Funkin/source/funkin/play/ResultState.hx

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package funkin.play;
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import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite;
import funkin.graphics.FunkinSprite;
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import flixel.graphics.frames.FlxBitmapFont;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
import funkin.ui.MusicBeatSubState;
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import flixel.math.FlxRect;
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import flixel.text.FlxBitmapText;
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import funkin.ui.freeplay.FreeplayScore;
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import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.tweens.FlxEase;
import funkin.ui.freeplay.FreeplayState;
import flixel.tweens.FlxTween;
import funkin.audio.FunkinSound;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
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import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
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/**
* The state for the results screen after a song or week is finished.
*/
@:nullSafety
class ResultState extends MusicBeatSubState
{
final params:ResultsStateParams;
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final rank:ResultRank;
final songName:FlxBitmapText;
final difficulty:FlxSprite;
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final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
final resultsAnim:FunkinSprite;
final ratingsPopin:FunkinSprite;
final scorePopin:FunkinSprite;
final bgFlash:FlxSprite;
final highscoreNew:FlxSprite;
final score:ResultScore;
var bfPerfect:Null<FlxAtlasSprite> = null;
var bfExcellent:Null<FlxAtlasSprite> = null;
var bfGood:Null<FlxSprite> = null;
var gfGood:Null<FlxSprite> = null;
var bfShit:Null<FlxAtlasSprite> = null;
public function new(params:ResultsStateParams)
{
super();
this.params = params;
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rank = calculateRank(params);
// rank = SHIT;
// We build a lot of this stuff in the constructor, then place it in create().
// This prevents having to do `null` checks everywhere.
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
songName.text = params.title;
songName.letterSpacing = -15;
songName.angle = -4.4;
songName.zIndex = 1000;
difficulty = new FlxSprite(555);
difficulty.zIndex = 1000;
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
highscoreNew = new FlxSprite(310, 570);
score = new ResultScore(35, 305, 10, params.scoreData.score);
}
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override function create():Void
{
// Reset the camera zoom on the results screen.
FlxG.camera.zoom = 1.0;
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
bg.scrollFactor.set();
bg.zIndex = 10;
add(bg);
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bgFlash.scrollFactor.set();
bgFlash.visible = false;
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bgFlash.zIndex = 20;
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add(bgFlash);
// The sound system which falls into place behind the score text. Plays every time!
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
soundSystem.visible = false;
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new FlxTimer().start(0.4, _ -> {
soundSystem.animation.play("idle");
soundSystem.visible = true;
});
soundSystem.zIndex = 1100;
add(soundSystem);
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switch (rank)
{
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
bfPerfect.visible = false;
bfPerfect.zIndex = 500;
add(bfPerfect);
bfPerfect.anim.onComplete = () -> {
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if (bfPerfect != null)
{
bfPerfect.anim.curFrame = 137;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
};
case EXCELLENT:
bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
bfExcellent.visible = false;
bfExcellent.zIndex = 500;
add(bfExcellent);
bfExcellent.onAnimationFinish.add((animName) -> {
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if (bfExcellent != null)
{
bfExcellent.playAnimation('Loop Start');
}
});
case GOOD | GREAT:
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gfGood.visible = false;
gfGood.zIndex = 500;
gfGood.animation.finishCallback = _ -> {
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if (gfGood != null)
{
gfGood.animation.play('clap', true, false, 9);
}
};
add(gfGood);
bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
bfGood.visible = false;
bfGood.zIndex = 501;
bfGood.animation.finishCallback = function(_) {
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if (bfGood != null)
{
bfGood.animation.play('fall', true, false, 14);
}
};
add(bfGood);
case SHIT:
bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
bfShit.visible = false;
bfShit.zIndex = 500;
add(bfShit);
bfShit.onAnimationFinish.add((animName) -> {
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if (bfShit != null)
{
bfShit.playAnimation('Loop Start');
}
});
}
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
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case 'easy':
'difEasy';
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case 'normal':
'difNormal';
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case 'hard':
'difHard';
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case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _:
'difNormal';
}
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
add(difficulty);
add(songName);
var angleRad = songName.angle * Math.PI / 180;
speedOfTween.x = -1.0 * Math.cos(angleRad);
speedOfTween.y = -1.0 * Math.sin(angleRad);
timerThenSongName();
songName.shader = maskShaderSongName;
difficulty.shader = maskShaderDifficulty;
// maskShaderSongName.swagMaskX = difficulty.x - 15;
maskShaderDifficulty.swagMaskX = difficulty.x - 15;
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
blackTopBar.zIndex = 1010;
add(blackTopBar);
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
resultsAnim.animation.play("result");
resultsAnim.zIndex = 1200;
add(resultsAnim);
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
ratingsPopin.visible = false;
ratingsPopin.zIndex = 1200;
add(ratingsPopin);
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
scorePopin.visible = false;
scorePopin.zIndex = 1200;
add(scorePopin);
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
highscoreNew.visible = false;
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
highscoreNew.zIndex = 1200;
add(highscoreNew);
var hStuf:Int = 50;
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
ratingGrp.zIndex = 1200;
add(ratingGrp);
/**
* NOTE: We display how many notes were HIT, not how many notes there were in total.
*
*/
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var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
ratingGrp.add(totalHit);
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var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
ratingGrp.add(maxCombo);
hStuf += 2;
var extraYOffset:Float = 5;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick);
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var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
ratingGrp.add(tallyBad);
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var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit);
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var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
score.visible = false;
score.zIndex = 1200;
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add(score);
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for (ind => rating in ratingGrp.members)
{
rating.visible = false;
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new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
rating.visible = true;
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
});
}
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startRankTallySequence();
refresh();
super.create();
}
var rankTallyTimer:Null<FlxTimer> = null;
var clearPercentTarget:Int = 100;
var clearPercentLerp:Int = 0;
function startRankTallySequence():Void
{
clearPercentTarget = Math.floor((params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes * 100);
// clearPercentTarget = 97;
var clearPercentText = new FlxText(FlxG.width / 2, FlxG.height / 2, 0, 'CLEAR: ${clearPercentLerp}%');
clearPercentText.setFormat(Paths.font('vcr.ttf'), 64, FlxColor.BLACK, FlxTextAlign.RIGHT);
clearPercentText.zIndex = 1000;
add(clearPercentText);
rankTallyTimer = new FlxTimer().start(1 / 24, _ -> {
// Tick up.
if (clearPercentLerp < clearPercentTarget)
{
clearPercentLerp++;
clearPercentText.text = 'CLEAR: ${clearPercentLerp}%';
FunkinSound.playOnce(Paths.sound('scrollMenu'));
}
// Don't overshoot.
if (clearPercentLerp > clearPercentTarget)
{
clearPercentLerp = clearPercentTarget;
}
if (clearPercentLerp == clearPercentTarget)
{
if (rankTallyTimer != null)
{
rankTallyTimer.destroy();
rankTallyTimer = null;
}
// Play confirm sound.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
new FlxTimer().start(1.0, _ -> {
remove(clearPercentText);
afterRankTallySequence();
});
}
}, 0); // 0 = Loop until stopped
if (ratingsPopin == null)
{
trace("Could not build ratingsPopin!");
}
else
{
ratingsPopin.animation.play("idle");
ratingsPopin.visible = true;
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ratingsPopin.animation.finishCallback = anim -> {
scorePopin.animation.play("score");
scorePopin.animation.finishCallback = anim -> {
score.visible = true;
score.animateNumbers();
};
scorePopin.visible = true;
if (params.isNewHighscore)
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{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
};
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}
refresh();
}
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function afterRankTallySequence():Void
{
FunkinSound.playMusic(rank.getMusicPath(),
{
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startingVolume: 1.0,
overrideExisting: true,
restartTrack: true,
loop: rank.shouldMusicLoop()
});
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FlxG.sound.music.onComplete = () -> {
if (rank == SHIT)
{
FunkinSound.playMusic('bluu',
{
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startingVolume: 0.0,
overrideExisting: true,
restartTrack: true,
loop: true
});
FlxG.sound.music.fadeIn(10.0, 0.0, 1.0);
}
}
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switch (rank)
{
case PERFECT | PERFECT_GOLD | PERFECT_PLATINUM:
if (bfPerfect == null)
{
trace("Could not build PERFECT animation!");
}
else
{
bfPerfect.visible = true;
bfPerfect.playAnimation('');
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
}
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case EXCELLENT:
if (bfExcellent == null)
{
trace("Could not build EXCELLENT animation!");
}
else
{
bfExcellent.visible = true;
bfExcellent.playAnimation('Intro');
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
}
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case SHIT:
if (bfShit == null)
{
trace("Could not build SHIT animation!");
}
else
{
bfShit.visible = true;
bfShit.playAnimation('Intro');
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
}
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case GREAT | GOOD:
if (bfGood == null)
{
trace("Could not build GOOD animation!");
}
else
{
bfGood.animation.play('fall');
bfGood.visible = true;
new FlxTimer().start((1 / 24) * 12, _ -> {
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
new FlxTimer().start((1 / 24) * 2, _ ->
{
// bgFlash.alpha = 0.5;
// bgFlash.visible = false;
});
});
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
if (gfGood != null)
{
gfGood.animation.play('clap', true);
gfGood.visible = true;
}
else
{
trace("Could not build GOOD animation!");
}
});
}
default:
}
}
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function timerThenSongName():Void
{
movingSongStuff = false;
difficulty.x = 555;
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var diffYTween:Float = 122;
difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
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songName.y = -songName.height;
var fuckedupnumber = (10) * (songName.text.length / 15);
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
songName.x = (difficulty.x + difficulty.width) + 20;
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new FlxTimer().start(3, _ -> {
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var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
speedOfTween.set(0, 0);
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
movingSongStuff = true;
});
}
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var movingSongStuff:Bool = false;
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
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override function draw():Void
{
super.draw();
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songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
// if (songName != null && songName.frame != null)
// maskShaderSongName.frameUV = songName.frame.uv;
}
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override function update(elapsed:Float):Void
{
// maskShaderSongName.swagSprX = songName.x;
maskShaderDifficulty.swagSprX = difficulty.x;
if (movingSongStuff)
{
songName.x += speedOfTween.x;
difficulty.x += speedOfTween.x;
songName.y += speedOfTween.y;
difficulty.y += speedOfTween.y;
if (songName.x + songName.width < 100)
{
timerThenSongName();
}
}
if (FlxG.keys.justPressed.RIGHT) speedOfTween.x += 0.1;
if (FlxG.keys.justPressed.LEFT)
{
speedOfTween.x -= 0.1;
}
if (controls.PAUSE)
{
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FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1,
{
onComplete: _ -> {
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
}
});
if (params.storyMode)
{
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openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
}
else
{
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> FreeplayState.build(null, sticker)));
}
}
super.update(elapsed);
}
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public static function calculateRank(params:ResultsStateParams):ResultRank
{
// Perfect (Platinum) is a Sick Full Clear
var isPerfectPlat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_PLAT_THRESHOLD;
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if (isPerfectPlat) return ResultRank.PERFECT_PLATINUM;
// Perfect (Gold) is an 85% Sick Full Clear
var isPerfectGold = (params.scoreData.tallies.sick + params.scoreData.tallies.good) == params.scoreData.tallies.totalNotes
&& params.scoreData.tallies.sick / params.scoreData.tallies.totalNotes >= Constants.RANK_PERFECT_GOLD_THRESHOLD;
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if (isPerfectGold) return ResultRank.PERFECT_GOLD;
// Else, use the standard grades
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
if (clear == Constants.RANK_PERFECT_THRESHOLD)
{
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return ResultRank.PERFECT;
}
else if (clear >= Constants.RANK_EXCELLENT_THRESHOLD)
{
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return ResultRank.EXCELLENT;
}
else if (clear >= Constants.RANK_GREAT_THRESHOLD)
{
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return ResultRank.GREAT;
}
else if (clear >= Constants.RANK_GOOD_THRESHOLD)
{
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return ResultRank.GOOD;
}
else
{
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return ResultRank.SHIT;
}
}
}
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enum abstract ResultRank(String)
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{
var PERFECT_PLATINUM;
var PERFECT_GOLD;
var PERFECT;
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var EXCELLENT;
var GREAT;
var GOOD;
var SHIT;
public function getMusicPath():String
{
switch (abstract)
{
case PERFECT_PLATINUM:
return 'resultsPERFECT';
case PERFECT_GOLD:
return 'resultsPERFECT';
case PERFECT:
return 'resultsPERFECT';
case EXCELLENT:
return 'resultsNORMAL';
case GREAT:
return 'resultsNORMAL';
case GOOD:
return 'resultsNORMAL';
case SHIT:
return 'resultsSHIT';
}
}
public function shouldMusicLoop():Bool
{
switch (abstract)
{
case PERFECT_PLATINUM:
return true;
case PERFECT_GOLD:
return true;
case PERFECT:
return true;
case EXCELLENT:
return true;
case GREAT:
return true;
case GOOD:
return true;
case SHIT:
return false;
default:
return false;
}
}
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}
typedef ResultsStateParams =
{
/**
* True if results are for a level, false if results are for a single song.
*/
var storyMode:Bool;
/**
* Either "Song Name by Artist Name" or "Week Name"
*/
var title:String;
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/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
/**
* The score, accuracy, and judgements.
*/
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var scoreData:SaveScoreData;
};