Funkin/source/funkin/data/song/SongData.hx

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package funkin.data.song;
import funkin.data.song.SongRegistry;
import thx.semver.Version;
/**
* Data containing information about a song.
* It should contain all the data needed to display a song in the Freeplay menu, or to load the assets required to play its chart.
* Data which is only necessary in-game should be stored in the SongChartData.
*/
@:nullSafety
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class SongMetadata
{
/**
* A semantic versioning string for the song data format.
*
*/
// @:default(funkin.data.song.SongRegistry.SONG_METADATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
@:default("Unknown")
public var songName:String;
@:default("Unknown")
public var artist:String;
@:optional
@:default(96)
public var divisions:Null<Int>; // Optional field
@:optional
@:default(false)
public var looped:Bool;
/**
* Instrumental and vocal offsets. Optional, defaults to 0.
*/
@:optional
public var offsets:SongOffsets;
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/**
* Data relating to the song's gameplay.
*/
public var playData:SongPlayData;
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
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public var generatedBy:String;
public var timeFormat:SongTimeFormat;
public var timeChanges:Array<SongTimeChange>;
/**
* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
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*/
@:jignored
public var variation:String;
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public function new(songName:String, artist:String, ?variation:String)
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{
this.version = SongRegistry.SONG_METADATA_VERSION;
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this.songName = songName;
this.artist = artist;
this.timeFormat = 'ms';
this.divisions = null;
this.offsets = new SongOffsets();
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this.timeChanges = [new SongTimeChange(0, 100)];
this.looped = false;
this.playData = new SongPlayData();
this.playData.songVariations = [];
this.playData.difficulties = [];
this.playData.characters = new SongCharacterData('bf', 'gf', 'dad');
this.playData.stage = 'mainStage';
this.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE;
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this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
// Variation ID.
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this.variation = (variation == null) ? Constants.DEFAULT_VARIATION : variation;
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}
/**
* Create a copy of this SongMetadata with the same information.
* @param newVariation Set to a new variation ID to change the new metadata.
* @return The cloned SongMetadata
*/
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public function clone(?newVariation:String = null):SongMetadata
{
var result:SongMetadata = new SongMetadata(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
result.version = this.version;
result.timeFormat = this.timeFormat;
result.divisions = this.divisions;
result.offsets = this.offsets;
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result.timeChanges = this.timeChanges;
result.looped = this.looped;
result.playData = this.playData;
result.generatedBy = this.generatedBy;
return result;
}
/**
* Serialize this SongMetadata into a JSON string.
* @return The JSON string.
*/
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public function serialize(pretty:Bool = true):String
{
var writer = new json2object.JsonWriter<SongMetadata>();
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// I believe @:jignored should be iggnored by the writer?
// var output = this.clone();
// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
return writer.write(this, pretty ? ' ' : null);
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongMetadata(${this.songName} by ${this.artist}, variation ${this.variation})';
}
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}
enum abstract SongTimeFormat(String) from String to String
{
var TICKS = 'ticks';
var FLOAT = 'float';
var MILLISECONDS = 'ms';
}
class SongTimeChange
{
public static final DEFAULT_SONGTIMECHANGE:SongTimeChange = new SongTimeChange(0, 100);
public static final DEFAULT_SONGTIMECHANGES:Array<SongTimeChange> = [DEFAULT_SONGTIMECHANGE];
static final DEFAULT_BEAT_TUPLETS:Array<Int> = [4, 4, 4, 4];
static final DEFAULT_BEAT_TIME:Null<Float> = null; // Later, null gets detected and recalculated.
/**
* Timestamp in specified `timeFormat`.
*/
@:alias("t")
public var timeStamp:Float;
/**
* Time in beats (int). The game will calculate further beat values based on this one,
* so it can do it in a simple linear fashion.
*/
@:optional
@:alias("b")
public var beatTime:Null<Float>;
/**
* Quarter notes per minute (float). Cannot be empty in the first element of the list,
* but otherwise it's optional, and defaults to the value of the previous element.
*/
@:alias("bpm")
public var bpm:Float;
/**
* Time signature numerator (int). Optional, defaults to 4.
*/
@:default(4)
@:optional
@:alias("n")
public var timeSignatureNum:Int;
/**
* Time signature denominator (int). Optional, defaults to 4. Should only ever be a power of two.
*/
@:default(4)
@:optional
@:alias("d")
public var timeSignatureDen:Int;
/**
* Beat tuplets (Array<int> or int). This defines how many steps each beat is divided into.
* It can either be an array of length `n` (see above) or a single integer number.
* Optional, defaults to `[4]`.
*/
@:optional
@:alias("bt")
public var beatTuplets:Array<Int>;
public function new(timeStamp:Float, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, ?beatTime:Float, ?beatTuplets:Array<Int>)
{
this.timeStamp = timeStamp;
this.bpm = bpm;
this.timeSignatureNum = timeSignatureNum;
this.timeSignatureDen = timeSignatureDen;
this.beatTime = beatTime == null ? DEFAULT_BEAT_TIME : beatTime;
this.beatTuplets = beatTuplets == null ? DEFAULT_BEAT_TUPLETS : beatTuplets;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongTimeChange(${this.timeStamp}ms,${this.bpm}bpm)';
}
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}
/**
* Offsets to apply to the song's instrumental and vocals, relative to the chart.
* These are intended to correct for issues with the chart, or with the song's audio (for example a 10ms delay before the song starts).
* This is independent of the offsets applied in the user's settings, which are applied after these offsets and intended to correct for the user's hardware.
*/
class SongOffsets
{
/**
* The offset, in milliseconds, to apply to the song's instrumental relative to the chart.
* For example, setting this to `-10.0` will start the instrumental 10ms earlier than the chart.
*
* Setting this to `-5000.0` means the chart start 5 seconds into the song.
* Setting this to `5000.0` means there will be 5 seconds of silence before the song starts.
*/
@:optional
@:default(0)
public var instrumental:Float;
/**
* Apply different offsets to different alternate instrumentals.
*/
@:optional
@:default([])
public var altInstrumentals:Map<String, Float>;
/**
* The offset, in milliseconds, to apply to the song's vocals, relative to the chart.
* These are applied ON TOP OF the instrumental offset.
*/
@:optional
@:default([])
public var vocals:Map<String, Float>;
public function new(instrumental:Float = 0.0, ?altInstrumentals:Map<String, Float>, ?vocals:Map<String, Float>)
{
this.instrumental = instrumental;
this.altInstrumentals = altInstrumentals == null ? new Map<String, Float>() : altInstrumentals;
this.vocals = vocals == null ? new Map<String, Float>() : vocals;
}
public function getInstrumentalOffset(?instrumental:String):Float
{
if (instrumental == null || instrumental == '') return this.instrumental;
if (!this.altInstrumentals.exists(instrumental)) return this.instrumental;
return this.altInstrumentals.get(instrumental);
}
public function setInstrumentalOffset(value:Float, ?instrumental:String):Float
{
if (instrumental == null || instrumental == '')
{
this.instrumental = value;
}
else
{
this.altInstrumentals.set(instrumental, value);
}
return value;
}
public function getVocalOffset(charId:String):Float
{
if (!this.vocals.exists(charId)) return 0.0;
return this.vocals.get(charId);
}
public function setVocalOffset(charId:String, value:Float):Float
{
this.vocals.set(charId, value);
return value;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongOffsets(${this.instrumental}ms, ${this.altInstrumentals}, ${this.vocals})';
}
}
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/**
* Metadata for a song only used for the music.
* For example, the menu music.
*/
class SongMusicData
{
/**
* A semantic versioning string for the song data format.
*
*/
// @:default(funkin.data.song.SongRegistry.SONG_METADATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
@:default("Unknown")
public var songName:String;
@:default("Unknown")
public var artist:String;
@:optional
@:default(96)
public var divisions:Null<Int>; // Optional field
@:optional
@:default(false)
public var looped:Null<Bool>;
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// @:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
// @:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
public var timeFormat:SongTimeFormat;
// @:default(funkin.data.song.SongData.SongTimeChange.DEFAULT_SONGTIMECHANGES)
public var timeChanges:Array<SongTimeChange>;
/**
* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
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*/
@:jignored
public var variation:String;
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public function new(songName:String, artist:String, variation:String = 'default')
{
this.version = SongRegistry.SONG_CHART_DATA_VERSION;
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this.songName = songName;
this.artist = artist;
this.timeFormat = 'ms';
this.divisions = null;
this.timeChanges = [new SongTimeChange(0, 100)];
this.looped = false;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
// Variation ID.
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this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
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}
public function clone(?newVariation:String = null):SongMusicData
{
var result:SongMusicData = new SongMusicData(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
result.version = this.version;
result.timeFormat = this.timeFormat;
result.divisions = this.divisions;
result.timeChanges = this.timeChanges;
result.looped = this.looped;
result.generatedBy = this.generatedBy;
return result;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongMusicData(${this.songName} by ${this.artist}, variation ${this.variation})';
}
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}
class SongPlayData
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{
/**
* The variations this song has. The associated metadata files should exist.
*/
@:default([])
@:optional
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public var songVariations:Array<String>;
/**
* The difficulties contained in this song's chart file.
*/
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public var difficulties:Array<String>;
/**
* The characters used by this song.
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*/
public var characters:SongCharacterData;
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/**
* The stage used by this song.
*/
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public var stage:String;
/**
* The note style used by this song.
*/
public var noteStyle:String;
/**
* The difficulty ratings for this song as displayed in Freeplay.
* Key is a difficulty ID or `default`.
*/
@:optional
@:default(['default' => 1])
public var ratings:Map<String, Int>;
/**
* The album ID for the album to display in Freeplay.
* If `null`, display no album.
*/
@:optional
public var album:Null<String>;
public function new()
{
ratings = new Map<String, Int>();
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongPlayData(${this.songVariations}, ${this.difficulties})';
}
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}
/**
* Information about the characters used in this variation of the song.
* Create a new variation if you want to change the characters.
*/
class SongCharacterData
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{
@:optional
@:default('')
public var player:String = '';
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@:optional
@:default('')
public var girlfriend:String = '';
@:optional
@:default('')
public var opponent:String = '';
@:optional
@:default('')
public var instrumental:String = '';
@:optional
@:default([])
public var altInstrumentals:Array<String> = [];
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public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '')
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{
this.player = player;
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this.girlfriend = girlfriend;
this.opponent = opponent;
this.instrumental = instrumental;
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}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongCharacterData(${this.player}, ${this.girlfriend}, ${this.opponent}, ${this.instrumental}, [${this.altInstrumentals.join(', ')}])';
}
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}
class SongChartData
{
@:default(funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
public var scrollSpeed:Map<String, Float>;
public var events:Array<SongEventData>;
public var notes:Map<String, Array<SongNoteData>>;
@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
public var generatedBy:String;
/**
* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
*/
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@:jignored
public var variation:String;
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public function new(scrollSpeed:Map<String, Float>, events:Array<SongEventData>, notes:Map<String, Array<SongNoteData>>)
{
this.version = SongRegistry.SONG_CHART_DATA_VERSION;
this.events = events;
this.notes = notes;
this.scrollSpeed = scrollSpeed;
this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
}
public function getScrollSpeed(diff:String = 'default'):Float
{
var result:Float = this.scrollSpeed.get(diff);
if (result == 0.0 && diff != 'default') return getScrollSpeed('default');
return (result == 0.0) ? 1.0 : result;
}
public function setScrollSpeed(value:Float, diff:String = 'default'):Float
{
this.scrollSpeed.set(diff, value);
return value;
}
public function getNotes(diff:String):Array<SongNoteData>
{
var result:Array<SongNoteData> = this.notes.get(diff);
if (result == null && diff != 'normal') return getNotes('normal');
return (result == null) ? [] : result;
}
public function setNotes(value:Array<SongNoteData>, diff:String):Array<SongNoteData>
{
this.notes.set(diff, value);
return value;
}
/**
* Convert this SongChartData into a JSON string.
*/
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public function serialize(pretty:Bool = true):String
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{
var writer = new json2object.JsonWriter<SongChartData>();
return writer.write(this, pretty ? ' ' : null);
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}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
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{
return 'SongChartData(${this.events.length} events, ${this.notes.size()} difficulties, ${generatedBy})';
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}
}
class SongEventDataRaw
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{
/**
* The timestamp of the event. The timestamp is in the format of the song's time format.
*/
@:alias("t")
public var time(default, set):Float;
function set_time(value:Float):Float
{
_stepTime = null;
return time = value;
}
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/**
* The kind of the event.
* Examples include "FocusCamera" and "PlayAnimation"
* Custom events can be added by scripts with the `ScriptedSongEvent` class.
*/
@:alias("e")
public var event:String;
/**
* The data for the event.
* This can allow the event to include information used for custom behavior.
* Data type depends on the event kind. It can be anything that's JSON serializable.
*/
@:alias("v")
@:optional
@:jcustomparse(funkin.data.DataParse.dynamicValue)
@:jcustomwrite(funkin.data.DataWrite.dynamicValue)
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public var value:Dynamic = null;
/**
* Whether this event has been activated.
* This is only used internally by the game. It should not be serialized.
*/
@:jignored
public var activated:Bool = false;
public function new(time:Float, event:String, value:Dynamic = null)
{
this.time = time;
this.event = event;
this.value = value;
}
@:jignored
var _stepTime:Null<Float> = null;
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public function getStepTime(force:Bool = false):Float
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{
if (_stepTime != null && !force) return _stepTime;
return _stepTime = Conductor.instance.getTimeInSteps(this.time);
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}
}
/**
* Wrap SongEventData in an abstract so we can overload operators.
*/
@:forward(time, event, value, activated, getStepTime)
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
{
public function new(time:Float, event:String, value:Dynamic = null)
{
this = new SongEventDataRaw(time, event, value);
}
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public inline function getDynamic(key:String):Null<Dynamic>
{
return this.value == null ? null : Reflect.field(this.value, key);
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}
public inline function getBool(key:String):Null<Bool>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
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}
public inline function getInt(key:String):Null<Int>
{
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if (this.value == null) return null;
var result = Reflect.field(this.value, key);
if (result == null) return null;
if (Std.isOfType(result, Int)) return result;
if (Std.isOfType(result, String)) return Std.parseInt(cast result);
return cast result;
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}
public inline function getFloat(key:String):Null<Float>
{
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if (this.value == null) return null;
var result = Reflect.field(this.value, key);
if (result == null) return null;
if (Std.isOfType(result, Float)) return result;
if (Std.isOfType(result, String)) return Std.parseFloat(cast result);
return cast result;
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}
public inline function getString(key:String):String
{
return this.value == null ? null : cast Reflect.field(this.value, key);
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}
public inline function getArray(key:String):Array<Dynamic>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
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}
public inline function getBoolArray(key:String):Array<Bool>
{
return this.value == null ? null : cast Reflect.field(this.value, key);
}
public function clone():SongEventData
{
return new SongEventData(this.time, this.event, this.value);
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}
@:op(A == B)
public function op_equals(other:SongEventData):Bool
{
return this.time == other.time && this.event == other.event && this.value == other.value;
}
@:op(A != B)
public function op_notEquals(other:SongEventData):Bool
{
return this.time != other.time || this.event != other.event || this.value != other.value;
}
@:op(A > B)
public function op_greaterThan(other:SongEventData):Bool
{
return this.time > other.time;
}
@:op(A < B)
public function op_lessThan(other:SongEventData):Bool
{
return this.time < other.time;
}
@:op(A >= B)
public function op_greaterThanOrEquals(other:SongEventData):Bool
{
return this.time >= other.time;
}
@:op(A <= B)
public function op_lessThanOrEquals(other:SongEventData):Bool
{
return this.time <= other.time;
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongEventData(${this.time}ms, ${this.event}: ${this.value})';
}
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}
class SongNoteDataRaw
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{
/**
* The timestamp of the note. The timestamp is in the format of the song's time format.
*/
@:alias("t")
public var time(default, set):Float;
function set_time(value:Float):Float
{
_stepTime = null;
return time = value;
}
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/**
* Data for the note. Represents the index on the strumline.
* 0 = left, 1 = down, 2 = up, 3 = right
* `floor(direction / strumlineSize)` specifies which strumline the note is on.
* 0 = player, 1 = opponent, etc.
*/
@:alias("d")
public var data:Int;
/**
* Length of the note, if applicable.
* Defaults to 0 for single notes.
*/
@:alias("l")
@:default(0)
@:optional
public var length:Float;
/**
* The kind of the note.
* This can allow the note to include information used for custom behavior.
* Defaults to blank or `"normal"`.
*/
@:alias("k")
@:default("normal")
@:optional
public var kind(get, default):String = '';
function get_kind():String
{
if (this.kind == null || this.kind == '') return 'normal';
return this.kind;
}
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
{
this.time = time;
this.data = data;
this.length = length;
this.kind = kind;
}
/**
* The direction of the note, if applicable.
* Strips the strumline index from the data.
*
* 0 = left, 1 = down, 2 = up, 3 = right
*/
public inline function getDirection(strumlineSize:Int = 4):Int
{
return this.data % strumlineSize;
}
public function getDirectionName(strumlineSize:Int = 4):String
{
return SongNoteData.buildDirectionName(this.data, strumlineSize);
}
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@:jignored
var _stepTime:Null<Float> = null;
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/**
* @param force Set to `true` to force recalculation (good after BPM changes)
* @return The position of the note in the song, in steps.
*/
public function getStepTime(force:Bool = false):Float
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{
if (_stepTime != null && !force) return _stepTime;
return _stepTime = Conductor.instance.getTimeInSteps(this.time);
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}
@:jignored
var _stepLength:Null<Float> = null;
/**
* @param force Set to `true` to force recalculation (good after BPM changes)
* @return The length of the hold note in steps, or `0` if this is not a hold note.
*/
public function getStepLength(force = false):Float
{
if (this.length <= 0) return 0.0;
if (_stepLength != null && !force) return _stepLength;
return _stepLength = Conductor.instance.getTimeInSteps(this.time + this.length) - getStepTime();
}
public function setStepLength(value:Float):Void
{
if (value <= 0)
{
this.length = 0.0;
}
else
{
var lengthMs:Float = Conductor.instance.getStepTimeInMs(value) - this.time;
this.length = lengthMs;
}
_stepLength = null;
}
}
/**
* Wrap SongNoteData in an abstract so we can overload operators.
*/
@:forward
abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
{
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
{
this = new SongNoteDataRaw(time, data, length, kind);
}
public static function buildDirectionName(data:Int, strumlineSize:Int = 4):String
{
switch (data % strumlineSize)
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{
case 0:
return 'Left';
case 1:
return 'Down';
case 2:
return 'Up';
case 3:
return 'Right';
default:
return 'Unknown';
}
}
/**
* The strumline index of the note, if applicable.
* Strips the direction from the data.
*
* 0 = player, 1 = opponent, etc.
*/
public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
{
return Math.floor(this.data / strumlineSize);
}
/**
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
* TODO: The name of this function is a little misleading; what about mines?
* @param strumlineSize Defaults to 4.
* @return True if it's Boyfriend's note.
*/
public inline function getMustHitNote(strumlineSize:Int = 4):Bool
{
return getStrumlineIndex(strumlineSize) == 0;
}
@:jignored
public var isHoldNote(get, never):Bool;
public function get_isHoldNote():Bool
{
return this.length > 0;
}
@:op(A == B)
public function op_equals(other:SongNoteData):Bool
{
if (this.kind == '')
{
if (other.kind != '' && other.kind != 'normal') return false;
}
else
{
if (other.kind == '' || other.kind != this.kind) return false;
}
return this.time == other.time && this.data == other.data && this.length == other.length;
}
@:op(A != B)
public function op_notEquals(other:SongNoteData):Bool
{
if (this.kind == '')
{
if (other.kind != '' && other.kind != 'normal') return true;
}
else
{
if (other.kind == '' || other.kind != this.kind) return true;
}
return this.time != other.time || this.data != other.data || this.length != other.length;
}
@:op(A > B)
public function op_greaterThan(other:SongNoteData):Bool
{
return this.time > other.time;
}
@:op(A < B)
public function op_lessThan(other:SongNoteData):Bool
{
return this.time < other.time;
}
@:op(A >= B)
public function op_greaterThanOrEquals(other:SongNoteData):Bool
{
return this.time >= other.time;
}
@:op(A <= B)
public function op_lessThanOrEquals(other:SongNoteData):Bool
{
return this.time <= other.time;
}
public function clone():SongNoteData
{
return new SongNoteData(this.time, this.data, this.length, this.kind);
}
/**
* Produces a string representation suitable for debugging.
*/
public function toString():String
{
return 'SongNoteData(${this.time}ms, ' + (this.length > 0 ? '[${this.length}ms hold]' : '') + ' ${this.data}'
+ (this.kind != '' ? ' [kind: ${this.kind}])' : ')');
}
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}