Funkin/source/funkin/data/notestyle/NoteStyleData.hx

266 lines
5.8 KiB
Haxe
Raw Normal View History

package funkin.data.notestyle;
import haxe.DynamicAccess;
import funkin.data.animation.AnimationData;
/**
* A type definition for the data in a note style JSON file.
* @see https://lib.haxe.org/p/json2object/
*/
typedef NoteStyleData =
{
/**
* The version number of the note style data schema.
* When making changes to the note style data format, this should be incremented,
* and a migration function should be added to NoteStyleDataParser to handle old versions.
*/
@:default(funkin.data.notestyle.NoteStyleRegistry.NOTE_STYLE_DATA_VERSION)
var version:String;
/**
* The readable title of the note style.
*/
var name:String;
/**
* The author of the note style.
*/
var author:String;
/**
* The note style to use as a fallback/parent.
* @default null
*/
@:optional
var fallback:Null<String>;
/**
* Data for each of the assets in the note style.
*/
var assets:NoteStyleAssetsData;
}
typedef NoteStyleAssetsData =
{
/**
* The sprites for the notes.
* @default The sprites from the fallback note style.
*/
@:optional
var note:NoteStyleAssetData<NoteStyleData_Note>;
/**
* The sprites for the hold notes.
* @default The sprites from the fallback note style.
*/
@:optional
var holdNote:NoteStyleAssetData<NoteStyleData_HoldNote>;
/**
* The sprites for the strumline.
* @default The sprites from the fallback note style.
*/
@:optional
var noteStrumline:NoteStyleAssetData<NoteStyleData_NoteStrumline>;
/**
* The sprites for the note splashes.
*/
@:optional
var noteSplash:NoteStyleAssetData<NoteStyleData_NoteSplash>;
/**
* The sprites for the hold note covers.
*/
@:optional
var holdNoteCover:NoteStyleAssetData<NoteStyleData_HoldNoteCover>;
/**
* The THREE sound (and an optional pre-READY graphic).
*/
@:optional
var countdownThree:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The TWO sound and READY graphic.
*/
@:optional
var countdownTwo:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The ONE sound and SET graphic.
*/
@:optional
var countdownOne:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The GO sound and GO! graphic.
*/
@:optional
var countdownGo:NoteStyleAssetData<NoteStyleData_Countdown>;
/**
* The SICK! judgement.
*/
@:optional
var judgementSick:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The GOOD! judgement.
*/
@:optional
var judgementGood:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The BAD! judgement.
*/
@:optional
var judgementBad:NoteStyleAssetData<NoteStyleData_Judgement>;
/**
* The SHIT! judgement.
*/
@:optional
var judgementShit:NoteStyleAssetData<NoteStyleData_Judgement>;
@:optional
var comboNumber0:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber1:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber2:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber3:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber4:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber5:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber6:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber7:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber8:NoteStyleAssetData<NoteStyleData_ComboNum>;
@:optional
var comboNumber9:NoteStyleAssetData<NoteStyleData_ComboNum>;
}
/**
* Data shared by all note style assets.
*/
typedef NoteStyleAssetData<T> =
{
/**
* The image to use for the asset. May be a Sparrow sprite sheet.
*/
var assetPath:String;
/**
* The scale to render the prop at.
* @default 1.0
*/
@:default(1.0)
@:optional
var scale:Float;
/**
* Offset the sprite's position by this amount.
* @default [0, 0]
*/
@:default([0, 0])
@:optional
var offsets:Null<Array<Float>>;
/**
* If true, the prop is a pixel sprite, and will be rendered without anti-aliasing.
*/
@:default(false)
@:optional
var isPixel:Bool;
/**
* If true, animations will be played on the graphic.
* @default `false` to save performance.
*/
@:default(false)
@:optional
var animated:Bool;
/**
* The structure of this data depends on the asset.
*/
@:optional
var data:Null<T>;
}
typedef NoteStyleData_Note =
{
var left:UnnamedAnimationData;
var down:UnnamedAnimationData;
var up:UnnamedAnimationData;
var right:UnnamedAnimationData;
}
typedef NoteStyleData_Countdown =
{
var audioPath:String;
}
typedef NoteStyleData_HoldNote = {}
typedef NoteStyleData_Judgement = {}
typedef NoteStyleData_ComboNum = {}
/**
* Data on animations for each direction of the strumline.
*/
typedef NoteStyleData_NoteStrumline =
{
var leftStatic:UnnamedAnimationData;
var leftPress:UnnamedAnimationData;
var leftConfirm:UnnamedAnimationData;
var leftConfirmHold:UnnamedAnimationData;
var downStatic:UnnamedAnimationData;
var downPress:UnnamedAnimationData;
var downConfirm:UnnamedAnimationData;
var downConfirmHold:UnnamedAnimationData;
var upStatic:UnnamedAnimationData;
var upPress:UnnamedAnimationData;
var upConfirm:UnnamedAnimationData;
var upConfirmHold:UnnamedAnimationData;
var rightStatic:UnnamedAnimationData;
var rightPress:UnnamedAnimationData;
var rightConfirm:UnnamedAnimationData;
var rightConfirmHold:UnnamedAnimationData;
}
typedef NoteStyleData_NoteSplash =
{
/**
* If false, note splashes are entirely hidden on this note style.
* @default Note splashes are enabled.
*/
@:optional
@:default(true)
var enabled:Bool;
};
typedef NoteStyleData_HoldNoteCover =
{
/**
* If false, hold note covers are entirely hidden on this note style.
* @default Hold note covers are enabled.
*/
@:optional
@:default(true)
var enabled:Bool;
};