Funkin/source/funkin/ui/haxeui/components/CharacterPlayer.hx

270 lines
6.4 KiB
Haxe
Raw Normal View History

package funkin.ui.haxeui.components;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.math.FlxRect;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.play.character.BaseCharacter;
import funkin.play.character.CharacterData.CharacterDataParser;
import haxe.ui.containers.Box;
import haxe.ui.core.Component;
import haxe.ui.core.IDataComponent;
import haxe.ui.data.DataSource;
import haxe.ui.events.AnimationEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.geom.Size;
import haxe.ui.layouts.DefaultLayout;
import haxe.ui.styles.Style;
import openfl.Assets;
private typedef AnimationInfo =
{
var name:String;
var prefix:String;
var frameRate:Null<Int>; // default 30
var looped:Null<Bool>; // default true
var flipX:Null<Bool>; // default false
var flipY:Null<Bool>; // default false
}
@:composite(Layout)
class CharacterPlayer extends Box
{
var character:BaseCharacter;
public function new(?defaultToBf:Bool = true)
{
super();
this._overrideSkipTransformChildren = false;
if (defaultToBf)
{
loadCharacter('bf');
}
}
var _charId:String;
public var charId(get, set):String;
function get_charId():String
{
return _charId;
}
function set_charId(value:String):String
{
_charId = value;
loadCharacter(_charId);
return value;
}
var _redispatchLoaded:Bool = false; // possible haxeui bug: if listener is added after event is dispatched, event is "lost"... needs thinking about, is it smart to "collect and redispatch"? Not sure
var _redispatchStart:Bool = false; // possible haxeui bug: if listener is added after event is dispatched, event is "lost"... needs thinking about, is it smart to "collect and redispatch"? Not sure
public override function onReady()
{
super.onReady();
invalidateComponentLayout();
if (_redispatchLoaded)
{
_redispatchLoaded = false;
dispatch(new AnimationEvent(AnimationEvent.LOADED));
}
if (_redispatchStart)
{
_redispatchStart = false;
dispatch(new AnimationEvent(AnimationEvent.START));
}
parentComponent._overrideSkipTransformChildren = false;
}
public function loadCharacter(id:String)
{
if (id == null)
{
return;
}
if (character != null)
{
remove(character);
character.destroy();
character = null;
}
var newCharacter:BaseCharacter = CharacterDataParser.fetchCharacter(id);
if (newCharacter == null)
{
return;
}
character = newCharacter;
if (_characterType != null)
{
character.characterType = _characterType;
}
if (flip)
{
character.flipX = !character.flipX;
}
character.scale.x *= _scale;
character.scale.y *= _scale;
2023-06-08 16:30:45 -04:00
character.animation.callback = function(name:String = "", frameNumber:Int = -1, frameIndex:Int = -1) {
@:privateAccess
character.onAnimationFrame(name, frameNumber, frameIndex);
dispatch(new AnimationEvent(AnimationEvent.FRAME));
};
2023-06-08 16:30:45 -04:00
character.animation.finishCallback = function(name:String = "") {
@:privateAccess
character.onAnimationFinished(name);
dispatch(new AnimationEvent(AnimationEvent.END));
};
add(character);
invalidateComponentLayout();
if (hasEvent(AnimationEvent.LOADED))
{
dispatch(new AnimationEvent(AnimationEvent.LOADED));
}
else
{
_redispatchLoaded = true;
}
}
override function repositionChildren()
{
super.repositionChildren();
@:privateAccess
var animOffsets = character.animOffsets;
character.x = this.screenX + ((this.width / 2) - (character.frameWidth / 2));
character.x -= animOffsets[0];
character.y = this.screenY + ((this.height / 2) - (character.frameHeight / 2));
character.y -= animOffsets[1];
}
var _characterType:CharacterType;
public function setCharacterType(value:CharacterType)
{
_characterType = value;
if (character != null)
{
character.characterType = value;
}
}
public var flip(default, set):Bool;
function set_flip(value:Bool):Bool
{
if (value == flip) return value;
if (character != null)
{
character.flipX = !character.flipX;
}
return flip = value;
}
var _scale:Float = 1.0;
public function setScale(value)
{
_scale = value;
if (character != null)
{
character.scale.x *= _scale;
character.scale.y *= _scale;
}
}
public function onUpdate(event:UpdateScriptEvent)
{
if (character != null) character.onUpdate(event);
}
public function onBeatHit(event:SongTimeScriptEvent):Void
{
if (character != null) character.onBeatHit(event);
this.repositionChildren();
}
public function onStepHit(event:SongTimeScriptEvent):Void
{
if (character != null) character.onStepHit(event);
}
public function onNoteHit(event:NoteScriptEvent):Void
{
if (character != null) character.onNoteHit(event);
this.repositionChildren();
}
public function onNoteMiss(event:NoteScriptEvent):Void
{
if (character != null) character.onNoteMiss(event);
this.repositionChildren();
}
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent):Void
{
if (character != null) character.onNoteGhostMiss(event);
this.repositionChildren();
}
}
@:access(funkin.ui.haxeui.components.CharacterPlayer)
private class Layout extends DefaultLayout
{
public override function repositionChildren()
{
var player = cast(_component, CharacterPlayer);
var sprite:BaseCharacter = player.character;
if (sprite == null)
{
return super.repositionChildren();
}
@:privateAccess
var animOffsets = sprite.animOffsets;
sprite.x = _component.screenLeft + ((_component.width / 2) - (sprite.frameWidth / 2));
sprite.x += animOffsets[0];
sprite.y = _component.screenTop + ((_component.height / 2) - (sprite.frameHeight / 2));
sprite.y += animOffsets[1];
}
public override function calcAutoSize(exclusions:Array<Component> = null):Size
{
var player = cast(_component, CharacterPlayer);
var sprite = player.character;
if (sprite == null)
{
return super.calcAutoSize(exclusions);
}
var size = new Size();
size.width = sprite.frameWidth + paddingLeft + paddingRight;
size.height = sprite.frameHeight + paddingTop + paddingBottom;
return size;
}
}