Funkin/source/MusicBeatState.hx

74 lines
1.4 KiB
Haxe
Raw Normal View History

package;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
2021-04-01 19:39:03 -04:00
import flixel.FlxGame;
import flixel.addons.transition.FlxTransitionableState;
2020-10-11 23:52:21 -04:00
import flixel.addons.ui.FlxUIState;
2021-01-16 17:21:06 -05:00
import flixel.math.FlxRect;
2020-10-24 05:19:13 -04:00
import flixel.util.FlxTimer;
2020-10-11 23:52:21 -04:00
class MusicBeatState extends FlxUIState
{
2020-10-13 04:07:04 -04:00
private var curStep:Int = 0;
private var curBeat:Int = 0;
2020-10-28 04:24:56 -04:00
private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
2020-10-13 04:07:04 -04:00
override function create()
{
2021-01-16 17:21:06 -05:00
if (transIn != null)
trace('reg ' + transIn.region);
super.create();
}
2020-10-09 23:22:07 -04:00
override function update(elapsed:Float)
{
2021-04-01 19:39:03 -04:00
// everyStep();
var oldStep:Int = curStep;
2020-10-09 23:22:07 -04:00
updateCurStep();
2020-11-21 05:43:04 -05:00
updateBeat();
2020-10-13 04:07:04 -04:00
if (oldStep != curStep && curStep >= 0)
stepHit();
2020-10-09 23:22:07 -04:00
super.update(elapsed);
}
2020-11-21 05:43:04 -05:00
private function updateBeat():Void
{
curBeat = Math.floor(curStep / 4);
2020-11-21 05:43:04 -05:00
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
if (curStep % 4 == 0)
2020-10-09 23:22:07 -04:00
beatHit();
}
public function beatHit():Void
{
2021-04-01 19:39:03 -04:00
// do literally nothing dumbass
}
}