mirror of
https://github.com/FunkinCrew/Funkin.git
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240 lines
8.2 KiB
Haxe
240 lines
8.2 KiB
Haxe
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package funkin.ui.debug.charting.toolboxes;
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import funkin.play.character.BaseCharacter.CharacterType;
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import funkin.play.character.CharacterData;
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import funkin.data.stage.StageData;
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import funkin.data.stage.StageRegistry;
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import funkin.ui.debug.charting.commands.ChangeStartingBPMCommand;
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import funkin.ui.debug.charting.util.ChartEditorDropdowns;
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import haxe.ui.components.Button;
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import haxe.ui.components.CheckBox;
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import haxe.ui.containers.dialogs.Dialogs;
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import haxe.ui.containers.dialogs.Dialog.DialogButton;
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import funkin.data.song.SongData.SongMetadata;
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import haxe.ui.components.DropDown;
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import haxe.ui.components.HorizontalSlider;
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import funkin.util.FileUtil;
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import haxe.ui.containers.dialogs.MessageBox.MessageBoxType;
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import funkin.play.song.SongSerializer;
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import haxe.ui.components.Label;
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import haxe.ui.components.NumberStepper;
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import haxe.ui.components.Slider;
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import haxe.ui.components.TextField;
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import funkin.play.stage.Stage;
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import haxe.ui.containers.Box;
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import haxe.ui.containers.TreeView;
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import haxe.ui.containers.TreeViewNode;
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import haxe.ui.containers.Frame;
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import haxe.ui.events.UIEvent;
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/**
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* The toolbox which allows viewing the list of difficulties, switching to a specific one,
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* and adding/removing variations and difficulties.
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*/
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// @:nullSafety // TODO: Fix null safety when used with HaxeUI build macros.
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@:access(funkin.ui.debug.charting.ChartEditorState)
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@:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/chart-editor/toolboxes/difficulty.xml"))
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class ChartEditorDifficultyToolbox extends ChartEditorBaseToolbox
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{
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var difficultyToolboxTree:TreeView;
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var difficultyToolboxAddVariation:Button;
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var difficultyToolboxAddDifficulty:Button;
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var difficultyToolboxRemoveDifficulty:Button;
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var difficultyToolboxSaveMetadata:Button;
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var difficultyToolboxSaveChart:Button;
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var difficultyToolboxLoadMetadata:Button;
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var difficultyToolboxLoadChart:Button;
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public function new(chartEditorState2:ChartEditorState)
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{
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super(chartEditorState2);
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initialize();
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this.onDialogClosed = onClose;
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}
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function onClose(event:UIEvent)
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{
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chartEditorState.menubarItemToggleToolboxDifficulty.selected = false;
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}
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function initialize():Void
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{
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// Starting position.
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// TODO: Save and load this.
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this.x = 150;
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this.y = 250;
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difficultyToolboxAddVariation.onClick = function(_:UIEvent) {
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chartEditorState.openAddVariationDialog(true);
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};
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difficultyToolboxAddDifficulty.onClick = function(_:UIEvent) {
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chartEditorState.openAddDifficultyDialog(true);
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};
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difficultyToolboxRemoveDifficulty.onClick = function(_:UIEvent) {
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var currentVariation:String = chartEditorState.selectedVariation;
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var currentDifficulty:String = chartEditorState.selectedDifficulty;
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trace('Removing difficulty "$currentVariation:$currentDifficulty"');
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var callback = (button) -> {
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switch (button)
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{
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case DialogButton.YES:
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// Remove the difficulty.
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chartEditorState.removeDifficulty(currentVariation, currentDifficulty);
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refresh();
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case DialogButton.NO: // Do nothing.
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default: // Do nothing.
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}
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}
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Dialogs.messageBox("Are you sure? This cannot be undone.", "Remove Difficulty", MessageBoxType.TYPE_YESNO, callback);
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};
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difficultyToolboxSaveMetadata.onClick = function(_:UIEvent) {
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var vari:String = chartEditorState.selectedVariation != Constants.DEFAULT_VARIATION ? '-${chartEditorState.selectedVariation}' : '';
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FileUtil.writeFileReference('${chartEditorState.currentSongId}$vari-metadata.json', chartEditorState.currentSongMetadata.serialize());
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};
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difficultyToolboxSaveChart.onClick = function(_:UIEvent) {
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var vari:String = chartEditorState.selectedVariation != Constants.DEFAULT_VARIATION ? '-${chartEditorState.selectedVariation}' : '';
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FileUtil.writeFileReference('${chartEditorState.currentSongId}$vari-chart.json', chartEditorState.currentSongChartData.serialize());
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};
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difficultyToolboxLoadMetadata.onClick = function(_:UIEvent) {
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// Replace metadata for current variation.
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SongSerializer.importSongMetadataAsync(function(songMetadata) {
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chartEditorState.currentSongMetadata = songMetadata;
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});
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};
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difficultyToolboxLoadChart.onClick = function(_:UIEvent) {
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// Replace chart data for current variation.
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SongSerializer.importSongChartDataAsync(function(songChartData) {
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chartEditorState.currentSongChartData = songChartData;
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chartEditorState.noteDisplayDirty = true;
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});
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};
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refresh();
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}
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/**
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* Clear the tree view and rebuild it with the current song metadata (variation and difficulty list).
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*/
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public function updateTree():Void
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{
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// Clear the tree view so we can rebuild it.
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difficultyToolboxTree.clearNodes();
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// , icon: 'haxeui-core/styles/default/haxeui_tiny.png'
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var treeSong:TreeViewNode = difficultyToolboxTree.addNode({id: 'stv_song', text: 'S: ${chartEditorState.currentSongName}'});
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treeSong.expanded = true;
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for (curVariation in chartEditorState.availableVariations)
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{
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var variationMetadata:Null<SongMetadata> = chartEditorState.songMetadata.get(curVariation);
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if (variationMetadata == null) continue;
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var treeVariation:TreeViewNode = treeSong.addNode(
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{
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id: 'stv_variation_$curVariation',
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text: 'V: ${curVariation.toTitleCase()}'
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});
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treeVariation.expanded = true;
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var difficultyList:Array<String> = variationMetadata.playData.difficulties;
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for (difficulty in difficultyList)
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{
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var _treeDifficulty:TreeViewNode = treeVariation.addNode(
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{
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id: 'stv_difficulty_${curVariation}_$difficulty',
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text: 'D: ${difficulty.toTitleCase()}'
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});
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}
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}
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difficultyToolboxTree.onChange = onTreeChange;
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refreshTreeSelection();
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}
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/**
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* Set the selected item in the tree to the current variation/difficulty.
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*
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* @param targetNode The node to select. If null, the current variation/difficulty will be used.
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*/
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public function refreshTreeSelection():Void
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{
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var targetNode = getCurrentTreeNode();
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if (targetNode != null) difficultyToolboxTree.selectedNode = targetNode;
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}
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/**
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* Get the node in the tree representing the current variation/difficulty.
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*/
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function getCurrentTreeNode():TreeViewNode
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{
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return
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difficultyToolboxTree.findNodeByPath('stv_song/stv_variation_$chartEditorState.selectedVariation/stv_difficulty_${chartEditorState.selectedVariation}_$chartEditorState.selectedDifficulty',
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'id');
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}
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/**
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* Called when an item in the tree is selected. Updates the current variation/difficulty.
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*/
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function onTreeChange(event:UIEvent):Void
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{
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// Get the newly selected node.
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var treeView:TreeView = cast event.target;
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var targetNode:TreeViewNode = difficultyToolboxTree.selectedNode;
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if (targetNode == null)
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{
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trace('No target node!');
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// Reset the user's selection.
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refreshTreeSelection();
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return;
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}
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switch (targetNode.data.id.split('_')[1])
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{
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case 'difficulty':
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var variation:String = targetNode.data.id.split('_')[2];
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var difficulty:String = targetNode.data.id.split('_')[3];
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if (variation != null && difficulty != null)
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{
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trace('Changing difficulty to "$variation:$difficulty"');
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chartEditorState.selectedVariation = variation;
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chartEditorState.selectedDifficulty = difficulty;
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chartEditorState.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
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refreshTreeSelection();
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}
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// case 'song':
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// case 'variation':
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default:
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// Reset the user's selection.
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trace('Selected wrong node type, resetting selection.');
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refreshTreeSelection();
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chartEditorState.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
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}
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}
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public override function refresh():Void
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{
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super.refresh();
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refreshTreeSelection();
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}
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public static function build(chartEditorState:ChartEditorState):ChartEditorDifficultyToolbox
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{
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return new ChartEditorDifficultyToolbox(chartEditorState);
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}
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}
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