Funkin/source/funkin/ui/debug/latency/LatencyState.hx

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package funkin.ui.debug.latency;
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import funkin.data.notestyle.NoteStyleRegistry;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxMath;
import funkin.ui.MusicBeatSubState;
import flixel.sound.FlxSound;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram;
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import funkin.play.notes.NoteSprite;
import funkin.ui.debug.latency.CoolStatsGraph;
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import openfl.events.KeyboardEvent;
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import funkin.input.PreciseInputManager;
import funkin.play.notes.Strumline;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.data.notestyle.NoteStyleData;
import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.song.SongData.SongNoteData;
import haxe.Timer;
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class LatencyState extends MusicBeatSubState
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{
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var visualOffsetText:FlxText;
var offsetText:FlxText;
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var noteGrp:Array<SongNoteData>;
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var strumLine:Strumline;
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var blocks:FlxTypedGroup<FlxSprite>;
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var songPosVis:FlxSprite;
var songVisFollowVideo:FlxSprite;
var songVisFollowAudio:FlxSprite;
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var beatTrail:FlxSprite;
var diffGrp:FlxTypedGroup<FlxText>;
var offsetsPerBeat:Array<Int> = [];
var swagSong:HomemadeMusic;
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override function create()
{
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super.create();
if (FlxG.sound.music != null) FlxG.sound.music.stop();
swagSong = new HomemadeMusic();
swagSong.loadEmbedded(Paths.sound('soundTest'), true);
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FlxG.sound.music = swagSong;
FlxG.sound.music.play();
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PreciseInputManager.instance.onInputPressed.add(function(event:PreciseInputEvent) {
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generateBeatStuff(event);
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strumLine.pressKey(event.noteDirection);
strumLine.playPress(event.noteDirection);
});
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PreciseInputManager.instance.onInputReleased.add(function(event:PreciseInputEvent) {
strumLine.playStatic(event.noteDirection);
strumLine.releaseKey(event.noteDirection);
});
Conductor.instance.forceBPM(60);
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noteGrp = [];
diffGrp = new FlxTypedGroup<FlxText>();
add(diffGrp);
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for (beat in 0...Math.floor(FlxG.sound.music.length / (Conductor.instance.stepLengthMs * 2)))
{
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var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * (Conductor.instance.stepLengthMs * 2)), FlxG.height - 15);
beatTick.makeGraphic(2, 15);
beatTick.alpha = 0.3;
add(beatTick);
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var offsetTxt:FlxText = new FlxText(songPosToX(beat * (Conductor.instance.stepLengthMs * 2)), FlxG.height - 26, 0, "swag");
offsetTxt.alpha = 0.5;
diffGrp.add(offsetTxt);
offsetsPerBeat.push(0);
}
songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW);
add(songVisFollowAudio);
songVisFollowVideo = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.BLUE);
add(songVisFollowVideo);
songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED);
add(songPosVis);
beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE);
beatTrail.alpha = 0.7;
add(beatTrail);
blocks = new FlxTypedGroup<FlxSprite>();
add(blocks);
for (i in 0...8)
{
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var block = new FlxSprite(2, ((FlxG.height / 8) + 2) * i).makeGraphic(Std.int(FlxG.height / 8), Std.int((FlxG.height / 8) - 4));
block.alpha = 0.1;
blocks.add(block);
}
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var strumlineBG:FlxSprite = new FlxSprite();
add(strumlineBG);
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strumLine = new Strumline(NoteStyleRegistry.instance.fetchDefault(), true);
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strumLine.screenCenter();
add(strumLine);
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strumlineBG.x = strumLine.x;
strumlineBG.makeGraphic(Std.int(strumLine.width), FlxG.height, 0xFFFFFFFF);
strumlineBG.alpha = 0.1;
visualOffsetText = new FlxText();
visualOffsetText.setFormat(Paths.font("vcr.ttf"), 20);
visualOffsetText.x = (FlxG.height / 8) + 10;
visualOffsetText.y = 10;
visualOffsetText.fieldWidth = strumLine.x - visualOffsetText.x - 10;
add(visualOffsetText);
offsetText = new FlxText();
offsetText.setFormat(Paths.font("vcr.ttf"), 20);
offsetText.x = strumLine.x + strumLine.width + 10;
offsetText.y = 10;
offsetText.fieldWidth = FlxG.width - offsetText.x - 10;
add(offsetText);
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regenNoteData();
}
function regenNoteData()
{
for (i in 0...32)
{
var note:SongNoteData = new SongNoteData((Conductor.instance.stepLengthMs * 2) * i, 1);
noteGrp.push(note);
}
strumLine.applyNoteData(noteGrp);
}
override function stepHit():Bool
{
if (Conductor.instance.currentStep % 4 == 2)
{
blocks.members[((Conductor.instance.currentBeat % 8) + 1) % 8].alpha = 0.5;
}
return super.stepHit();
}
override function beatHit():Bool
{
if (Conductor.instance.currentBeat % 8 == 0) blocks.forEach(blok -> {
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blok.alpha = 0.1;
});
blocks.members[Conductor.instance.currentBeat % 8].alpha = 1;
// block.visible = !block.visible;
return super.beatHit();
}
override function update(elapsed:Float)
{
/* trace("1: " + swagSong.frfrTime);
@:privateAccess
trace(FlxG.sound.music._channel.position);
*/
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Conductor.instance.update();
// Conductor.instance.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp;
songPosVis.x = songPosToX(Conductor.instance.songPosition);
songVisFollowAudio.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.instrumentalOffset);
songVisFollowVideo.x = songPosToX(Conductor.instance.songPosition - Conductor.instance.inputOffset);
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visualOffsetText.text = "Visual Offset: " + Conductor.instance.instrumentalOffset + "ms";
visualOffsetText.text += "\nYou can press SPACE+Left/Right to change this value.";
offsetText.text = "INPUT Offset (Left/Right to change): " + Conductor.instance.inputOffset + "ms";
var avgOffsetInput:Float = 0;
for (offsetThing in offsetsPerBeat)
avgOffsetInput += offsetThing;
avgOffsetInput /= offsetsPerBeat.length;
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offsetText.text += "\nEstimated average input offset needed: " + avgOffsetInput;
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var multiply:Int = 10;
if (FlxG.keys.pressed.SHIFT) multiply = 1;
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if (FlxG.keys.pressed.CONTROL || FlxG.keys.pressed.SPACE)
{
if (FlxG.keys.justPressed.RIGHT)
{
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Conductor.instance.instrumentalOffset += 1 * multiply;
}
if (FlxG.keys.justPressed.LEFT)
{
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Conductor.instance.instrumentalOffset -= 1 * multiply;
}
}
else
{
if (FlxG.keys.justPressed.RIGHT)
{
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Conductor.instance.inputOffset += 1 * multiply;
}
if (FlxG.keys.justPressed.LEFT)
{
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Conductor.instance.inputOffset -= 1 * multiply;
}
}
super.update(elapsed);
}
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function generateBeatStuff(event:PreciseInputEvent)
{
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// Conductor.instance.update(swagSong.getTimeWithDiff());
var inputLatencyMs:Float = haxe.Int64.toInt(PreciseInputManager.getCurrentTimestamp() - event.timestamp) / 1000.0 / 1000.0;
trace("input latency: " + inputLatencyMs + "ms");
trace("cur timestamp: " + PreciseInputManager.getCurrentTimestamp() + "ns");
trace("event timestamp: " + event.timestamp + "ns");
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trace("songtime: " + Conductor.instance.getTimeWithDiff() + "ms");
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var closestBeat:Int = Math.round(Conductor.instance.getTimeWithDiff() / (Conductor.instance.stepLengthMs * 2)) % diffGrp.members.length;
var getDiff:Float = Conductor.instance.getTimeWithDiff() - (closestBeat * (Conductor.instance.stepLengthMs * 2));
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// getDiff -= Conductor.instance.inputOffset;
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getDiff -= inputLatencyMs;
// lil fix for end of song
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if (closestBeat == 0 && getDiff >= Conductor.instance.stepLengthMs * 2) getDiff -= FlxG.sound.music.length;
beatTrail.x = songPosVis.x;
diffGrp.members[closestBeat].text = getDiff + "ms";
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offsetsPerBeat[closestBeat] = Math.round(getDiff);
}
function songPosToX(pos:Float):Float
{
return FlxMath.remapToRange(pos, 0, FlxG.sound.music.length, 0, FlxG.width);
}
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}
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class HomemadeMusic extends FlxSound
{
public var prevTimestamp:Int = 0;
public function new()
{
super();
}
var prevTime:Float = 0;
override function update(elapsed:Float)
{
super.update(elapsed);
if (prevTime != time)
{
prevTime = time;
prevTimestamp = Std.int(Timer.stamp() * 1000);
}
}
public function getTimeWithDiff():Float
{
return time + (Std.int(Timer.stamp() * 1000) - prevTimestamp);
}
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}