Funkin/source/Song.hx

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package;
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import Section.SwagSection;
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import haxe.Json;
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import haxe.format.JsonParser;
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import lime.utils.Assets;
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using StringTools;
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typedef SwagSong =
{
var song:String;
var notes:Array<SwagSection>;
var bpm:Int;
var sections:Int;
var sectionLengths:Array<Dynamic>;
var needsVoices:Bool;
var speed:Float;
var player1:String;
var player2:String;
}
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class Song
{
public var song:String;
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public var notes:Array<SwagSection>;
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public var bpm:Int;
public var sections:Int;
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public var sectionLengths:Array<Dynamic> = [];
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public var needsVoices:Bool = true;
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public var speed:Float = 1;
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public var player1:String = 'bf';
public var player2:String = 'dad';
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public function new(song, notes, bpm, sections)
{
this.song = song;
this.notes = notes;
this.bpm = bpm;
this.sections = sections;
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for (i in 0...notes.length)
{
this.sectionLengths.push(notes[i]);
}
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}
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
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while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
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var swagShit:SwagSong = cast Json.parse(rawJson).song;
trace(swagShit.notes[0]);
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/*
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for (i in 0...songData.notes.length)
{
trace('LOADED FROM JSON: ' + songData.notes[i].sectionNotes);
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData.notes;
daSong = songData.song;
daSections = songData.sections;
daBpm = songData.bpm;
daSectionLengths = songData.sectionLengths; */
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return swagShit;
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}
}