Funkin/source/funkin/ui/debug/charting/commands/SetAudioOffsetCommand.hx

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package funkin.ui.debug.charting.commands;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongDataUtils;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
/**
* Command that copies a given set of notes and song events to the clipboard,
* without deleting them from the chart editor.
*/
@:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState)
class SetAudioOffsetCommand implements ChartEditorCommand
{
var type:AudioOffsetType;
var oldOffset:Float = 0;
var newOffset:Float;
var refreshOffsetsToolbox:Bool;
public function new(type:AudioOffsetType, newOffset:Float, refreshOffsetsToolbox:Bool = true)
{
this.type = type;
this.newOffset = newOffset;
this.refreshOffsetsToolbox = refreshOffsetsToolbox;
}
public function execute(state:ChartEditorState):Void
{
switch (type)
{
case INSTRUMENTAL:
oldOffset = state.currentInstrumentalOffset;
state.currentInstrumentalOffset = newOffset;
// Update rendering.
Conductor.instance.instrumentalOffset = state.currentInstrumentalOffset;
state.songLengthInMs = (state.audioInstTrack?.length ?? 1000.0) + Conductor.instance.instrumentalOffset;
case PLAYER:
oldOffset = state.currentVocalOffsetPlayer;
state.currentVocalOffsetPlayer = newOffset;
// Update rendering.
state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffsetPlayer;
case OPPONENT:
oldOffset = state.currentVocalOffsetOpponent;
state.currentVocalOffsetOpponent = newOffset;
// Update rendering.
state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffsetOpponent;
}
// Update the offsets toolbox.
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if (refreshOffsetsToolbox)
{
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_OFFSETS_LAYOUT);
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_FREEPLAY_LAYOUT);
}
}
public function undo(state:ChartEditorState):Void
{
switch (type)
{
case INSTRUMENTAL:
state.currentInstrumentalOffset = oldOffset;
// Update rendering.
Conductor.instance.instrumentalOffset = state.currentInstrumentalOffset;
state.songLengthInMs = (state.audioInstTrack?.length ?? 1000.0) + Conductor.instance.instrumentalOffset;
case PLAYER:
state.currentVocalOffsetPlayer = oldOffset;
// Update rendering.
state.audioVocalTrackGroup.playerVoicesOffset = state.currentVocalOffsetPlayer;
case OPPONENT:
state.currentVocalOffsetOpponent = oldOffset;
// Update rendering.
state.audioVocalTrackGroup.opponentVoicesOffset = state.currentVocalOffsetOpponent;
}
// Update the offsets toolbox.
state.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_OFFSETS_LAYOUT);
}
public function shouldAddToHistory(state:ChartEditorState):Bool
{
// This command is undoable. Add to the history if we actually performed an action.
return (newOffset != oldOffset);
}
public function toString():String
{
switch (type)
{
case INSTRUMENTAL:
return 'Set Inst. Audio Offset to $newOffset';
case PLAYER:
return 'Set Player Audio Offset to $newOffset';
case OPPONENT:
return 'Set Opponent Audio Offset to $newOffset';
}
}
}
enum AudioOffsetType
{
INSTRUMENTAL;
PLAYER;
OPPONENT;
}