2023-04-04 22:24:00 -04:00
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package funkin.ui;
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2023-04-04 22:38:45 -04:00
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import flixel.FlxSprite;
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import haxe.Json;
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import lime.utils.Assets;
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// import flxtyped group
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2023-05-17 16:42:58 -04:00
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import funkin.ui.story.StoryMenuState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.util.FlxTimer;
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import flixel.FlxG;
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import flixel.math.FlxMath;
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import flixel.util.FlxSort;
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import flixel.util.FlxSignal;
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import flixel.addons.transition.FlxTransitionableState;
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import openfl.display.BitmapData;
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import openfl.geom.Matrix;
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import openfl.display.Sprite;
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import openfl.display.Bitmap;
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2023-04-04 22:24:00 -04:00
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class StickerSubState extends MusicBeatSubstate
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{
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public var grpStickers:FlxTypedGroup<StickerSprite>;
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// yes... a damn OpenFL sprite!!!
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public var dipshit:Sprite;
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2023-04-10 14:44:32 -04:00
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var nextState:NEXTSTATE = FREEPLAY;
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public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void
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{
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super();
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this.nextState = nextState;
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grpStickers = new FlxTypedGroup<StickerSprite>();
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add(grpStickers);
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2023-04-10 14:44:32 -04:00
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// makes the stickers on the most recent camera, which is more often than not... a UI camera!!
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grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
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if (oldStickers != null)
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{
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for (sticker in oldStickers)
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{
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grpStickers.add(sticker);
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trace(sticker);
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}
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degenStickers();
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}
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else
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regenStickers();
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}
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public function degenStickers():Void
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{
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grpStickers.cameras = FlxG.cameras.list;
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if (dipshit != null)
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{
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FlxG.removeChild(dipshit);
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dipshit = null;
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}
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for (ind => sticker in grpStickers.members)
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{
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new FlxTimer().start(sticker.timing, _ -> {
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sticker.visible = false;
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if (ind == grpStickers.members.length - 1)
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{
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switchingState = false;
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close();
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}
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});
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}
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}
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function regenStickers():Void
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{
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if (grpStickers.members.length > 0)
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{
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grpStickers.clear();
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}
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var stickerInfo:StickerInfo = new StickerInfo('stickers-set-1');
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var stickers:Map<String, Array<String>> = new Map<String, Array<String>>();
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for (stickerSets in stickerInfo.getPack("all"))
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{
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stickers.set(stickerSets, stickerInfo.getStickers(stickerSets));
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trace(stickers);
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// for (stickerShit in stickerInfo.getStickers(stickerSets))
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// {
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// // for loop jus to repeat it easy easy easy
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// for (i in 0...FlxG.random.int(1, 5))
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// {
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// var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, stickerShit);
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// sticky.x -= sticky.width / 2;
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// sticky.y -= sticky.height * 0.9;
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// // random location by default
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// sticky.x += FlxG.random.float(0, FlxG.width);
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// sticky.y += FlxG.random.float(0, FlxG.height);
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// sticky.visible = false;
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// sticky.scrollFactor.set();
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// sticky.angle = FlxG.random.int(-60, 70);
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// // sticky.flipX = FlxG.random.bool();
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// grpStickers.add(sticky);
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// sticky.timing = FlxG.random.float(0, 0.8);
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// }
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// }
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}
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var xPos:Float = -100;
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var yPos:Float = -100;
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while (xPos <= FlxG.width)
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{
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var stickerSet:String = FlxG.random.getObject(stickers.keyValues());
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var sticker:String = FlxG.random.getObject(stickers.get(stickerSet));
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var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, sticker);
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sticky.visible = false;
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sticky.x = xPos;
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sticky.y = yPos;
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xPos += sticky.frameWidth * 0.5;
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if (xPos >= FlxG.width)
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{
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if (yPos <= FlxG.height)
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{
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xPos = -100;
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yPos += FlxG.random.float(70, 120);
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}
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}
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sticky.angle = FlxG.random.int(-60, 70);
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grpStickers.add(sticky);
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}
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FlxG.random.shuffle(grpStickers.members);
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// var stickerCount:Int = 0;
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// for (w in 0...6)
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// {
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// var xPos:Float = FlxG.width * (w / 6);
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// for (h in 0...6)
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// {
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// var yPos:Float = FlxG.height * (h / 6);
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// var sticker = grpStickers.members[stickerCount];
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// xPos -= sticker.width / 2;
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// yPos -= sticker.height * 0.9;
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// sticker.x = xPos;
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// sticker.y = yPos;
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// stickerCount++;
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// }
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// }
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// for (ind => sticker in grpStickers.members)
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// {
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// sticker.x = (ind % 8) * sticker.width;
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// var yShit:Int = Math.floor(ind / 8);
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// sticker.y += yShit * sticker.height;
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// // scales it juuuust a smidge
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// sticker.y += 20 * yShit;
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// }
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2023-04-06 01:39:27 -04:00
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// another damn for loop... apologies!!!
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for (ind => sticker in grpStickers.members)
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{
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sticker.timing = FlxMath.remapToRange(ind, 0, grpStickers.members.length, 0, 0.9);
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new FlxTimer().start(sticker.timing, _ -> {
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sticker.visible = true;
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var frameTimer:Int = FlxG.random.int(0, 2);
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// always make the last one POP
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if (ind == grpStickers.members.length - 1) frameTimer = 2;
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new FlxTimer().start((1 / 24) * frameTimer, _ -> {
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sticker.scale.x = sticker.scale.y = FlxG.random.float(0.97, 1.02);
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if (ind == grpStickers.members.length - 1)
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{
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switchingState = true;
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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dipshit = new Sprite();
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var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
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var mat:Matrix = new Matrix();
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scrn.draw(grpStickers.cameras[0].canvas, mat);
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var bitmap:Bitmap = new Bitmap(scrn);
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dipshit.addChild(bitmap);
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FlxG.addChildBelowMouse(dipshit);
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switch (nextState)
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{
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case FREEPLAY:
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FlxG.switchState(new FreeplayState(this));
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case STORY:
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FlxG.switchState(new StoryMenuState(this));
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default:
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FlxG.switchState(new FreeplayState(this));
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}
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}
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// sticky.angle *= FlxG.random.float(0, 0.05);
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});
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});
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}
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2023-04-05 17:35:19 -04:00
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grpStickers.sort((ord, a, b) -> {
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return FlxSort.byValues(ord, a.timing, b.timing);
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});
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// centers the very last sticker
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var lastOne:StickerSprite = grpStickers.members[grpStickers.members.length - 1];
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lastOne.updateHitbox();
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lastOne.angle = 0;
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lastOne.screenCenter();
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}
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override public function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.ANY)
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{
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regenStickers();
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}
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}
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var switchingState:Bool = false;
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override public function close():Void
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{
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if (switchingState) return;
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super.close();
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}
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override public function destroy():Void
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{
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if (switchingState) return;
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super.destroy();
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}
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}
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class StickerSprite extends FlxSprite
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{
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public var timing:Float = 0;
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public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void
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{
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super(x, y);
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loadGraphic(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
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updateHitbox();
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antialiasing = true;
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scrollFactor.set();
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}
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}
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class StickerInfo
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{
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public var name:String;
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public var artist:String;
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public var stickers:Map<String, Array<String>>;
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public var stickerPacks:Map<String, Array<String>>;
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public function new(stickerSet:String):Void
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{
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var path = Paths.file('images/transitionSwag/' + stickerSet + '/stickers.json');
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var json = Json.parse(Assets.getText(path));
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trace(json);
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// doin this dipshit nonsense cuz i dunno how to deal with casting a json object with
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// a dash in its name (sticker-packs)
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var jsonInfo:StickerShit = cast json;
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this.name = jsonInfo.name;
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this.artist = jsonInfo.artist;
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stickerPacks = new Map<String, Array<String>>();
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for (field in Reflect.fields(json.stickerPacks))
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{
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var stickerFunny = json.stickerPacks;
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var stickerStuff = Reflect.field(stickerFunny, field);
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stickerPacks.set(field, cast stickerStuff);
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trace(field);
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trace(Reflect.field(stickerFunny, field));
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}
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trace(stickerPacks);
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// creates a similar for loop as before but for the stickers
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stickers = new Map<String, Array<String>>();
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for (field in Reflect.fields(json.stickers))
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{
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var stickerFunny = json.stickers;
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var stickerStuff = Reflect.field(stickerFunny, field);
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stickers.set(field, cast stickerStuff);
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trace(field);
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trace(Reflect.field(stickerFunny, field));
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}
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trace(stickers);
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// this.stickerPacks = cast jsonInfo.stickerPacks;
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// this.stickers = cast jsonInfo.stickers;
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// trace(stickerPacks);
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// trace(stickers);
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// for (packs in stickers)
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// {
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// // this.stickers.set(packs, Reflect.field(json, "sticker-packs"));
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// trace(packs);
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// }
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}
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public function getStickers(stickerName:String):Array<String>
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{
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return this.stickers[stickerName];
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}
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public function getPack(packName:String):Array<String>
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{
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return this.stickerPacks[packName];
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}
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}
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2023-04-04 22:38:45 -04:00
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// somethin damn cute just for the json to cast to!
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typedef StickerShit =
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2023-04-04 22:24:00 -04:00
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{
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2023-04-04 22:38:45 -04:00
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name:String,
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artist:String,
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stickers:Map<String, Array<String>>,
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stickerPacks:Map<String, Array<String>>
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2023-04-04 22:24:00 -04:00
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}
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2023-04-10 14:44:32 -04:00
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enum abstract NEXTSTATE(String)
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{
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var FREEPLAY = 'freeplay';
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var STORY = 'story';
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}
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