Funkin/source/funkin/MenuCharacter.hx

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package funkin;
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import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class MenuCharacter extends FlxSprite
{
public var character:String;
public function new(x:Float, character:String = 'bf')
{
super(x);
this.character = character;
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var suffix:String = character;
if (character != "darnell" && character != "nene")
suffix = "characters";
var tex = Paths.getSparrowAtlas('campaign_menu_UI_' + suffix);
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frames = tex;
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trace(character);
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animation.addByPrefix('bf', "BF idle dance white", 24);
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animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
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animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
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animation.addByPrefix('pico', "Pico Idle Dance", 24);
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animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
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animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
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animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
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animation.addByPrefix('tankman', "Tankman Menu BLACK", 24);
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animation.addByPrefix('darnell', "Darnell Black Lines To Scale", 24);
animation.addByPrefix('nene', "Nene Black Lines To Scale", 24);
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// Parent Christmas Idle
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animation.play(character);
updateHitbox();
}
}