Funkin/source/funkin/ui/StickerSubState.hx

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package funkin.ui;
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import flixel.FlxSprite;
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import haxe.Json;
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import lime.utils.Assets;
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// import flxtyped group
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import funkin.ui.story.StoryMenuState;
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import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.util.FlxTimer;
import flixel.FlxG;
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import flixel.math.FlxMath;
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import flixel.util.FlxSort;
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import flixel.util.FlxSignal;
import flixel.addons.transition.FlxTransitionableState;
import openfl.display.BitmapData;
import openfl.geom.Matrix;
import openfl.display.Sprite;
import openfl.display.Bitmap;
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class StickerSubState extends MusicBeatSubstate
{
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public var grpStickers:FlxTypedGroup<StickerSprite>;
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// yes... a damn OpenFL sprite!!!
public var dipshit:Sprite;
var nextState:NEXTSTATE = FREEPLAY;
public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void
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{
super();
this.nextState = nextState;
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grpStickers = new FlxTypedGroup<StickerSprite>();
add(grpStickers);
// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
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if (oldStickers != null)
{
for (sticker in oldStickers)
{
grpStickers.add(sticker);
trace(sticker);
}
degenStickers();
}
else
regenStickers();
}
public function degenStickers():Void
{
grpStickers.cameras = FlxG.cameras.list;
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if (dipshit != null)
{
FlxG.removeChild(dipshit);
dipshit = null;
}
for (ind => sticker in grpStickers.members)
{
new FlxTimer().start(sticker.timing, _ -> {
sticker.visible = false;
if (ind == grpStickers.members.length - 1)
{
switchingState = false;
close();
}
});
}
}
function regenStickers():Void
{
if (grpStickers.members.length > 0)
{
grpStickers.clear();
}
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var stickerInfo:StickerInfo = new StickerInfo('stickers-set-1');
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var stickers:Map<String, Array<String>> = new Map<String, Array<String>>();
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for (stickerSets in stickerInfo.getPack("all"))
{
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stickers.set(stickerSets, stickerInfo.getStickers(stickerSets));
trace(stickers);
// for (stickerShit in stickerInfo.getStickers(stickerSets))
// {
// // for loop jus to repeat it easy easy easy
// for (i in 0...FlxG.random.int(1, 5))
// {
// var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, stickerShit);
// sticky.x -= sticky.width / 2;
// sticky.y -= sticky.height * 0.9;
// // random location by default
// sticky.x += FlxG.random.float(0, FlxG.width);
// sticky.y += FlxG.random.float(0, FlxG.height);
// sticky.visible = false;
// sticky.scrollFactor.set();
// sticky.angle = FlxG.random.int(-60, 70);
// // sticky.flipX = FlxG.random.bool();
// grpStickers.add(sticky);
// sticky.timing = FlxG.random.float(0, 0.8);
// }
// }
}
var xPos:Float = -100;
var yPos:Float = -100;
while (xPos <= FlxG.width)
{
var stickerSet:String = FlxG.random.getObject(stickers.keyValues());
var sticker:String = FlxG.random.getObject(stickers.get(stickerSet));
var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, sticker);
sticky.visible = false;
sticky.x = xPos;
sticky.y = yPos;
xPos += sticky.frameWidth * 0.5;
if (xPos >= FlxG.width)
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{
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if (yPos <= FlxG.height)
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{
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xPos = -100;
yPos += FlxG.random.float(70, 120);
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}
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}
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sticky.angle = FlxG.random.int(-60, 70);
grpStickers.add(sticky);
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}
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FlxG.random.shuffle(grpStickers.members);
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// var stickerCount:Int = 0;
// for (w in 0...6)
// {
// var xPos:Float = FlxG.width * (w / 6);
// for (h in 0...6)
// {
// var yPos:Float = FlxG.height * (h / 6);
// var sticker = grpStickers.members[stickerCount];
// xPos -= sticker.width / 2;
// yPos -= sticker.height * 0.9;
// sticker.x = xPos;
// sticker.y = yPos;
// stickerCount++;
// }
// }
// for (ind => sticker in grpStickers.members)
// {
// sticker.x = (ind % 8) * sticker.width;
// var yShit:Int = Math.floor(ind / 8);
// sticker.y += yShit * sticker.height;
// // scales it juuuust a smidge
// sticker.y += 20 * yShit;
// }
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// another damn for loop... apologies!!!
for (ind => sticker in grpStickers.members)
{
sticker.timing = FlxMath.remapToRange(ind, 0, grpStickers.members.length, 0, 0.9);
new FlxTimer().start(sticker.timing, _ -> {
sticker.visible = true;
var frameTimer:Int = FlxG.random.int(0, 2);
// always make the last one POP
if (ind == grpStickers.members.length - 1) frameTimer = 2;
new FlxTimer().start((1 / 24) * frameTimer, _ -> {
sticker.scale.x = sticker.scale.y = FlxG.random.float(0.97, 1.02);
if (ind == grpStickers.members.length - 1)
{
switchingState = true;
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
dipshit = new Sprite();
var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
var mat:Matrix = new Matrix();
scrn.draw(grpStickers.cameras[0].canvas, mat);
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var bitmap:Bitmap = new Bitmap(scrn);
dipshit.addChild(bitmap);
FlxG.addChildBelowMouse(dipshit);
switch (nextState)
{
case FREEPLAY:
FlxG.switchState(new FreeplayState(this));
case STORY:
FlxG.switchState(new StoryMenuState(this));
default:
FlxG.switchState(new FreeplayState(this));
}
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}
// sticky.angle *= FlxG.random.float(0, 0.05);
});
});
}
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grpStickers.sort((ord, a, b) -> {
return FlxSort.byValues(ord, a.timing, b.timing);
});
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// centers the very last sticker
var lastOne:StickerSprite = grpStickers.members[grpStickers.members.length - 1];
lastOne.updateHitbox();
lastOne.angle = 0;
lastOne.screenCenter();
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
if (FlxG.keys.justPressed.ANY)
{
regenStickers();
}
}
var switchingState:Bool = false;
override public function close():Void
{
if (switchingState) return;
super.close();
}
override public function destroy():Void
{
if (switchingState) return;
super.destroy();
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}
}
class StickerSprite extends FlxSprite
{
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public var timing:Float = 0;
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public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void
{
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super(x, y);
loadGraphic(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
updateHitbox();
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antialiasing = true;
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scrollFactor.set();
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}
}
class StickerInfo
{
public var name:String;
public var artist:String;
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public var stickers:Map<String, Array<String>>;
public var stickerPacks:Map<String, Array<String>>;
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public function new(stickerSet:String):Void
{
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var path = Paths.file('images/transitionSwag/' + stickerSet + '/stickers.json');
var json = Json.parse(Assets.getText(path));
trace(json);
// doin this dipshit nonsense cuz i dunno how to deal with casting a json object with
// a dash in its name (sticker-packs)
var jsonInfo:StickerShit = cast json;
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this.name = jsonInfo.name;
this.artist = jsonInfo.artist;
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stickerPacks = new Map<String, Array<String>>();
for (field in Reflect.fields(json.stickerPacks))
{
var stickerFunny = json.stickerPacks;
var stickerStuff = Reflect.field(stickerFunny, field);
stickerPacks.set(field, cast stickerStuff);
trace(field);
trace(Reflect.field(stickerFunny, field));
}
trace(stickerPacks);
// creates a similar for loop as before but for the stickers
stickers = new Map<String, Array<String>>();
for (field in Reflect.fields(json.stickers))
{
var stickerFunny = json.stickers;
var stickerStuff = Reflect.field(stickerFunny, field);
stickers.set(field, cast stickerStuff);
trace(field);
trace(Reflect.field(stickerFunny, field));
}
trace(stickers);
// this.stickerPacks = cast jsonInfo.stickerPacks;
// this.stickers = cast jsonInfo.stickers;
// trace(stickerPacks);
// trace(stickers);
// for (packs in stickers)
// {
// // this.stickers.set(packs, Reflect.field(json, "sticker-packs"));
// trace(packs);
// }
}
public function getStickers(stickerName:String):Array<String>
{
return this.stickers[stickerName];
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}
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public function getPack(packName:String):Array<String>
{
return this.stickerPacks[packName];
}
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}
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// somethin damn cute just for the json to cast to!
typedef StickerShit =
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{
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name:String,
artist:String,
stickers:Map<String, Array<String>>,
stickerPacks:Map<String, Array<String>>
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}
enum abstract NEXTSTATE(String)
{
var FREEPLAY = 'freeplay';
var STORY = 'story';
}