2020-10-21 14:05:27 -04:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.text.FlxText;
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class FreeplayState extends MusicBeatState
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{
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var curSelected:Int = 0;
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override function create()
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{
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// LOAD MUSIC
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// LOAD CHARACTERS
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for (i in 0...songs.length)
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{
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var songText:FlxText = new FlxText(10, (26 * i) + 30, 0, songs[i], 24);
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add(songText);
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}
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selector = new FlxText();
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selector.size = 24;
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selector.text = ">";
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add(selector);
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super.create();
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}
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.UP)
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{
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curSelected -= 1;
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}
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if (FlxG.keys.justPressed.DOWN)
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{
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curSelected += 1;
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}
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if (curSelected < 0)
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curSelected = songs.length - 1;
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if (curSelected >= songs.length)
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curSelected = 0;
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selector.y = (26 * curSelected) + 30;
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2020-10-21 19:33:43 -04:00
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if (FlxG.keys.justPressed.ENTER)
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{
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PlayState.SONG = Song.loadFromJson(songs[curSelected].toLowerCase());
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FlxG.switchState(new PlayState());
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}
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2020-10-21 14:05:27 -04:00
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super.update(elapsed);
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}
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}
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