mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 01:55:52 -05:00
Created the Note Style class and data registry
This commit is contained in:
parent
883ab87931
commit
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5 changed files with 563 additions and 0 deletions
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@ -84,6 +84,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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}
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catch (e:Dynamic)
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{
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// Print the error.
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trace(' Failed to load entry data: ${entryId}');
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trace(e);
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continue;
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@ -91,16 +92,29 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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}
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}
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/**
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* Retrieve a list of all entry IDs in this registry.
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* @return The list of entry IDs.
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*/
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public function listEntryIds():Array<String>
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{
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return entries.keys().array();
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}
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/**
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* Count the number of entries in this registry.
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* @return The number of entries.
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*/
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public function countEntries():Int
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{
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return entries.size();
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}
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/**
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* Fetch an entry by its ID.
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* @param id The ID of the entry to fetch.
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* @return The entry, or `null` if it does not exist.
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*/
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public function fetchEntry(id:String):Null<T>
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{
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return entries.get(id);
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171
source/funkin/data/notestyle/NoteStyleData.hx
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171
source/funkin/data/notestyle/NoteStyleData.hx
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@ -0,0 +1,171 @@
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package funkin.data.notestyle;
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import haxe.DynamicAccess;
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import funkin.data.animation.AnimationData;
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/**
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* A type definition for the data in a note style JSON file.
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* @see https://lib.haxe.org/p/json2object/
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*/
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typedef NoteStyleData =
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{
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/**
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* The version number of the note style data schema.
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* When making changes to the note style data format, this should be incremented,
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* and a migration function should be added to NoteStyleDataParser to handle old versions.
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*/
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@:default(funkin.data.notestyle.NoteStyleRegistry.NOTE_STYLE_DATA_VERSION)
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var version:String;
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/**
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* The readable title of the note style.
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*/
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var name:String;
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/**
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* The author of the note style.
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*/
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var author:String;
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/**
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* The note style to use as a fallback/parent.
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* @default null
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*/
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@:optional
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var fallback:Null<String>;
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/**
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* Data for each of the assets in the note style.
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*/
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var assets:NoteStyleAssetsData;
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}
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typedef NoteStyleAssetsData =
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{
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/**
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* The sprites for the notes.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var note:NoteStyleAssetData<NoteStyleData_Note>;
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/**
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* The sprites for the hold notes.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var holdNote:NoteStyleAssetData<NoteStyleData_HoldNote>;
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/**
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* The sprites for the strumline.
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* @default The sprites from the fallback note style.
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*/
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@:optional
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var noteStrumline:NoteStyleAssetData<NoteStyleData_NoteStrumline>;
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/**
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* The sprites for the note splashes.
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*/
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@:optional
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var noteSplash:NoteStyleAssetData<NoteStyleData_NoteSplash>;
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/**
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* The sprites for the hold note covers.
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*/
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@:optional
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var holdNoteCover:NoteStyleAssetData<NoteStyleData_HoldNoteCover>;
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}
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/**
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* Data shared by all note style assets.
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*/
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typedef NoteStyleAssetData<T> =
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{
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/**
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* The image to use for the asset. May be a Sparrow sprite sheet.
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*/
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var assetPath:String;
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/**
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* The scale to render the prop at.
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* @default 1.0
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*/
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@:default(1.0)
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@:optional
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var scale:Float;
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/**
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* Offset the sprite's position by this amount.
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* @default [0, 0]
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*/
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@:default([0, 0])
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@:optional
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var offsets:Null<Array<Float>>;
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/**
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* If true, the prop is a pixel sprite, and will be rendered without anti-aliasing.
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*/
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@:default(false)
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@:optional
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var isPixel:Bool;
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/**
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* The structure of this data depends on the asset.
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*/
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var data:T;
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}
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typedef NoteStyleData_Note =
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{
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var left:UnnamedAnimationData;
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var down:UnnamedAnimationData;
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var up:UnnamedAnimationData;
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var right:UnnamedAnimationData;
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}
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typedef NoteStyleData_HoldNote = {}
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/**
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* Data on animations for each direction of the strumline.
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*/
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typedef NoteStyleData_NoteStrumline =
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{
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var leftStatic:UnnamedAnimationData;
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var leftPress:UnnamedAnimationData;
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var leftConfirm:UnnamedAnimationData;
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var leftConfirmHold:UnnamedAnimationData;
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var downStatic:UnnamedAnimationData;
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var downPress:UnnamedAnimationData;
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var downConfirm:UnnamedAnimationData;
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var downConfirmHold:UnnamedAnimationData;
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var upStatic:UnnamedAnimationData;
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var upPress:UnnamedAnimationData;
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var upConfirm:UnnamedAnimationData;
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var upConfirmHold:UnnamedAnimationData;
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var rightStatic:UnnamedAnimationData;
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var rightPress:UnnamedAnimationData;
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var rightConfirm:UnnamedAnimationData;
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var rightConfirmHold:UnnamedAnimationData;
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}
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typedef NoteStyleData_NoteSplash =
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{
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/**
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* If false, note splashes are entirely hidden on this note style.
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* @default Note splashes are enabled.
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*/
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@:optional
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@:default(true)
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var enabled:Bool;
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};
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typedef NoteStyleData_HoldNoteCover =
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{
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/**
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* If false, hold note covers are entirely hidden on this note style.
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* @default Hold note covers are enabled.
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*/
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@:optional
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@:default(true)
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var enabled:Bool;
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};
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65
source/funkin/data/notestyle/NoteStyleRegistry.hx
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65
source/funkin/data/notestyle/NoteStyleRegistry.hx
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@ -0,0 +1,65 @@
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package funkin.data.notestyle;
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import funkin.play.notes.notestyle.NoteStyle;
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import funkin.play.notes.notestyle.ScriptedNoteStyle;
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import funkin.data.notestyle.NoteStyleData;
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class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
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{
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/**
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* The current version string for the note style data format.
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migrateNoteStyleData()` function.
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*/
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public static final NOTE_STYLE_DATA_VERSION:String = "1.0.0";
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public static final DEFAULT_NOTE_STYLE_ID:String = "funkin";
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public static final instance:NoteStyleRegistry = new NoteStyleRegistry();
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public function new()
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{
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super('NOTESTYLE', 'notestyles');
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}
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public function fetchDefault():NoteStyle
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{
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return fetchEntry(DEFAULT_NOTE_STYLE_ID);
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}
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/**
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* Read, parse, and validate the JSON data and produce the corresponding data object.
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*/
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public function parseEntryData(id:String):Null<NoteStyleData>
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{
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if (id == null) id = DEFAULT_NOTE_STYLE_ID;
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// JsonParser does not take type parameters,
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// otherwise this function would be in BaseRegistry.
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var parser = new json2object.JsonParser<NoteStyleData>();
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var jsonStr:String = loadEntryFile(id);
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parser.fromJson(jsonStr);
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if (parser.errors.length > 0)
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{
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trace('Failed to parse entry data: ${id}');
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for (error in parser.errors)
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{
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trace(error);
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}
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return null;
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}
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return parser.value;
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}
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function createScriptedEntry(clsName:String):NoteStyle
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{
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return ScriptedNoteStyle.init(clsName, "unknown");
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}
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function getScriptedClassNames():Array<String>
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{
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return ScriptedNoteStyle.listScriptClasses();
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}
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}
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304
source/funkin/play/notes/notestyle/NoteStyle.hx
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304
source/funkin/play/notes/notestyle/NoteStyle.hx
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package funkin.play.notes.notestyle;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxFramesCollection;
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import funkin.data.animation.AnimationData;
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import funkin.data.IRegistryEntry;
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import funkin.data.notestyle.NoteStyleData;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.util.assets.FlxAnimationUtil;
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using funkin.data.animation.AnimationData.AnimationDataUtil;
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/**
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* Holds the data for what assets to use for a note style,
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* and provides convenience methods for building sprites based on them.
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*/
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class NoteStyle implements IRegistryEntry<NoteStyleData>
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{
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/**
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* The ID of the note style.
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*/
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public final id:String;
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/**
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* Note style data as parsed from the JSON file.
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*/
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public final _data:NoteStyleData;
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/**
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* The note style to use if this one doesn't have a certain asset.
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* This can be recursive, ehe.
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*/
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final fallback:Null<NoteStyle>;
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/**
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* @param id The ID of the JSON file to parse.
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*/
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public function new(id:String)
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{
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this.id = id;
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_data = _fetchData(id);
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if (_data == null)
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{
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throw 'Could not parse note style data for id: $id';
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}
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this.fallback = NoteStyleRegistry.instance.fetchEntry(getFallbackID());
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}
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/**
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* Get the readable name of the note style.
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* @return String
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*/
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public function getName():String
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{
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return _data.name;
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}
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/**
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* Get the author of the note style.
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* @return String
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*/
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public function getAuthor():String
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{
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return _data.author;
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}
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/**
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* Get the note style ID of the parent note style.
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* @return The string ID, or `null` if there is no parent.
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*/
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function getFallbackID():Null<String>
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{
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return _data.fallback;
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}
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public function buildNoteSprite(target:NoteSprite):Void
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{
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// Apply the note sprite frames.
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var atlas:FlxAtlasFrames = buildNoteFrames(false);
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if (atlas == null)
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{
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throw 'Could not load spritesheet for note style: $id';
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}
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target.frames = atlas;
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target.scale.x = _data.assets.note.scale;
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target.scale.y = _data.assets.note.scale;
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target.antialiasing = !_data.assets.note.isPixel;
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// Apply the animations.
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buildNoteAnimations(target);
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}
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var noteFrames:FlxAtlasFrames = null;
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function buildNoteFrames(force:Bool = false):FlxAtlasFrames
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{
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if (noteFrames != null && !force) return noteFrames;
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noteFrames = Paths.getSparrowAtlas(getNoteAssetPath(), getNoteAssetLibrary());
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noteFrames.parent.persist = true;
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return noteFrames;
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}
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function getNoteAssetPath(?raw:Bool = false):String
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{
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if (raw)
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{
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var rawPath:Null<String> = _data?.assets?.note?.assetPath;
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if (rawPath == null) return fallback.getNoteAssetPath(true);
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return rawPath;
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}
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// library:path
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var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
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if (parts.length == 1) return getNoteAssetPath(true);
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return parts[1];
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}
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function getNoteAssetLibrary():Null<String>
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{
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// library:path
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var parts = getNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
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if (parts.length == 1) return null;
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return parts[0];
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}
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function buildNoteAnimations(target:NoteSprite):Void
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{
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var leftData:AnimationData = fetchNoteAnimationData(LEFT);
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target.animation.addByPrefix('purpleScroll', leftData.prefix);
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var downData:AnimationData = fetchNoteAnimationData(DOWN);
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target.animation.addByPrefix('blueScroll', downData.prefix);
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var upData:AnimationData = fetchNoteAnimationData(UP);
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target.animation.addByPrefix('greenScroll', upData.prefix);
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var rightData:AnimationData = fetchNoteAnimationData(RIGHT);
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target.animation.addByPrefix('redScroll', rightData.prefix);
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}
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function fetchNoteAnimationData(dir:NoteDirection):AnimationData
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{
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var result:Null<AnimationData> = switch (dir)
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{
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case LEFT: _data.assets.note.data.left.toNamed();
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case DOWN: _data.assets.note.data.down.toNamed();
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case UP: _data.assets.note.data.up.toNamed();
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case RIGHT: _data.assets.note.data.right.toNamed();
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};
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return (result == null) ? fallback.fetchNoteAnimationData(dir) : result;
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}
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public function getHoldNoteAssetPath(?raw:Bool = false):String
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{
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if (raw)
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{
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var rawPath:Null<String> = _data?.assets?.holdNote?.assetPath;
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return (rawPath == null) ? fallback.getHoldNoteAssetPath(true) : rawPath;
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}
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// library:path
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var parts = getHoldNoteAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
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if (parts.length == 1) return Paths.image(parts[0]);
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return Paths.image(parts[1], parts[0]);
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}
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public function isHoldNotePixel():Bool
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{
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var data = _data?.assets?.holdNote;
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if (data == null) return fallback.isHoldNotePixel();
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return data.isPixel;
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}
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public function fetchHoldNoteScale():Float
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{
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var data = _data?.assets?.holdNote;
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if (data == null) return fallback.fetchHoldNoteScale();
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return data.scale;
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}
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public function applyStrumlineFrames(target:StrumlineNote):Void
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{
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// TODO: Add support for multi-Sparrow.
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// Will be less annoying after this is merged: https://github.com/HaxeFlixel/flixel/pull/2772
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var atlas:FlxAtlasFrames = Paths.getSparrowAtlas(getStrumlineAssetPath(), getStrumlineAssetLibrary());
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if (atlas == null)
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{
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throw 'Could not load spritesheet for note style: $id';
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}
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target.frames = atlas;
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target.scale.x = _data.assets.noteStrumline.scale;
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target.scale.y = _data.assets.noteStrumline.scale;
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target.antialiasing = !_data.assets.noteStrumline.isPixel;
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}
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function getStrumlineAssetPath(?raw:Bool = false):String
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{
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if (raw)
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{
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var rawPath:Null<String> = _data?.assets?.noteStrumline?.assetPath;
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if (rawPath == null) return fallback.getStrumlineAssetPath(true);
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return rawPath;
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}
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// library:path
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var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
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if (parts.length == 1) return getStrumlineAssetPath(true);
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return parts[1];
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}
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function getStrumlineAssetLibrary():Null<String>
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{
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// library:path
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var parts = getStrumlineAssetPath(true).split(Constants.LIBRARY_SEPARATOR);
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if (parts.length == 1) return null;
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return parts[0];
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}
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public function applyStrumlineAnimations(target:StrumlineNote, dir:NoteDirection):Void
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{
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FlxAnimationUtil.addAtlasAnimations(target, getStrumlineAnimationData(dir));
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}
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function getStrumlineAnimationData(dir:NoteDirection):Array<AnimationData>
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{
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var result:Array<AnimationData> = switch (dir)
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{
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case NoteDirection.LEFT: [
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_data.assets.noteStrumline.data.leftStatic.toNamed('static'),
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_data.assets.noteStrumline.data.leftPress.toNamed('press'),
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_data.assets.noteStrumline.data.leftConfirm.toNamed('confirm'),
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_data.assets.noteStrumline.data.leftConfirmHold.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.DOWN: [
|
||||
_data.assets.noteStrumline.data.downStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.downPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.downConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.downConfirmHold.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.UP: [
|
||||
_data.assets.noteStrumline.data.upStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.upPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.upConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.upConfirmHold.toNamed('confirm-hold'),
|
||||
];
|
||||
case NoteDirection.RIGHT: [
|
||||
_data.assets.noteStrumline.data.rightStatic.toNamed('static'),
|
||||
_data.assets.noteStrumline.data.rightPress.toNamed('press'),
|
||||
_data.assets.noteStrumline.data.rightConfirm.toNamed('confirm'),
|
||||
_data.assets.noteStrumline.data.rightConfirmHold.toNamed('confirm-hold'),
|
||||
];
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public function applyStrumlineOffsets(target:StrumlineNote)
|
||||
{
|
||||
target.x += _data.assets.noteStrumline.offsets[0];
|
||||
target.y += _data.assets.noteStrumline.offsets[1];
|
||||
}
|
||||
|
||||
public function getStrumlineScale():Float
|
||||
{
|
||||
return _data.assets.noteStrumline.scale;
|
||||
}
|
||||
|
||||
public function isNoteSplashEnabled():Bool
|
||||
{
|
||||
var data = _data?.assets?.noteSplash?.data;
|
||||
if (data == null) return fallback.isNoteSplashEnabled();
|
||||
return data.enabled;
|
||||
}
|
||||
|
||||
public function isHoldNoteCoverEnabled():Bool
|
||||
{
|
||||
var data = _data?.assets?.holdNoteCover?.data;
|
||||
if (data == null) return fallback.isHoldNoteCoverEnabled();
|
||||
return data.enabled;
|
||||
}
|
||||
|
||||
public function destroy():Void {}
|
||||
|
||||
public function toString():String
|
||||
{
|
||||
return 'NoteStyle($id)';
|
||||
}
|
||||
|
||||
public function _fetchData(id:String):Null<NoteStyleData>
|
||||
{
|
||||
return NoteStyleRegistry.instance.parseEntryData(id);
|
||||
}
|
||||
}
|
9
source/funkin/play/notes/notestyle/ScriptedNoteStyle.hx
Normal file
9
source/funkin/play/notes/notestyle/ScriptedNoteStyle.hx
Normal file
|
@ -0,0 +1,9 @@
|
|||
package funkin.play.notes.notestyle;
|
||||
|
||||
/**
|
||||
* A script that can be tied to a NoteStyle.
|
||||
* Create a scripted class that extends NoteStyle to use this.
|
||||
* This allows you to customize how a specific note style appears.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedNoteStyle extends funkin.play.notes.notestyle.NoteStyle implements polymod.hscript.HScriptedClass {}
|
Loading…
Reference in a new issue