Funkin/source/funkin/util/SortUtil.hx

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package funkin.util;
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#if !macro
import flixel.FlxBasic;
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import flixel.util.FlxSort;
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#end
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import funkin.play.notes.NoteSprite;
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class SortUtil
{
/**
* You can use this function in FlxTypedGroup.sort() to sort FlxObjects by their z-index values.
* The value defaults to 0, but by assigning it you can easily rearrange objects as desired.
*/
public static inline function byZIndex(Order:Int, Obj1:FlxBasic, Obj2:FlxBasic):Int
{
if (Obj1 == null || Obj2 == null) return 0;
return FlxSort.byValues(Order, Obj1.zIndex, Obj2.zIndex);
}
/**
* Given two Notes, returns 1 or -1 based on whether `a` or `b` has an earlier strumtime.
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*
* @param order Either `FlxSort.ASCENDING` or `FlxSort.DESCENDING`
*/
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public static inline function byStrumtime(order:Int, a:NoteSprite, b:NoteSprite)
{
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return FlxSort.byValues(order, a.noteData.time, b.noteData.time);
}
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/**
* Sort predicate for sorting strings alphabetically.
*/
public static function alphabetical(a:String, b:String):Int
{
// Sort alphabetically. Yes that's how this works.
return a > b ? 1 : -1;
}
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}