Funkin/source/funkin/input/TurboKeyHandler.hx

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package funkin.input;
import flixel.input.keyboard.FlxKey;
import flixel.FlxBasic;
/**
* Handles repeating behavior when holding down a key or key combination.
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*
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* When the `keys` are pressed, `activated` will be true for the first frame,
* then wait `delay` seconds before becoming true for one frame every `interval` seconds.
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*
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* Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly.
*/
class TurboKeyHandler extends FlxBasic
{
/**
* Default delay before repeating.
*/
static inline final DEFAULT_DELAY:Float = 0.4;
/**
* Default interval between repeats.
*/
static inline final DEFAULT_INTERVAL:Float = 0.1;
/**
* Whether all of the keys for this handler are pressed.
*/
public var allPressed(get, null):Bool;
/**
* Whether all of the keys for this handler are activated,
* and the handler is ready to repeat.
*/
public var activated(default, null):Bool = false;
var keys:Array<FlxKey>;
var delay:Float;
var interval:Float;
var allPressedTime:Float = 0;
function new(keys:Array<FlxKey>, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL)
{
super();
this.keys = keys;
this.delay = delay;
this.interval = interval;
}
function get_allPressed():Bool
{
if (keys == null || keys.length == 0) return false;
if (keys.length == 1) return FlxG.keys.anyPressed(keys);
// Check if ANY keys are unpressed
for (key in keys)
{
if (!FlxG.keys.anyPressed([key])) return false;
}
return true;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (allPressed)
{
if (allPressedTime == 0)
{
activated = true;
}
else if (allPressedTime >= (delay + interval))
{
activated = true;
allPressedTime -= interval;
}
else
{
activated = false;
}
allPressedTime += elapsed;
}
else
{
allPressedTime = 0;
activated = false;
}
}
/**
* Builds a TurboKeyHandler that monitors from a single key.
* @param inputKey The key to monitor.
* @param delay How long to wait before repeating.
* @param repeatDelay How long to wait between repeats.
* @return A TurboKeyHandler
*/
public static overload inline extern function build(inputKey:FlxKey, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
{
return new TurboKeyHandler([inputKey], delay, interval);
}
/**
* Builds a TurboKeyHandler that monitors a key combination.
* @param inputKeys The combination of keys to monitor.
* @param delay How long to wait before repeating.
* @param repeatDelay How long to wait between repeats.
* @return A TurboKeyHandler
*/
public static overload inline extern function build(inputKeys:Array<FlxKey>, ?delay:Float = DEFAULT_DELAY,
?interval:Float = DEFAULT_INTERVAL):TurboKeyHandler
{
return new TurboKeyHandler(inputKeys, delay, interval);
}
}