Funkin/source/funkin/data/level/LevelRegistry.hx

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package funkin.data.level;
import funkin.ui.story.Level;
import funkin.data.level.LevelData;
import funkin.ui.story.ScriptedLevel;
class LevelRegistry extends BaseRegistry<Level, LevelData>
{
/**
* The current version string for the level data format.
* Handle breaking changes by incrementing this value
* and adding migration to the `migrateLevelData()` function.
*/
public static final LEVEL_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static final instance:LevelRegistry = new LevelRegistry();
public function new()
{
super('LEVEL', 'levels', LEVEL_DATA_VERSION_RULE);
}
/**
* Read, parse, and validate the JSON data and produce the corresponding data object.
*/
public function parseEntryData(id:String):Null<LevelData>
{
// JsonParser does not take type parameters,
// otherwise this function would be in BaseRegistry.
var parser = new json2object.JsonParser<LevelData>();
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parser.ignoreUnknownVariables = false;
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switch (loadEntryFile(id))
{
case {fileName: fileName, contents: contents}:
parser.fromJson(contents, fileName);
default:
return null;
}
if (parser.errors.length > 0)
{
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printErrors(parser.errors, id);
return null;
}
return parser.value;
}
/**
* Parse and validate the JSON data and produce the corresponding data object.
*
* NOTE: Must be implemented on the implementation class.
* @param contents The JSON as a string.
* @param fileName An optional file name for error reporting.
*/
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<LevelData>
{
var parser = new json2object.JsonParser<LevelData>();
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parser.ignoreUnknownVariables = false;
parser.fromJson(contents, fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, fileName);
return null;
}
return parser.value;
}
function createScriptedEntry(clsName:String):Level
{
return ScriptedLevel.init(clsName, "unknown");
}
function getScriptedClassNames():Array<String>
{
return ScriptedLevel.listScriptClasses();
}
/**
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* A list of all the story weeks from the base game, in order.
* TODO: Should this be hardcoded?
*/
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public function listBaseGameLevelIds():Array<String>
{
return [
"tutorial",
"week1",
"week2",
"week3",
"week4",
"week5",
"week6",
"week7",
"weekend1"
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];
}
/**
* A list of all installed story weeks that are not from the base game.
*/
public function listModdedLevelIds():Array<String>
{
return listEntryIds().filter(function(id:String):Bool {
return listBaseGameLevelIds().indexOf(id) == -1;
});
}
}