2021-01-14 23:33:12 -05:00
|
|
|
package;
|
|
|
|
|
2021-03-30 14:15:34 -04:00
|
|
|
import flixel.graphics.FlxGraphic;
|
|
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
2021-04-13 22:02:21 -04:00
|
|
|
import flixel.math.FlxMath;
|
2021-03-30 14:15:34 -04:00
|
|
|
import flixel.math.FlxPoint;
|
|
|
|
import flixel.math.FlxRect;
|
|
|
|
import flixel.system.FlxAssets.FlxGraphicAsset;
|
|
|
|
import haxe.Json;
|
|
|
|
import lime.math.Rectangle;
|
2021-01-14 23:33:12 -05:00
|
|
|
import lime.utils.Assets;
|
|
|
|
|
|
|
|
using StringTools;
|
|
|
|
|
|
|
|
class CoolUtil
|
|
|
|
{
|
2021-03-01 23:00:02 -05:00
|
|
|
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
|
|
|
|
|
|
|
|
public static function difficultyString():String
|
|
|
|
{
|
|
|
|
return difficultyArray[PlayState.storyDifficulty];
|
|
|
|
}
|
|
|
|
|
2021-01-14 23:33:12 -05:00
|
|
|
public static function coolTextFile(path:String):Array<String>
|
|
|
|
{
|
2021-06-22 21:15:40 -04:00
|
|
|
var daList:Array<String> = [];
|
|
|
|
|
|
|
|
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
|
|
|
|
|
|
|
|
for (item in swagArray)
|
|
|
|
{
|
|
|
|
// comment support in the quick lil text formats??? using //
|
|
|
|
if (!item.trim().startsWith('//'))
|
|
|
|
daList.push(item);
|
|
|
|
}
|
2021-01-14 23:33:12 -05:00
|
|
|
|
|
|
|
for (i in 0...daList.length)
|
|
|
|
{
|
|
|
|
daList[i] = daList[i].trim();
|
|
|
|
}
|
|
|
|
|
|
|
|
return daList;
|
|
|
|
}
|
2021-01-25 05:04:31 -05:00
|
|
|
|
|
|
|
public static function numberArray(max:Int, ?min = 0):Array<Int>
|
|
|
|
{
|
|
|
|
var dumbArray:Array<Int> = [];
|
|
|
|
for (i in min...max)
|
|
|
|
{
|
|
|
|
dumbArray.push(i);
|
|
|
|
}
|
|
|
|
return dumbArray;
|
|
|
|
}
|
2021-03-30 14:15:34 -04:00
|
|
|
|
2021-05-26 19:22:15 -04:00
|
|
|
static var oldCamPos:FlxPoint = new FlxPoint();
|
|
|
|
static var oldMousePos:FlxPoint = new FlxPoint();
|
|
|
|
|
|
|
|
public static function mouseCamDrag():Void
|
|
|
|
{
|
|
|
|
if (FlxG.mouse.justPressedMiddle)
|
|
|
|
{
|
|
|
|
oldCamPos.set(FlxG.camera.scroll.x, FlxG.camera.scroll.y);
|
|
|
|
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FlxG.mouse.pressedMiddle)
|
|
|
|
{
|
|
|
|
FlxG.camera.scroll.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
|
|
|
|
FlxG.camera.scroll.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-27 19:15:03 -04:00
|
|
|
public static function mouseWheelZoom():Void
|
|
|
|
{
|
|
|
|
if (FlxG.mouse.wheel != 0)
|
|
|
|
FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
|
|
|
|
}
|
|
|
|
|
2021-04-04 13:17:46 -04:00
|
|
|
/**
|
|
|
|
Lerps camera, but accountsfor framerate shit?
|
|
|
|
Right now it's simply for use to change the followLerp variable of a camera during update
|
|
|
|
TODO LATER MAYBE:
|
|
|
|
Actually make and modify the scroll and lerp shit in it's own function
|
|
|
|
instead of solely relying on changing the lerp on the fly
|
|
|
|
*/
|
|
|
|
public static function camLerpShit(lerp:Float):Float
|
|
|
|
{
|
|
|
|
return lerp * (FlxG.elapsed / (1 / 60));
|
|
|
|
}
|
|
|
|
|
2021-04-13 22:02:21 -04:00
|
|
|
/*
|
2021-05-26 19:22:15 -04:00
|
|
|
* frame dependant lerp kinda lol
|
|
|
|
*/
|
2021-05-15 17:39:13 -04:00
|
|
|
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
2021-04-13 22:02:21 -04:00
|
|
|
{
|
2021-05-15 17:39:13 -04:00
|
|
|
return base + camLerpShit(ratio) * (target - base);
|
2021-04-13 22:02:21 -04:00
|
|
|
}
|
2021-05-26 19:22:15 -04:00
|
|
|
}
|