Funkin/source/funkin/play/character/ScriptedCharacter.hx

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package funkin.play.character;
import funkin.play.character.PackerCharacter;
import funkin.play.character.SparrowCharacter;
import funkin.play.character.MultiSparrowCharacter;
import funkin.modding.IHook;
/**
* Note: Making a scripted class extending BaseCharacter is not recommended.
* Do so ONLY if are handling all the character rendering yourself,
* and can't use one of the built-in render modes.
*/
@:hscriptClass
class ScriptedBaseCharacter extends BaseCharacter implements IHook {}
@:hscriptClass
class ScriptedSparrowCharacter extends SparrowCharacter implements IHook {}
@:hscriptClass
class ScriptedMultiSparrowCharacter extends MultiSparrowCharacter implements IHook {}
@:hscriptClass
class ScriptedPackerCharacter extends PackerCharacter implements IHook {}