Funkin/source/funkin/ui/charSelect/CharSelectSubState.hx

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package funkin.ui.charSelect;
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import funkin.ui.freeplay.FreeplayState;
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import flixel.text.FlxText;
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import funkin.ui.PixelatedIcon;
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import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.math.FlxPoint;
import flixel.tweens.FlxTween;
import openfl.display.BlendMode;
import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup;
import funkin.play.stage.Stage;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxObject;
import openfl.display.BlendMode;
import flixel.group.FlxGroup;
import funkin.util.MathUtil;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
import flixel.sound.FlxSound;
import funkin.audio.FunkinSound;
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import funkin.graphics.FunkinCamera;
import funkin.vis.dsp.SpectralAnalyzer;
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class CharSelectSubState extends MusicBeatSubState
{
var cursor:FlxSprite;
var cursorBlue:FlxSprite;
var cursorDarkBlue:FlxSprite;
var grpCursors:FlxTypedGroup<FlxSprite>;
var cursorConfirmed:FlxSprite;
var cursorDenied:FlxSprite;
var cursorX:Int = 0;
var cursorY:Int = 0;
var cursorFactor:Float = 110;
var cursorOffsetX:Float = -16;
var cursorOffsetY:Float = -48;
var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
var lerpAmnt:Float = 0.95;
var tmrFrames:Int = 60;
var currentStage:Stage;
var playerChill:CharSelectPlayer;
var playerChillOut:CharSelectPlayer;
var gfChill:CharSelectGF;
var gfChillOut:CharSelectGF;
var curChar(default, set):String = "pico";
var nametag:Nametag;
var camFollow:FlxObject;
var availableChars:Map<Int, String> = new Map<Int, String>();
var pressedSelect:Bool = false;
var selectTimer:FlxTimer = new FlxTimer();
var selectSound:FunkinSound;
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var charSelectCam:FunkinCamera;
var introM:FunkinSound = null;
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public function new()
{
super();
availableChars.set(4, "bf");
availableChars.set(3, "pico");
}
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override public function create():Void
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{
super.create();
selectSound = new FunkinSound();
selectSound.loadEmbedded(Paths.sound('CS_select'));
selectSound.pitch = 1;
selectSound.volume = 0.7;
FlxG.sound.defaultSoundGroup.add(selectSound);
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// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
FunkinSound.playMusic('stayFunky',
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{
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startingVolume: 0,
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overrideExisting: true,
restartTrack: true
});
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var introMusic:String = Paths.music('stayFunky/stayFunky-intro');
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introM = FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
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FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true
});
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@:privateAccess
gfChill.analyzer = new SpectralAnalyzer(FlxG.sound.music._channel.__audioSource, 7, 0.1);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
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});
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var bg:FlxSprite = new FlxSprite(-153, -140);
bg.loadGraphic(Paths.image('charSelect/charSelectBG'));
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
crowd.anim.play("");
crowd.scrollFactor.set(0.3, 0.3);
add(crowd);
var stageSpr:FlxSprite = new FlxSprite(-40, 391);
stageSpr.frames = Paths.getSparrowAtlas("charSelect/charSelectStage");
stageSpr.animation.addByPrefix("idle", "stage", 24, true);
stageSpr.animation.play("idle");
add(stageSpr);
var curtains:FlxSprite = new FlxSprite(-47, -49);
curtains.loadGraphic(Paths.image('charSelect/curtains'));
curtains.scrollFactor.set(1.4, 1.4);
add(curtains);
var barthing:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
barthing.anim.play("");
barthing.blend = BlendMode.MULTIPLY;
barthing.scrollFactor.set(0, 0);
add(barthing);
var charLight:FlxSprite = new FlxSprite(800, 250);
charLight.loadGraphic(Paths.image('charSelect/charLight'));
add(charLight);
var charLightGF:FlxSprite = new FlxSprite(180, 240);
charLightGF.loadGraphic(Paths.image('charSelect/charLight'));
add(charLightGF);
gfChill = new CharSelectGF();
gfChill.switchGF("bf");
add(gfChill);
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@:privateAccess
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playerChill = new CharSelectPlayer(0, 0);
playerChill.switchChar("bf");
add(playerChill);
playerChillOut = new CharSelectPlayer(0, 0);
playerChillOut.switchChar("bf");
add(playerChillOut);
var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
speakers.anim.play("");
speakers.scrollFactor.set(1.8, 1.8);
add(speakers);
var fgBlur:FlxSprite = new FlxSprite(-125, 170);
fgBlur.loadGraphic(Paths.image('charSelect/foregroundBlur'));
fgBlur.blend = openfl.display.BlendMode.MULTIPLY;
add(fgBlur);
var dipshitBlur:FlxSprite = new FlxSprite(419, -65);
dipshitBlur.frames = Paths.getSparrowAtlas("charSelect/dipshitBlur");
dipshitBlur.animation.addByPrefix('idle', "CHOOSE vertical", 24, true);
dipshitBlur.blend = BlendMode.ADD;
dipshitBlur.animation.play("idle");
add(dipshitBlur);
var dipshitBacking:FlxSprite = new FlxSprite(423, -17);
dipshitBacking.frames = Paths.getSparrowAtlas("charSelect/dipshitBacking");
dipshitBacking.animation.addByPrefix('idle', "CHOOSE horizontal", 24, true);
dipshitBacking.blend = BlendMode.ADD;
dipshitBacking.animation.play("idle");
add(dipshitBacking);
var chooseDipshit:FlxSprite = new FlxSprite(426, -13);
chooseDipshit.loadGraphic(Paths.image('charSelect/chooseDipshit'));
add(chooseDipshit);
chooseDipshit.scrollFactor.set();
dipshitBacking.scrollFactor.set();
dipshitBlur.scrollFactor.set();
nametag = new Nametag();
add(nametag);
nametag.scrollFactor.set();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSprite, ["x", "y", "alpha", "scale", "blend"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxAtlasSprite, ["x", "y"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSound, ["pitch", "volume"]));
// FlxG.debugger.track(crowd);
// FlxG.debugger.track(stageSpr, "stageSpr");
// FlxG.debugger.track(bfChill, "bf chill");
// FlxG.debugger.track(playerChill, "player");
// FlxG.debugger.track(nametag, "nametag");
FlxG.debugger.track(selectSound, "selectSound");
// FlxG.debugger.track(chooseDipshit, "choose dipshit");
// FlxG.debugger.track(barthing, "barthing");
// FlxG.debugger.track(fgBlur, "fgBlur");
// FlxG.debugger.track(dipshitBlur, "dipshitBlur");
// FlxG.debugger.track(dipshitBacking, "dipshitBacking");
// FlxG.debugger.track(charLightGF, "charLight");
// FlxG.debugger.track(gfChill, "gfChill");
grpCursors = new FlxTypedGroup<FlxSprite>();
add(grpCursors);
cursor = new FlxSprite(0, 0);
cursor.loadGraphic(Paths.image('charSelect/charSelector'));
cursor.color = 0xFFFFFF00;
// FFCC00
cursorBlue = new FlxSprite(0, 0);
cursorBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorBlue.color = 0xFF3EBBFF;
cursorDarkBlue = new FlxSprite(0, 0);
cursorDarkBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorDarkBlue.color = 0xFF3C74F7;
cursorBlue.blend = BlendMode.SCREEN;
cursorDarkBlue.blend = BlendMode.SCREEN;
cursorConfirmed = new FlxSprite(0, 0);
cursorConfirmed.scrollFactor.set();
cursorConfirmed.frames = Paths.getSparrowAtlas("charSelect/charSelectorConfirm");
cursorConfirmed.animation.addByPrefix("idle", "cursor ACCEPTED", 24, true);
cursorConfirmed.visible = false;
add(cursorConfirmed);
cursorDenied = new FlxSprite(0, 0);
cursorDenied.scrollFactor.set();
cursorDenied.frames = Paths.getSparrowAtlas("charSelect/charSelectorDenied");
cursorDenied.animation.addByPrefix("idle", "cursor DENIED", 24, false);
cursorDenied.visible = false;
add(cursorDenied);
grpCursors.add(cursorDarkBlue);
grpCursors.add(cursorBlue);
grpCursors.add(cursor);
initLocks();
cursor.scrollFactor.set();
cursorBlue.scrollFactor.set();
cursorDarkBlue.scrollFactor.set();
FlxTween.color(cursor, 0.2, 0xFFFFFF00, 0xFFFFCC00, {type: FlxTween.PINGPONG});
// FlxG.debugger.track(cursor);
FlxG.debugger.addTrackerProfile(new TrackerProfile(CharSelectSubState, ["curChar", "grpXSpread", "grpYSpread"]));
FlxG.debugger.track(this);
FlxG.sound.playMusic(Paths.music('charSelect/charSelectMusic'));
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
camFollow.screenCenter();
FlxG.camera.follow(camFollow, LOCKON, 0.01);
var temp:FlxSprite = new FlxSprite();
temp.loadGraphic(Paths.image('charSelect/placement'));
add(temp);
temp.alpha = 0.0;
Conductor.stepHit.add(spamOnStep);
// FlxG.debugger.track(temp, "tempBG");
}
var grpIcons:FlxSpriteGroup;
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
function initLocks()
{
grpIcons = new FlxSpriteGroup();
add(grpIcons);
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
// FlxG.debugger.track(grpIcons, "iconGrp");
for (i in 0...9)
{
if (availableChars.exists(i))
{
var path:String = availableChars.get(i);
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var temp:PixelatedIcon = new PixelatedIcon(0, 0);
temp.setCharacter(path);
temp.setGraphicSize(128, 128);
temp.updateHitbox();
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temp.ID = 0;
grpIcons.add(temp);
}
else
{
var temp:FlxSprite = new FlxSprite();
temp.ID = 1;
temp.frames = Paths.getSparrowAtlas("charSelect/locks");
var lockIndex:Int = i + 1;
if (i == 3) lockIndex = 3;
if (i >= 4) lockIndex = i - 2;
temp.animation.addByIndices("idle", "LOCK FULL " + lockIndex + " instance 1", [0], "", 24);
temp.animation.addByIndices("selected", "LOCK FULL " + lockIndex + " instance 1", [3, 4, 5], "", 24, false);
temp.animation.addByIndices("clicked", "LOCK FULL " + lockIndex + " instance 1", [9, 10, 11, 12, 13, 14, 15], "", 24, false);
temp.animation.play("idle");
grpIcons.add(temp);
}
}
updateIconPositions();
grpIcons.scrollFactor.set();
}
function updateIconPositions()
{
grpIcons.x = 450;
grpIcons.y = 120;
for (index => member in grpIcons.members)
{
var posX:Float = (index % 3);
var posY:Float = Math.floor(index / 3);
member.x = posX * grpXSpread;
member.y = posY * grpYSpread;
member.x += grpIcons.x;
member.y += grpIcons.y;
}
}
var holdTmrUp:Float = 0;
var holdTmrDown:Float = 0;
var holdTmrLeft:Float = 0;
var holdTmrRight:Float = 0;
var spamUp:Bool = false;
var spamDown:Bool = false;
var spamLeft:Bool = false;
var spamRight:Bool = false;
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override public function update(elapsed:Float):Void
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{
super.update(elapsed);
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@:privateAccess
if (introM != null && !introM.paused && gfChill.analyzer == null)
{
gfChill.analyzer = new SpectralAnalyzer(introM._channel.__audioSource, 7, 0.1);
#if desktop
// On desktop it uses FFT stuff that isn't as optimized as the direct browser stuff we use on HTML5
// So we want to manually change it!
@:privateAccess
gfChill.analyzer.fftN = 512;
#end
}
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Conductor.instance.update();
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if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R) selectSound.pitch = 1;
if (controls.UI_UP) holdTmrUp += elapsed;
if (controls.UI_UP_R)
{
holdTmrUp = 0;
spamUp = false;
}
if (controls.UI_DOWN) holdTmrDown += elapsed;
if (controls.UI_DOWN_R)
{
holdTmrDown = 0;
spamDown = false;
}
if (controls.UI_LEFT) holdTmrLeft += elapsed;
if (controls.UI_LEFT_R)
{
holdTmrLeft = 0;
spamLeft = false;
}
if (controls.UI_RIGHT) holdTmrRight += elapsed;
if (controls.UI_RIGHT_R)
{
holdTmrRight = 0;
spamRight = false;
}
var initSpam = 0.5;
if (holdTmrUp >= initSpam) spamUp = true;
if (holdTmrDown >= initSpam) spamDown = true;
if (holdTmrLeft >= initSpam) spamLeft = true;
if (holdTmrRight >= initSpam) spamRight = true;
if (controls.UI_UP_P)
{
cursorY -= 1;
holdTmrUp = 0;
selectSound.play(true);
}
if (controls.UI_DOWN_P)
{
cursorY += 1;
holdTmrDown = 0;
selectSound.play(true);
}
if (controls.UI_LEFT_P)
{
cursorX -= 1;
holdTmrLeft = 0;
selectSound.play(true);
}
if (controls.UI_RIGHT_P)
{
cursorX += 1;
holdTmrRight = 0;
selectSound.play(true);
}
if (cursorX < -1)
{
cursorX = 1;
}
if (cursorX > 1)
{
cursorX = -1;
}
if (cursorY < -1)
{
cursorY = 1;
}
if (cursorY > 1)
{
cursorY = -1;
}
if (availableChars.exists(getCurrentSelected()))
{
curChar = availableChars.get(getCurrentSelected());
if (controls.ACCEPT)
{
cursorConfirmed.visible = true;
cursorConfirmed.x = cursor.x - 2;
cursorConfirmed.y = cursor.y - 4;
cursorConfirmed.animation.play("idle", true);
grpCursors.visible = false;
FlxG.sound.play(Paths.sound('CS_confirm'));
FlxTween.tween(FlxG.sound.music, {pitch: 0.1}, 1.5, {ease: FlxEase.quadInOut});
playerChill.playAnimation("select");
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gfChill.playAnimation("confirm");
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pressedSelect = true;
selectTimer.start(1.5, (_) -> {
pressedSelect = false;
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FlxG.switchState(FreeplayState.build(
{
{
character: curChar
}
}));
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});
}
if (pressedSelect && controls.BACK)
{
cursorConfirmed.visible = false;
grpCursors.visible = true;
FlxTween.globalManager.cancelTweensOf(FlxG.sound.music);
playerChill.playAnimation("deselect");
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gfChill.playAnimation("deselect");
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1,
{
ease: FlxEase.quartInOut,
onComplete: (_) -> {
var fr = playerChill.anim.getFrameLabel("deselect loop end");
if (fr != null) fr.removeCallbacks();
@:privateAccess
playerChill._addedCall = false;
playerChill.playAnimation("idle");
gfChill.playAnimation("idle");
}
});
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pressedSelect = false;
selectTimer.cancel();
}
}
else
{
curChar = "locked";
if (controls.ACCEPT)
{
cursorDenied.visible = true;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
cursorDenied.animation.play("idle", true);
cursorDenied.animation.finishCallback = (_) -> {
cursorDenied.visible = false;
};
}
}
updateLockAnims();
camFollow.screenCenter();
camFollow.x += cursorX * 10;
camFollow.y += cursorY * 10;
cursorLocIntended.x = (cursorFactor * cursorX) + (FlxG.width / 2) - cursor.width / 2;
cursorLocIntended.y = (cursorFactor * cursorY) + (FlxG.height / 2) - cursor.height / 2;
cursorLocIntended.x += cursorOffsetX;
cursorLocIntended.y += cursorOffsetY;
cursor.x = MathUtil.coolLerp(cursor.x, cursorLocIntended.x, lerpAmnt);
cursor.y = MathUtil.coolLerp(cursor.y, cursorLocIntended.y, lerpAmnt);
cursorBlue.x = MathUtil.coolLerp(cursorBlue.x, cursor.x, lerpAmnt * 0.4);
cursorBlue.y = MathUtil.coolLerp(cursorBlue.y, cursor.y, lerpAmnt * 0.4);
cursorDarkBlue.x = MathUtil.coolLerp(cursorDarkBlue.x, cursorLocIntended.x, lerpAmnt * 0.2);
cursorDarkBlue.y = MathUtil.coolLerp(cursorDarkBlue.y, cursorLocIntended.y, lerpAmnt * 0.2);
}
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function spamOnStep():Void
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{
if (spamUp || spamDown || spamLeft || spamRight)
{
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// selectSound.changePitchBySemitone(1);
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if (selectSound.pitch > 5) selectSound.pitch = 5;
selectSound.play(true);
if (spamUp)
{
cursorY -= 1;
holdTmrUp = 0;
}
if (spamDown)
{
cursorY += 1;
holdTmrDown = 0;
}
if (spamLeft)
{
cursorX -= 1;
holdTmrLeft = 0;
}
if (spamRight)
{
cursorX += 1;
holdTmrRight = 0;
}
}
}
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private function updateLockAnims():Void
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{
for (index => member in grpIcons.group.members)
{
switch (member.ID)
{
case 1:
if (index == getCurrentSelected())
{
switch (member.animation.curAnim.name)
{
case "idle":
member.animation.play("selected");
case "selected" | "clicked":
if (controls.ACCEPT) member.animation.play("clicked", true);
}
}
else
{
member.animation.play("idle");
}
case 0:
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var memb:PixelatedIcon = cast member;
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if (index == getCurrentSelected())
{
// memb.pixels = memb.withDropShadow.clone();
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memb.scale.set(2.6, 2.6);
if (controls.ACCEPT) memb.animation.play("confirm");
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if (controls.BACK)
{
memb.animation.play("confirm", false, true);
member.animation.finishCallback = (_) -> {
member.animation.play("idle");
member.animation.finishCallback = null;
};
}
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}
else
{
// memb.pixels = memb.noDropShadow.clone();
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memb.scale.set(2, 2);
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}
}
}
}
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function getCurrentSelected():Int
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{
var tempX:Int = cursorX + 1;
var tempY:Int = cursorY + 1;
var gridPosition:Int = tempX + tempY * 3;
return gridPosition;
}
function set_curChar(value:String):String
{
if (curChar == value) return value;
curChar = value;
nametag.switchChar(value);
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.anim.goToFrameLabel("slideout");
playerChillOut.onAnimationFrame.add((_, frame:Int) -> {
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if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 1)
{
playerChill.visible = true;
playerChill.switchChar(value);
gfChill.switchGF(value);
}
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 2)
{
playerChillOut.switchChar(value);
playerChillOut.visible = false;
}
});
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return value;
}
function set_grpXSpread(value:Float):Float
{
grpXSpread = value;
updateIconPositions();
return value;
}
function set_grpYSpread(value:Float):Float
{
grpYSpread = value;
updateIconPositions();
return value;
}
}