Funkin/source/shaderslmfao/BuildingShaders.hx

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package shaderslmfao;
import flixel.system.FlxAssets.FlxShader;
class BuildingShaders
{
public var shader(default, null):BuildingShader;
public var daAlpha:Float = 1;
public function new():Void
{
shader = new BuildingShader();
shader.alphaShit.value = [0];
}
public function update(elapsed:Float):Void
{
shader.alphaShit.value[0] += elapsed;
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trace(shader.alphaShit.value[0]);
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}
public function reset()
{
shader.alphaShit.value[0] = 0;
}
}
class BuildingShader extends FlxShader
{
@:glFragmentSource('
#pragma header
uniform float alphaShit;
void main()
{
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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if (color.a > 0.0)
color -= alphaShit;
gl_FragColor = color;
}
')
public function new()
{
super();
}
}