Funkin/source/funkin/ui/options/PreferencesMenu.hx

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package funkin.ui.options;
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import flixel.FlxCamera;
import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.math.FlxMath;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import funkin.ui.AtlasText.AtlasFont;
import funkin.ui.options.OptionsState.Page;
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import funkin.graphics.FunkinCamera;
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class PreferencesMenu extends Page
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{
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var curSelected:Int = 0;
var prefs:FlxTypedSpriteGroup<PreferenceItem>;
var menuCamera:FlxCamera;
var camFollow:FlxObject;
public function new()
{
super();
menuCamera = new FunkinCamera('prefMenu');
FlxG.cameras.add(menuCamera, false);
menuCamera.bgColor = 0x0;
camera = menuCamera;
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prefs = new FlxTypedSpriteGroup<PreferenceItem>();
add(prefs);
createPrefItems();
camFollow = new FlxObject(FlxG.width / 2, 0, 140, 70);
menuCamera.follow(camFollow, null, 0.06);
var margin = 160;
menuCamera.deadzone.set(0, margin, menuCamera.width, 40);
menuCamera.minScrollY = 0;
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changeSelection(0);
}
function addPref(pref:PreferenceItem):Void
{
pref.x = 0;
pref.y = 120 * prefs.length;
pref.ID = prefs.length;
prefs.add(pref);
}
/**
* Create the menu items for each of the preferences.
*/
function createPrefItems():Void
{
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#if !web
var pref:NumberedPreferenceItem = new NumberedPreferenceItem("FPS", "The framerate that the game is running on", Preferences.framerate,
function(value:Float):Void {
Preferences.framerate = Std.int(value);
});
pref.minValue = 60;
pref.maxValue = 360;
pref.changeRate = 1;
pref.changeSpeed = 0.05;
addPref(pref);
#end
// TODO: add these back
// createPrefItemCheckbox('Naughtyness', 'Toggle displaying raunchy content', function(value:Bool):Void {
// Preferences.naughtyness = value;
// }, Preferences.naughtyness);
// createPrefItemCheckbox('Downscroll', 'Enable to make notes move downwards', function(value:Bool):Void {
// Preferences.downscroll = value;
// }, Preferences.downscroll);
// createPrefItemCheckbox('Flashing Lights', 'Disable to dampen flashing effects', function(value:Bool):Void {
// Preferences.flashingLights = value;
// }, Preferences.flashingLights);
// createPrefItemCheckbox('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song', function(value:Bool):Void {
// Preferences.zoomCamera = value;
// }, Preferences.zoomCamera);
// createPrefItemCheckbox('Debug Display', 'Enable to show FPS and other debug stats', function(value:Bool):Void {
// Preferences.debugDisplay = value;
// }, Preferences.debugDisplay);
// createPrefItemCheckbox('Auto Pause', 'Automatically pause the game when it loses focus', function(value:Bool):Void {
// Preferences.autoPause = value;
// }, Preferences.autoPause);
}
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function changeSelection(change:Int):Void
{
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curSelected += change;
if (curSelected < 0)
{
curSelected = prefs.length - 1;
}
else if (curSelected >= prefs.length)
{
curSelected = 0;
}
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for (pref in prefs)
{
pref.x = 0;
if (pref.ID == curSelected)
{
pref.x = 20;
camFollow.y = pref.y;
}
}
}
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override function update(elapsed:Float):Void
{
super.update(elapsed);
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if (controls.UI_DOWN_P)
{
changeSelection(1);
}
else if (controls.UI_UP_P)
{
changeSelection(-1);
}
var selectedPref:PreferenceItem = prefs.members[curSelected];
selectedPref.handleInput(elapsed);
}
}
class PreferenceItem extends FlxTypedSpriteGroup<FlxSprite>
{
public var name:String = "";
public var description:String = "";
public function handleInput(deltaTime:Float):Void {}
}
class NumberedPreferenceItem extends PreferenceItem
{
public var onChange:Float->Void;
public var changeRate:Float = 1.0;
public var changeSpeed:Float = 0.1;
public var minValue(default, set):Null<Float>;
function set_minValue(value:Float):Float
{
minValue = value;
currentValue = currentValue;
return value;
}
public var maxValue(default, set):Null<Float>;
function set_maxValue(value:Float):Float
{
maxValue = value;
currentValue = currentValue;
return value;
}
public var currentValue(default, set):Float;
function set_currentValue(value:Float):Float
{
currentValue = FlxMath.bound(value, minValue, maxValue);
onChange(currentValue);
updateText();
return currentValue;
}
var valueText:AtlasText;
var preferenceText:AtlasText;
public function new(name:String, description:String, defaultValue:Float, onChange:Float->Void)
{
super();
this.valueText = new AtlasText(0, 0, '$defaultValue', AtlasFont.DEFAULT);
add(this.valueText);
this.preferenceText = new AtlasText(this.valueText.width + 30, 0, '$name', AtlasFont.BOLD);
add(this.preferenceText);
this.name = name;
this.description = description;
this.onChange = onChange;
this.currentValue = defaultValue;
}
var timeToWait:Float = 0;
public override function handleInput(deltaTime:Float):Void
{
timeToWait -= deltaTime;
if (timeToWait > 0)
{
return;
}
if (PlayerSettings.player1.controls.UI_RIGHT)
{
currentValue += changeRate;
timeToWait = changeSpeed;
}
else if (PlayerSettings.player1.controls.UI_LEFT)
{
currentValue -= changeRate;
timeToWait = changeSpeed;
}
}
function updateText():Void
{
valueText.text = '$currentValue';
preferenceText.x = valueText.width + 30;
}
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}
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class CheckboxPreferenceItem extends FlxSprite
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{
public var currentValue(default, set):Bool;
public function new(x:Float, y:Float, defaultValue:Bool = false)
{
super(x, y);
frames = Paths.getSparrowAtlas('checkboxThingie');
animation.addByPrefix('static', 'Check Box unselected', 24, false);
animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
this.currentValue = defaultValue;
}
override function update(elapsed:Float)
{
super.update(elapsed);
switch (animation.curAnim.name)
{
case 'static':
offset.set();
case 'checked':
offset.set(17, 70);
}
}
function set_currentValue(value:Bool):Bool
{
if (value)
{
animation.play('checked', true);
}
else
{
animation.play('static');
}
return currentValue = value;
}
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}