Funkin/source/funkin/ui/debug/charting/components/ChartEditorEventSprite.hx

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package funkin.ui.debug.charting.components;
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import funkin.data.event.SongEventRegistry;
import flixel.graphics.frames.FlxAtlasFrames;
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import openfl.display.BitmapData;
import openfl.utils.Assets;
import flixel.FlxObject;
import flixel.FlxBasic;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.graphics.frames.FlxTileFrames;
import flixel.math.FlxPoint;
import funkin.data.song.SongData.SongEventData;
import haxe.ui.tooltips.ToolTipRegionOptions;
import funkin.util.HaxeUIUtil;
import haxe.ui.tooltips.ToolTipManager;
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/**
* A sprite that can be used to display a song event in a chart.
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* Designed to be used and reused efficiently. Has no gameplay functionality.
*/
@:nullSafety
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class ChartEditorEventSprite extends FlxSprite
{
public static final DEFAULT_EVENT = 'Default';
public var parentState:ChartEditorState;
/**
* The note data that this sprite represents.
* You can set this to null to kill the sprite and flag it for recycling.
*/
public var eventData(default, set):Null<SongEventData> = null;
/**
* The image used for all song events. Cached for performance.
*/
static var eventSpriteBasic:Null<BitmapData> = null;
public var overrideStepTime(default, set):Null<Float> = null;
public var tooltip:ToolTipRegionOptions;
/**
* Whether this sprite is a "ghost" sprite used when hovering to place a new event.
*/
public var isGhost:Bool = false;
function set_overrideStepTime(value:Null<Float>):Null<Float>
{
if (overrideStepTime == value) return overrideStepTime;
overrideStepTime = value;
updateEventPosition();
return overrideStepTime;
}
public function new(parent:ChartEditorState, isGhost:Bool = false)
{
super();
this.parentState = parent;
this.isGhost = isGhost;
this.tooltip = HaxeUIUtil.buildTooltip('N/A');
this.frames = buildFrames();
buildAnimations();
refresh();
}
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static var eventFrames:Null<FlxFramesCollection> = null;
/**
* Build a set of animations to allow displaying different types of chart events.
* @param force `true` to force rebuilding the frames.
*/
static function buildFrames(force:Bool = false):FlxFramesCollection
{
if (eventFrames != null && !force) return eventFrames;
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initEmptyEventFrames();
if (eventFrames == null) throw 'Failed to initialize empty event frames.';
// Push the default event as a frame.
var defaultFrames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$DEFAULT_EVENT');
defaultFrames.parent.persist = true;
for (frame in defaultFrames.frames)
{
eventFrames.pushFrame(frame);
}
// Push all the other events as frames.
for (eventName in SongEventRegistry.listEventIds())
{
var exists:Bool = Assets.exists(Paths.image('ui/chart-editor/events/$eventName'));
if (!exists) continue; // No graphic for this event.
var frames:FlxAtlasFrames = Paths.getSparrowAtlas('ui/chart-editor/events/$eventName');
if (frames == null) continue; // Could not load graphic for this event.
frames.parent.persist = true;
for (frame in frames.frames)
{
eventFrames.pushFrame(frame);
}
}
return eventFrames;
}
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@:nullSafety(Off)
static function initEmptyEventFrames():Void
{
eventFrames = new FlxAtlasFrames(null);
}
function buildAnimations():Void
{
var eventNames:Array<String> = [DEFAULT_EVENT].concat(SongEventRegistry.listEventIds());
for (eventName in eventNames)
{
this.animation.addByPrefix(eventName, '${eventName}0', 24, false);
}
}
public function correctAnimationName(name:String):String
{
if (this.animation.exists(name)) return name;
trace('Warning: Invalid animation name "${name}" for song event. Using "${DEFAULT_EVENT}"');
return DEFAULT_EVENT;
}
public function playAnimation(?name:String):Void
{
if (name == null) name = eventData?.event ?? DEFAULT_EVENT;
var correctedName = correctAnimationName(name);
this.animation.play(correctedName);
refresh();
}
function refresh():Void
{
setGraphicSize(ChartEditorState.GRID_SIZE);
this.updateHitbox();
}
function set_eventData(value:Null<SongEventData>):Null<SongEventData>
{
if (value == null)
{
this.eventData = null;
// Disown parent. MAKE SURE TO REVIVE BEFORE REUSING
this.kill();
this.visible = false;
updateTooltipPosition();
return null;
}
else
{
this.visible = true;
playAnimation(value.event);
this.eventData = value;
// Update the position to match the note data.
updateEventPosition();
// Update the tooltip text.
this.tooltip.tipData = {text: this.eventData.buildTooltip()};
return this.eventData;
}
}
public function updateEventPosition(?origin:FlxObject)
{
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if (this.eventData == null) return;
this.x = (ChartEditorState.STRUMLINE_SIZE * 2 + 1 - 1) * ChartEditorState.GRID_SIZE;
var stepTime:Float = (overrideStepTime != null) ? overrideStepTime : eventData.getStepTime();
this.y = stepTime * ChartEditorState.GRID_SIZE;
if (origin != null)
{
this.x += origin.x;
this.y += origin.y;
}
this.updateTooltipPosition();
}
public function updateTooltipPosition():Void
{
// No tooltip for ghost sprites.
if (this.isGhost) return;
if (this.eventData == null)
{
// Disable the tooltip.
ToolTipManager.instance.unregisterTooltipRegion(this.tooltip);
}
else
{
// Update the position.
this.tooltip.left = this.x;
this.tooltip.top = this.y;
this.tooltip.width = this.width;
this.tooltip.height = this.height;
// Enable the tooltip.
ToolTipManager.instance.registerTooltipRegion(this.tooltip);
}
}
/**
* Return whether this event is currently visible.
*/
public function isEventVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
{
// True if the note is above the view area.
var aboveViewArea = (this.y + this.height < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (this.y > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
/**
* Return whether an event, if placed in the scene, would be visible.
*/
public static function wouldEventBeVisible(viewAreaBottom:Float, viewAreaTop:Float, eventData:SongEventData, ?origin:FlxObject):Bool
{
var noteHeight:Float = ChartEditorState.GRID_SIZE;
var notePosY:Float = eventData.getStepTime() * ChartEditorState.GRID_SIZE;
if (origin != null) notePosY += origin.y;
// True if the note is above the view area.
var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
// True if the note is below the view area.
var belowViewArea = (notePosY > viewAreaBottom);
return !aboveViewArea && !belowViewArea;
}
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}