bug fixes
This commit is contained in:
Cameron Taylor 2024-03-25 16:02:46 -04:00 committed by GitHub
commit 0409c0ba6a
13 changed files with 92 additions and 15 deletions

2
assets

@ -1 +1 @@
Subproject commit 3b6008899aefa1fe952c1cc5ebf9506464a86d3c Subproject commit 8bb6214e16c823b8b5a522a39b7a7e01d6283abf

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@ -35,7 +35,15 @@ class Conductor
* You can also do stuff like store a reference to the Conductor and pass it around or temporarily replace it, * You can also do stuff like store a reference to the Conductor and pass it around or temporarily replace it,
* or have a second Conductor running at the same time, or other weird stuff like that if you need to. * or have a second Conductor running at the same time, or other weird stuff like that if you need to.
*/ */
public static var instance:Conductor = new Conductor(); public static var instance(get, never):Conductor;
static var _instance:Null<Conductor> = null;
static function get_instance():Conductor
{
if (_instance == null) _instance = new Conductor();
return _instance;
}
/** /**
* Signal fired when the current Conductor instance advances to a new measure. * Signal fired when the current Conductor instance advances to a new measure.
@ -523,6 +531,6 @@ class Conductor
*/ */
public static function reset():Void public static function reset():Void
{ {
Conductor.instance = new Conductor(); _instance = new Conductor();
} }
} }

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@ -55,6 +55,13 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
this.entries = new Map<String, T>(); this.entries = new Map<String, T>();
this.scriptedEntryIds = []; this.scriptedEntryIds = [];
// Lazy initialization of singletons should let this get called,
// but we have this check just in case.
if (FlxG.game != null)
{
FlxG.console.registerObject('registry$registryId', this);
}
} }
/** /**

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@ -15,7 +15,14 @@ class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
public static final CONVERSATION_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final CONVERSATION_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:ConversationRegistry = new ConversationRegistry(); public static var instance(get, never):ConversationRegistry;
static var _instance:Null<ConversationRegistry> = null;
static function get_instance():ConversationRegistry
{
if (_instance == null) _instance = new ConversationRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -15,7 +15,14 @@ class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData>
public static final DIALOGUEBOX_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x"; public static final DIALOGUEBOX_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
public static final instance:DialogueBoxRegistry = new DialogueBoxRegistry(); public static var instance(get, never):DialogueBoxRegistry;
static var _instance:Null<DialogueBoxRegistry> = null;
static function get_instance():DialogueBoxRegistry
{
if (_instance == null) _instance = new DialogueBoxRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -15,7 +15,14 @@ class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData>
public static final SPEAKER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final SPEAKER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:SpeakerRegistry = new SpeakerRegistry(); public static var instance(get, never):SpeakerRegistry;
static var _instance:Null<SpeakerRegistry> = null;
static function get_instance():SpeakerRegistry
{
if (_instance == null) _instance = new SpeakerRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -15,7 +15,14 @@ class LevelRegistry extends BaseRegistry<Level, LevelData>
public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:LevelRegistry = new LevelRegistry(); public static var instance(get, never):LevelRegistry;
static var _instance:Null<LevelRegistry> = null;
static function get_instance():LevelRegistry
{
if (_instance == null) _instance = new LevelRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -15,7 +15,14 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:NoteStyleRegistry = new NoteStyleRegistry(); public static var instance(get, never):NoteStyleRegistry;
static var _instance:Null<NoteStyleRegistry> = null;
static function get_instance():NoteStyleRegistry
{
if (_instance == null) _instance = new NoteStyleRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -40,10 +40,17 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
} }
/** /**
* TODO: What if there was a Singleton macro which created static functions * TODO: What if there was a Singleton macro which automatically created the property for us?
* that redirected to the instance?
*/ */
public static final instance:SongRegistry = new SongRegistry(); public static var instance(get, never):SongRegistry;
static var _instance:Null<SongRegistry> = null;
static function get_instance():SongRegistry
{
if (_instance == null) _instance = new SongRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -15,7 +15,14 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x"; public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:StageRegistry = new StageRegistry(); public static var instance(get, never):StageRegistry;
static var _instance:Null<StageRegistry> = null;
static function get_instance():StageRegistry
{
if (_instance == null) _instance = new StageRegistry();
return _instance;
}
public function new() public function new()
{ {

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@ -139,7 +139,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
for (vari in _data.playData.songVariations) for (vari in _data.playData.songVariations)
{ {
var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari); var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari);
if (variMeta != null) _metadata.set(variMeta.variation, variMeta); if (variMeta != null)
{
_metadata.set(variMeta.variation, variMeta);
trace(' Loaded variation: $vari');
}
else
{
FlxG.log.warn('[SONG] Failed to load variation metadata (${id}:${vari}), is the path correct?');
trace(' FAILED to load variation: $vari');
}
} }
} }

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@ -4948,7 +4948,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
playbarNoteSnap.text = '1/${noteSnapQuant}'; playbarNoteSnap.text = '1/${noteSnapQuant}';
playbarDifficulty.text = '${selectedDifficulty.toTitleCase()}'; playbarDifficulty.text = '${selectedDifficulty.toTitleCase()}';
// playbarBPM.text = 'BPM: ${(Conductor.currentTimeChange?.bpm ?? 0.0)}'; playbarBPM.text = 'BPM: ${(Conductor.instance.bpm ?? 0.0)}';
} }
function handlePlayhead():Void function handlePlayhead():Void

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@ -450,7 +450,11 @@ class StoryMenuState extends MusicBeatState
*/ */
function changeDifficulty(change:Int = 0):Void function changeDifficulty(change:Int = 0):Void
{ {
var difficultyList:Array<String> = currentLevel.getDifficulties(); // "For now, NO erect in story mode" -Dave
var difficultyList:Array<String> = Constants.DEFAULT_DIFFICULTY_LIST;
// Use this line to displays all difficulties
// var difficultyList:Array<String> = currentLevel.getDifficulties();
var currentIndex:Int = difficultyList.indexOf(currentDifficultyId); var currentIndex:Int = difficultyList.indexOf(currentDifficultyId);
currentIndex += change; currentIndex += change;