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package funkin.ui;
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2021-03-26 20:09:04 -04:00
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2021-04-04 13:17:46 -04:00
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import funkin.ui.AtlasText.AtlasFont;
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import funkin.ui.OptionsState.Page;
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import funkin.ui.TextMenuList.TextMenuItem;
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class PreferencesMenu extends Page
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{
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var items:TextMenuList;
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var preferenceItems:FlxTypedSpriteGroup<FlxSprite>;
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var menuCamera:FlxCamera;
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var camFollow:FlxObject;
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public function new()
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{
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super();
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menuCamera = new SwagCamera();
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FlxG.cameras.add(menuCamera, false);
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menuCamera.bgColor = 0x0;
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camera = menuCamera;
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add(items = new TextMenuList());
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add(preferenceItems = new FlxTypedSpriteGroup<FlxSprite>());
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createPrefItems();
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camFollow = new FlxObject(FlxG.width / 2, 0, 140, 70);
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if (items != null) camFollow.y = items.selectedItem.y;
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menuCamera.follow(camFollow, null, 0.06);
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var margin = 160;
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menuCamera.deadzone.set(0, margin, menuCamera.width, 40);
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menuCamera.minScrollY = 0;
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items.onChange.add(function(selected) {
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camFollow.y = selected.y;
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});
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}
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/**
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* Create the menu items for each of the preferences.
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*/
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function createPrefItems():Void
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{
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createPrefItemCheckbox('Naughtyness', 'Toggle displaying raunchy content', function(value:Bool):Void {
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Preferences.naughtyness = value;
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}, Preferences.naughtyness);
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createPrefItemCheckbox('Downscroll', 'Enable to make notes move downwards', function(value:Bool):Void {
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Preferences.downscroll = value;
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}, Preferences.downscroll);
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createPrefItemCheckbox('Flashing Lights', 'Disable to dampen flashing effects', function(value:Bool):Void {
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Preferences.flashingLights = value;
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}, Preferences.flashingLights);
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createPrefItemCheckbox('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song', function(value:Bool):Void {
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Preferences.zoomCamera = value;
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}, Preferences.zoomCamera);
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createPrefItemCheckbox('Debug Display', 'Enable to show FPS and other debug stats', function(value:Bool):Void {
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Preferences.debugDisplay = value;
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}, Preferences.debugDisplay);
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createPrefItemCheckbox('Auto Pause', 'Automatically pause the game when it loses focus', function(value:Bool):Void {
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Preferences.autoPause = value;
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}, Preferences.autoPause);
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}
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function createPrefItemCheckbox(prefName:String, prefDesc:String, onChange:Bool->Void, defaultValue:Bool):Void
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{
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var checkbox:CheckboxPreferenceItem = new CheckboxPreferenceItem(0, 120 * (items.length - 1 + 1), defaultValue);
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items.createItem(120, (120 * items.length) + 30, prefName, AtlasFont.BOLD, function() {
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var value = !checkbox.currentValue;
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onChange(value);
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checkbox.currentValue = value;
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});
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preferenceItems.add(checkbox);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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// Indent the selected item.
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// TODO: Only do this on menu change?
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items.forEach(function(daItem:TextMenuItem) {
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if (items.selectedItem == daItem) daItem.x = 150;
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else
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daItem.x = 120;
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});
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}
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}
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class CheckboxPreferenceItem extends FlxSprite
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{
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public var currentValue(default, set):Bool;
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public function new(x:Float, y:Float, defaultValue:Bool = false)
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{
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super(x, y);
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frames = Paths.getSparrowAtlas('checkboxThingie');
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animation.addByPrefix('static', 'Check Box unselected', 24, false);
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animation.addByPrefix('checked', 'Check Box selecting animation', 24, false);
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setGraphicSize(Std.int(width * 0.7));
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updateHitbox();
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this.currentValue = defaultValue;
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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switch (animation.curAnim.name)
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{
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case 'static':
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offset.set();
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case 'checked':
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offset.set(17, 70);
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}
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}
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function set_currentValue(value:Bool):Bool
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{
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if (value)
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{
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animation.play('checked', true);
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}
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else
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{
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animation.play('static');
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}
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return currentValue = value;
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}
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}
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