Funkin/source/funkin/play/cutscene/dialogue/ScriptedConversation.hx

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2023-06-16 17:37:56 -04:00
package funkin.play.cutscene.dialogue;
/**
* A script that can be tied to a Conversation.
* Create a scripted class that extends Conversation to use this.
* This allows you to customize how a specific conversation appears and behaves.
* Someone clever could use this to add branching dialogue I think.
*/
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@:hscriptClass
class ScriptedConversation extends Conversation implements polymod.hscript.HScriptedClass {}