2024-03-26 12:33:54 -04:00
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package funkin.ui.credits;
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import funkin.data.JsonFile;
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using StringTools;
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@:nullSafety
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class CreditsDataHandler
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{
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public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers';
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#if HARDCODED_CREDITS
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static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json";
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#else
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static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
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#end
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public static function debugPrint(data:Null<CreditsData>):Void
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{
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if (data == null)
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{
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trace('CreditsData(NULL)');
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2024-04-02 17:27:29 -04:00
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return;
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}
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2024-03-26 12:33:54 -04:00
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2024-04-02 17:27:29 -04:00
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if (data.entries == null || data.entries.length == 0)
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{
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trace('CreditsData(EMPTY)');
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2024-03-26 12:33:54 -04:00
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return;
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}
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2024-03-28 02:57:22 -04:00
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var entryCount = data.entries.length;
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var lineCount = 0;
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for (entry in data.entries)
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2024-03-26 12:33:54 -04:00
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{
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2024-03-28 02:57:22 -04:00
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lineCount += entry?.body?.length ?? 0;
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2024-03-26 12:33:54 -04:00
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}
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2024-03-28 02:57:22 -04:00
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trace('CreditsData($entryCount entries containing $lineCount lines)');
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2024-03-26 12:33:54 -04:00
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}
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/**
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* If for some reason the full credits won't load,
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* use this hardcoded data for the original Funkin' Crew.
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*
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* @return `CreditsData`
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*/
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public static inline function getFallback():CreditsData
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{
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return {
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2024-03-28 02:57:22 -04:00
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entries: [
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2024-03-26 12:33:54 -04:00
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{
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2024-03-28 02:57:22 -04:00
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header: 'Founders',
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body: [
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{line: 'ninjamuffin99'},
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{line: 'PhantomArcade'},
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{line: 'KawaiSprite'},
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{line: 'evilsk8r'},
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2024-03-26 12:33:54 -04:00
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]
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2024-03-28 02:57:22 -04:00
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},
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{
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header: 'Kickstarter Backers',
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appendBackers: true
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2024-03-26 12:33:54 -04:00
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}
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]
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};
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}
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public static function fetchBackerEntries():Array<String>
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{
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// TODO: Replace this with a web request.
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// We can't just grab the current Kickstarter data and include it in builds,
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// because we don't want to deadname people who haven't logged into the portal yet.
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// It can be async and paginated for performance!
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return ['See the list of backers at $BACKER_PUBLIC_URL.'];
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}
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#if HARDCODED_CREDITS
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/**
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* The data for the credits.
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* Hardcoded into game via a macro at compile time.
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*/
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public static final CREDITS_DATA:Null<CreditsData> = #if macro null #else CreditsDataMacro.loadCreditsData() #end;
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#else
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/**
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* The data for the credits.
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* Loaded dynamically from the game folder when needed.
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* Nullable because data may fail to parse.
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*/
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public static var CREDITS_DATA(get, default):Null<CreditsData> = null;
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static function get_CREDITS_DATA():Null<CreditsData>
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{
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if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData());
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return CREDITS_DATA;
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}
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static function fetchCreditsData():funkin.data.JsonFile
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{
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var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
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return {
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fileName: CREDITS_DATA_PATH,
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contents: rawJson
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};
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}
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static function parseCreditsData(file:JsonFile):Null<CreditsData>
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{
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#if !macro
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if (file.contents == null) return null;
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var parser = new json2object.JsonParser<CreditsData>();
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parser.ignoreUnknownVariables = false;
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trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}');
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parser.fromJson(file.contents, file.fileName);
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if (parser.errors.length > 0)
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{
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printErrors(parser.errors, file.fileName);
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return null;
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}
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return parser.value;
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#else
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return null;
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#end
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}
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static function printErrors(errors:Array<json2object.Error>, id:String = ''):Void
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{
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trace('[CREDITS] Failed to parse credits data: ${id}');
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for (error in errors)
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funkin.data.DataError.printError(error);
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}
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#end
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}
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